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11/29/07
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Class 463
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Trip to different worlds
Abstract:
Technical disclosures pertaining to the invention: a. Influence at the gamer by 3 dimensional plus whirls overloads, i.e. feedback from the virtual world to the gamer in 3 dimensions plus whirls. b. Ability to fall and somersault in the sphere without injuries to the gamer. c. Data reading from gamers' sensors to the computer. d. Influence at the gamer by such effect as rain in the virtual world e. Influence at the gamer by visual, hearing and speaking effects of the virtual world. (end of abstract)
Agent:
Andriy Martyniuk
-
Houston, TX, US
Inventor:
Andriy Martyniuk
USPTO Applicaton #:
#20070275776
-
Class:
463007000
(USPTO)
Related Patent Categories:
Amusement Devices: Games
,
Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.)
,
In A Game Requiring An Element Of A Participant`s Physical Skill Or Ability (e.g., Hand-eye Coordination, Reflex, Etc.)
Trip to different worlds description/claims
The Patent Description & Claims data below is from USPTO Patent Application 20070275776, Trip to different worlds.
Brief Patent Description
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Full Patent Description
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Patent Application Claims
SEQUENCE LISTING
[0001] N/A
CROSS-REFERENCE TO THE RELATED APPLICATIONS
[0002] N/A
STATEMENT OF FEDERALLY SPONSORED RESEARCH
[0003] N/A
REFERENCE TO A SEQUENCE LISTING, A TABLE OR A COMPUTER PROGRAM LISTING APPENDIX
[0004] N/A
BACKGROUND OF THE INVENTION
[0005] The Field of the invention--computer game devices. The invention represents virtual world where people can fight (fists, guns or swords), run, shoot. The uniqueness of the invention is that the computer world can exert influence at a gamer by overloads. Thus the gamer will feel all the amenities of the virtual world. He/she will fall, feel pushes, turns and trembling of ground in 3 dimensions.
[0006] The usefulness of the invention is lowering the men's anger being a perfect psychological and physical training machine which has outstanding entertaining functions.
BRIEF SUMMARY OF THE INVENTION
[0007] The invention represents virtual world where people can fight (fists or swords), run, shoot. The uniqueness of the invention is that the computer world can exert influence at a gamer by overloads. Thus the gamer will feel all the amenities of the virtual world. He/she will fall, feel pushes, turns and trembling of ground in 3 dimensions.
[0008] This invention will solve the problem of the need of computer gamers in needed feedback from the virtual worlds and approximation of the computer world to the reality.
[0009] This invention will solve the problem of natural need of the human being for physical exercises making, running, jumping, climbing entertaining.
[0010] This invention will solve the problem of natural anger of human beings by splashing out the anger inside the virtual world without harming real people.
[0011] This invention will solve the problem of excessive weight of people making exercising fun.
BRIEF DESCRIPTION OF SEVERAL VIEWS OF DRAWINGS
Drawing 1. Side View.
The Legend:
[0012] FIG. 1. The bearing of the mechanism represents cross which is fixed to the ground and fortified by piles crewed into the ground
[0013] FIG 1A. Piles which keep the bearing of the mechanism on the surface.
[0014] FIG. 2. Expandable mechanism (parabolic stick) which allows to move the hold-down mechanism with sphere up and down.
[0015] FIG. 3. Engine which expands and folds parabolic stick and moves hold-down mechanism with sphere up and down.
Brief Patent Description
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Full Patent Description
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Patent Application Claims
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Wagering game benefits redeemable at another gaming device
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Gaming machine with improved display
Industry Class:
Amusement devices: games
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