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Tongue toy system

Title: Tongue toy system.
Abstract: An interactive online tongue toy system connected to one or many other toys or software over a global communication network specifically used for tongue motions or licking. The tongue toy system communicates directly to another tongue toy or group of tongue toys either using another tongue toy, or other toys to generate the control signals, or using software to generate the control signal. ...

- Pawling, NY, US
Inventor: Michael Goudie
USPTO Applicaton #: #20070015435 - Class: 446395000 (USPTO) - 01/18/07 - Class 446 

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Related Patent Categories: Amusement Devices: Toys, Figure Toy Or Accessory Therefor, Head, Mouth Feature
The Patent Description & Claims data below is from USPTO Patent Application 20070015435, Tongue toy system.


[0001] This invention relates to tongue motion or licking, in particular it relates to tongue motion or licking over a global communication network, more particularly, how tongue toy devices can be used to achieve tongue motion, licking, and discharge or consumption of liquids or solids over a global communications network. This invention describes how tongue toys can be used with the following input: human to human, human to machine, machine to human or any group of the preceding. A global communication network can be comprised of a group of computers connected to each other communicating by sending and receiving data packets. Such a network is referred to today as the Internet. Another form of a global communication network is a cell phone system where a cell phone can be communicated to by a human or machine.


[0002] Tongue motion or licking can be used for educational or entertainment purposes between entities who interact with each other. Educators, scientists, and entertainers are seeking new ways to educate, study, and entertain over a global communications network. A device that replicates the tongue or replicates it motion or actions can be of great benefit to people who educate, study, and entertain.

[0003] As far as the inventor is aware, no attempts have been made to provide a remotely controlled tongue machine over a global communication network. There is thus a need for a device that overcomes these shortcomings.


[0004] It is an object of the invention to provide a tongue toy or group of tongue toys that allows users to interact with each other or interact with machines over a global communications network.

[0005] The invention claimed herein is a method, software, and hardware to allow tongue toy devices to be used between 1 or more users. Users can be mechanical or human. The tongue toys send signals to a processing computer over a hard wire or wireless connection. The processing computer is connected to a global communication network and sends a packet of data to be consumed, or a receiving improved sex toy is responding to actions sent to it from a network communication tool such as a cell phone or PDA. Or the tongue machine can have it's own processor and communication protocol so it can be directly connected to a communication network.

[0006] The system in claim 1 can interact directly with each other in a peer-to-peer fashion or indirectly with each other through a computer connected to a global communication network or through a cell phone connection or PDA.

[0007] The system in claim 1 allows a user to connect the tongue toy as described, to a global communication network through a computer or thought a network interface designed to communicate with other devices.

[0008] The system in claim 1 can consist of a single or group of tongue toys that are able to communicate over a communication network using direct connections to the tongue toy.

[0009] Toys which are remotely controlled by wireless communication and which are not used in conjunction with a computer system are well known in the art. Typically, such toys include vehicles whose motion is controlled by a human user via a remote control device.

[0010] U.S. Pat. No. 4,712,184 to Haugerud describes a computer controlled educational toy, the construction of which teaches the user computer terminology and programming and robotic technology. Haugerud describes computer control of a toy via a wired connection, wherein the user of the computer typically writes a simple program to control movement of a robot.

[0011] U.S. Pat. No. 6,368,268 to Sandvick, et al. describes a interactive virtual sexual stimulation system, which a tongue is not specifically considered sexual. The patent details a virtual sexual system with one or more user interfaces.


[0012] FIG. 1 is a drawing of the preferred embodiments;

[0013] FIG. 2 is a labeled drawing of a working tongue toy;

[0014] FIG. 3 is a screen shot of a software based remote control panel for a tongue machine.

[0015] FIG. 4 depicts operation of the system according to the preferred embodiments.


[0016] Referring to FIG. 1, this is an illustration of tongue toy device. The tongue toy in this photo has a silicone that is used to create tongue motion, or licking. To someone skilled in the art a different tongue device may be more practical, but this photo is being used only as a means to get a greater understanding not to specify a specific tongue machine. This tongue machine has a simple motor that is controlled by the internal circuitry. The motor is used to drive the tongue motion. This tongue device also has an embedded vibrating motor in the silicone, as it is used for entertainment purposes where vibrating motion is more practical.

[0017] FIG. 3 shows the inside of the tongue toy, a DC motor that is controlled by a motor driver controller electronics board. The electronic board is USB enabled. Plugging a computer into the electronics board via a USB cable makes communication from the software to the electronics board possible. The software that is plugged into the tongue toy can send and receive control signals over a global communications network. The software is on a separate computer in this example but could very well be imbedded in the tongue toy in another example. The software in FIG.4 shows the software that can generate a control signal that can be sent over a global communications network used to remotely control the tongue toy.

[0018] FIG. 4, the software used in this example to send a signal to the tongue toy. Clicking on a round button sends a data packet over a communication network. The receiving software gets the data packet and sends a control signal to the to the tickling toy. This software example controls the tickling toy remotely over a global network. In this illustration the tickling toy is connected to the receiving software's computer via USB. The tickling toy has a micro controller as part of it's circuitry and that Integrated Circuit (IC) control's the movement of the tickling devices motor. This illustration is only an example of one of the many ways to make a tickling toy work. Someone skilled in the art may construct the system differently.

[0019] FIG. 5, shows the operation of the system according to the preferred embodiments. The control signals are generated starting at the controlling software. That software generates a control signal that is sent over a global communications network in data packets. In this depiction the tongue toy receives the controlling signal via a computer that is connected to the global communications network. The tongue toy consumes the control signal and reacts to the instructions of the control signal. The tongue toy can generate a signal in response to the control signal or it can generate a control signal and send it to another piece of hardware or software.

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