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10/05/06 - USPTO Class 273 |  200 views | #20060220317 | Prev - Next | About this Page  273 rss/xml feed  monitor keywords

Trading card game using historical figures from world history

USPTO Application #: 20060220317
Title: Trading card game using historical figures from world history
Abstract: Included herein are the methods of playing a card game and the card layout concept of each card. A plurality of standard size playing cards is explained. Each card is based off of a figure, event or thing found in true world history. Each card presenting one historical subject, the types include one of the following: people, places, things, events, countries, and documents. Each card contains a summary of facts from the history of the historical subject. Cards contain many of a plurality of categories within the listed subject types. Each of the plurality of the players' decks contains a plurality of different historical subjects. Cards are to be use to obtain the one of the plurality of the objectives offered. Each of the plurality of the cards contains an illustration of a historical figure or subject and ability made for that character or subject. Each card contains a summary of the historical subject. Warriors as well as Leaders, Conquerors, and other figures make up the historical characters used for this card game. This game is based on the fight for world domination or peace and is used for entertainment or education. Country cards are displayed at all times during the game and character cards are played in those country cards. Countries fight against the same countries in order to force the opponent out of their land and capture all lands throughout the world. (end of abstract)



Agent: Zachariah Edwards - Rexburg, ID, US
Inventor: Zachariah Stratton Edwards
USPTO Applicaton #: 20060220317 - Class: 273292000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Card Or Tile Games, Cards Or Tiles Therefor

Trading card game using historical figures from world history description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20060220317, Trading card game using historical figures from world history.

Brief Patent Description - Full Patent Description - Patent Application Claims
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BACKGROUND

[0001] Trading Playing Card Games have been in use for many years as a form of entertainment for youth. This form of entertainment has been known to be all imagination and fantasy without the use of facts or history.

[0002] Board games use to be very particular between youth and their free time, and then came the role-playing game, which brought fantasy to a new level. After that became the norm of fantasy games, the trading card game was started and it has continued ever since.

[0003] The time line of fantasy card games that have actually become famous between players was first Magic: The Gathering, Pokemon, and Yu-Gi-Oh, others have made it only half way and Pokemon has begun to decrease its popularity. Now there is need of a new popular game to take the place of Pokemon as well as other card games

[0004] A youth that can learn to play a card game of fantasy can easily switch to play a game that is played with Historical Figures and can even read the facts and make believed abilities that are on a historical trading card game.

[0005] Figurative Past, the host company, was formed after the idea of Historical Conquest started to be developed. It is documented to have been originally invented with the use of Historical Figures back almost one year from today on May 1, 2004 and has grown to what it is today.

BRIEF SUMMARY

[0006] Disclosed herein are methods of playing a card game, as well as a plurality of cards and their layout of how each of them are designed, wherein the object of the game is for one of a plurality of players to do one of many objectives. The two main objectives are to gather the most "morale" points or capture all of the plurality of player's country cards. One method to be discussed is the method of organizing your deck, all cards are played in front of you, each of the plurality of players cards in their deck are separated into two decks, countries and everything else. The deck of everything else, called the "Players Deck," is closest to your body but set to the right of your line of sight and played upside down. The country cards are placed in front of the Players Deck, so that the Players Deck is set between you and the country cards, both being to the right and upside down. At the beginning of the game you pick one country from the top and place them level, in front of you just an inch to the left of the players deck. You draw five cards and look at these cards, at your turn, you play people cards in front of the country card you desire to have them defend, as the game continues you will gather more Country Cards with the help of Explorer cards and Event Cards, to place level and to the left of the first country card. Technology goes to the far left of your cards. Event cards, while usually played only once and then discarded, can be played and placed with the Technology Cards to the left. All other cards played that are not Country or Character Cards are placed to the left with the Technology Cards or discarded after use. The discard pile is just right of, level with, the Player's Deck. For layout, refer to Image FIG. 18. The Character Cards display the attack and defense points that each character has in the bottom right side of the card and the abilities that the character also has in the second block of words from the bottom on the right side of the card, each card is unique and attacks by adding the first number at the bottom right and adding in any other abilities these Character, Technology, and any other abilities that apply having to do with Attack Strength from the cards already in play. To defend, add up the second numbers on the bottom right of the card of all of the characters and add in the abilities of the Character, Technology, and all other cards that apply to defense. Morale Points are gathered with the help of Event Cards as well as other cards and tallied on a separate sheet of blank paper, each of the plurality of players start off with 500 Morale Points.

