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07/26/07 - USPTO Class 473 |  23 views | #20070173355 | Prev - Next | About this Page  473 rss/xml feed  monitor keywords

Wireless sensor scoring with automatic sensor synchronization

USPTO Application #: 20070173355
Title: Wireless sensor scoring with automatic sensor synchronization
Abstract: Embodiments provide mechanisms and methods for measuring shooting performance in multiplayer environments. These mechanisms and methods include automatic synchronization that enables sensors associated with multiple players to interact with one or more control consoles in a common playing area free of interference. The ability to associate sensors to interact with one or more control consoles in a common playing area free of interference make it possible for coaches and players to measure levels of play, build teamwork among multiple players, improve and maintain skills, select players to meet game situations and team requirements, make decisions on player roles, and use playing environment space more efficiently. (end of abstract)



Agent: Fliesler Meyer LLP - San Francisco, CA, US
Inventor: William M. Klein
USPTO Applicaton #: 20070173355 - Class: 473447000 (USPTO)

Related Patent Categories: Games Using Tangible Projectile, Playing Field Or Court Game; Game Element Or Accessory Therefor Other Than Projector Or Projectile, Per Se, Practice Or Training Device, For Game Using Apertured Or Pocketed Goal Or Target (e.g., For Hockey, Soccer, Polo, Lacrosse, Etc.), For Game Using Elevated, Horizontally Disposed Goal Or Target (e.g., For Basketball, Etc.)

Wireless sensor scoring with automatic sensor synchronization description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070173355, Wireless sensor scoring with automatic sensor synchronization.

Brief Patent Description - Full Patent Description - Patent Application Claims
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CLAIM OF PRIORITY

[0001] This application claims the benefit of U.S. Provisional Patent Application No. 60/758,714 entitled WIRELESS SENSOR SCORING WITH AUTOMATIC SENSOR SYNCHRONIZATION, by William M. Klein, filed Jan. 13, 2006 (Attorney Docket No. KLEIN-01000US2).

COPYRIGHT NOTICE

[0002] A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by any one of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.

FIELD OF THE INVENTION

[0003] The current invention relates generally to measuring shooting performance, and more particularly to a mechanism for real time wireless sensor scoring.

BACKGROUND

[0004] There is an outstanding need in amateur and professional sports to identify players with the potential for development and to provide measurement and training tools to improve performance of existing players. Nowhere is this more true than in the shooting sports, such as basketball, tennis, hockey, golf and others, in which the outcome of an entire game can be determined by the performance of a single player taking a shot.

[0005] Currently, the selection, development, training and evaluation of players are almost completely dependent on the experience and observations of coaches and scouts and based upon observing actual play. These simple methods, however, lack any quantitative measure of shooting proficiency.

BRIEF DESCRIPTION OF THE DRAWINGS

[0006] FIG. 1 is functional block diagram of an example playing environment in which techniques for measuring shooting performance in one embodiment of the present invention may be implemented.

[0007] FIGS. 2A-2J are block diagrams illustrating a high level overview of console apparatus for measuring shooting performance of one embodiment of the present invention.

[0008] FIGS. 3A-3B are functional block diagrams of example playing environments having a plurality of superimposed cells indicating location for measuring shooting performance in one embodiment of the present invention.

[0009] FIGS. 4A-4C are block diagrams illustrating a high level overview of screens displayed by a console apparatus for measuring shooting performance of one embodiment of the present invention.

[0010] FIG. 5 is functional diagram of an example encoding technique for qualifying shot types in the playing environment illustrated in FIG. 1.

[0011] FIG. 6 is functional diagram of example historical performance measurements being tracked for a shooting session in the playing environment illustrated in FIG. 1.

[0012] FIGS. 7A-7B are operational flow diagrams illustrating a high level overview of techniques for measuring shooting performance of one embodiment of the present invention.

[0013] FIGS. 8A-8C are functional diagrams of example presentations for displaying performance measurements in the playing environment illustrated in FIG. 1.

[0014] FIG. 9 is a block diagram illustrating a high level overview of a screen displayed by a software embodiment for transferring information to and from a console apparatus of one embodiment of the present invention.

[0015] FIGS. 10A-10F are block diagrams illustrating a high-level overview of an example operation of a synchronization mechanism for synchronizing the console with the sensor(s) in an embodiment of the present invention

[0016] FIG. 11 is a hardware block diagram of an example computer system, which may be used to embody one or more components of an embodiment of the present invention.

DETAILED DESCRIPTION

[0017] Embodiments provide mechanisms and methods for measuring shooting performance in multiplayer environments. These mechanisms and methods include automatic synchronization that enables sensors associated with multiple players to interact with one or more control consoles in a common playing area free of interference. The ability to associate sensors to interact with one or more control consoles in a common playing area free of interference make it possible for coaches and players to measure levels of play, build teamwork among multiple players, improve and maintain skills, select players to meet game situations and team requirements, make decisions on player roles, and use playing environment space more efficiently.

[0018] In one embodiment, the invention provides a system for measuring shooting performance. One system embodiment includes a plurality of first sensors to detect shots taken and a plurality of second sensors to determine shots made. As used herein, the term "sensor" is defined as any device for detecting an event that takes place in the shooting environment. The term sensor is intended to be broadly construed to include a single device, i.e., a detector, or a plurality of devices, i.e., an emitter and detector, and other configurations of devices. A console is communicatively coupled with the first sensor and the second sensor to receive data and determine performance of a player based at least in part on the data received. A synchronization mechanism enables the console to "learn" which sensors are being associated with the console for play. The synchronization mechanism can enable the console to determine performance exclusively for players being monitored by the sensors associated with the console. Thus, sensors associated with multiple players may interact with one or more consoles in a common playing area free of interference. Multiple sensors that determine shots taken and shots made may be associated with a single console in order to facilitate team practice.

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Brief Patent Description - Full Patent Description - Patent Application Claims

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