[0007] This new game is in the form cards of 3.5''.times.2.4'' (length.times.width), 10-point printing paper, playing cards. On the back is a uniform logo of which is shown a hand reaching out of nowhere with the worlds displayed, "Historical Conquest: The Journey through time . . . " refer to FIG. 19. On the front of each card contains a uniform layout and color scheme depending on the type of card displayed. These cards range from Army, Leader, Conqueror, Artist, Musician, Philosopher, Event, Country, Document, and Organization Cards. Each card contains a unique and original illustration made by different artists. The illustration takes up the left side of the card. There are four blocks of words, the top one displays the historical subjects name and lifespan, and the type of card it is. The second block of words from the top gives a brief summary of the significance and history of the subject. The third block of words from the top displays the fictional abilities of the subject based on the subjects' significance in history. The fourth and bottom block of words contains a subject to refer to and the strengths and defense, if applicable.

BRIEF DESCRIPTION OF THE DRAWINGS

[0008] It is emphasized that each card is unique but there is a similarity found in similar types of cards in this game. These unique illustrations will not all be displayed due to the lack of space available and the creation of more cards every day. The cards types though will be displayed to show the uniform features of the layout and color scheme. These illustrations include:

[0009] FIG. 1--LEADER CARDS--This card contains a background with a resemblance of wood grain, and a tan boarder around each block of words and a lighter tan behind the words.

[0010] FIG. 2--CONQUEROR CARDS--This card contains a background with a resemblance of flames, and a light red boarder around each block of words and orange behind the words.

[0011] FIG. 3--SCIENTIST CARDS--This card contains a background with a resemblance of dried earth, and a light brown boarder around each block of words and a lighter tan behind the words.

[0012] FIG. 4--ENTERTAINER CARDS--This card contains a background with a resemblance of Las Vegas at night, and a brown boarder around each block of words and a lighter tan behind the words.

[0013] FIG. 5--ARMY CARDS--This card contains a background with a resemblance of metal overlapping, and a dark brown boarder around each block of words and a lighter tan behind the words.

[0014] FIG. 6--EXPLORER CARDS--This card contains a background with a resemblance of water, and a dark blue boarder around each block of words and a lighter blue behind the words.

[0015] FIG. 7--ASSASSIN CARDS--This card contains a background with a resemblance of blood, and a dark brown boarder around each block of words and a lighter tan behind the words.

[0016] FIG. 8--ARTIST CARDS--This card contains a background with a resemblance of dark marble, and a light gray boarder around each block of words and a dark gray behind the white words.

[0017] FIG. 9--PHILOSOPHER CARDS--This card contains a background with a resemblance of a white marble, and a gray boarder around each block of words and yellow behind the words.

[0018] FIG. 10--SPIRITUAL LEADER CARDS--This card contains a background with a resemblance of rain droplets, and a dark gray boarder around each block of words and a lighter gray behind the words.

[0019] FIG. 11--INVENTOR CARDS--This card contains a background with a resemblance of lightning against a purple sky, and a tan boarder around each block of words and a lighter tan behind the words.

[0020] FIG. 12--EVENT CARDS--This card contains a background with a resemblance of a desert landscape, and a blue boarder around each block of words and a lighter blue behind the words.

[0021] FIG. 13--TECHNOLOGY CARDS--This card contains a background with a resemblance of silicone circuit board, and a green boarder around each block of words and teal behind the words.

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