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06/29/06
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USPTO Class 273
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#20060138724
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Team-based battle board game
Title:
Team-based battle board game
Related Patent Categories:
Amusement Devices: Games
,
Board Games, Pieces, Or Boards Therefor
Brief Patent Description
-
Full Patent Description
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Patent Claims
The Patent Description & Claims data below is from USPTO Patent Application 20060138724, Team-based battle board game.
1. A method of playing a team-based game comprising: forming a first team having a first set of play options and represented by a first set of characters, the first set of play options including at least a first play option of defining a threshold value; forming a second team having a second set of play options and represented by a second set of characters, at least a portion of the second set of play options having an associated value; arranging at least a portion of the first and second sets of characters on spaces of a game board; selecting and performing the first play option; and determining a subset of play options from the second set of play options having associated values with a given relationship to the threshold value.
2. The method of claim 1, further comprising assigning a power level to one or more characters in the first set of characters, wherein the first play option includes altering the power level of at least one character, and further comprising altering the power level of the at least one character.
3. The method of claim 2, wherein altering the power level includes altering the power level temporarily.
4. The method of claim 2, further comprising assigning a life level to one or more characters in the first set of characters, and altering the power level includes altering the life level of at least one character proportionally to the alteration of the power level.
5. The method of claim 2, further comprising setting the threshold equal to the altered power level, and determining a subset of play options includes determining an option of attacking the at least one character with a power level higher than the altered power level.
6. The method of claim 1, where one or more of the spaces is associated with a power value and the first set of play options includes altering one or more of the board space power values, and further comprising altering one or more of the board space power values.
7. The method of claim 6, further comprising setting the threshold value to the altered board space power value, the second team obtaining a higher power value than the altered board space power value, and moving a character in the second set of characters onto another space.
8. A method of playing a team-based board game comprising: forming a first team including at least one main character and at least one sub-character; forming a second team including a plurality of main characters; arranging at least a portion of the first and second teams on spaces of a game board; assigning a first play option to one or more characters of the first team, wherein each sub-character and one or more main characters have a common play-related feature determined during performance of the first play option; assigning a second play option to one or more characters of the second team, each assigned second play option being dependent upon meeting a threshold value associated with each play option; and playing the first team according to the feature.
9. The method of claim 8, wherein each space of the game board is associated with a threshold value.
10. The method of claim 9, wherein the threshold value is imprinted on a plurality of the spaces.
11. The method of claim 8, further comprising determining the threshold value during performance of the first play option.
12. The method of claim 8, further comprising performing the second play option by determining a random value and performing an action if the random value exceeds the threshold value.
13. The method of claim 8, wherein the second play option is to attack one or more characters of the first team with one or more characters of the second team by rolling a die for each character and determining a successful attack based on the die, and wherein the feature is a life level of each character and sub-character of the first team, the method further comprising limiting how many attacks each sub-character can withstand to the life level.
14. The method of claim 13, further comprising removing a character having a life level of zero from the game.
15. The method of claim 8, wherein the second play option is to attack one or more characters of the first team with one or more characters of the second team by rolling a die for each character and determining a successful attack based on the die, and wherein the feature is a power value of each character and sub-character of the first team, the method further comprising determining whether an attack is successful by comparing the value on the die to the power value.
16. The method of claim 15, further comprising determining an attack to be successful when an attacking character has a die value greater than the power value of a character being attacked.
17. A team-based game comprising: a first group of player pieces including at least one main character having a first plurality of play-related features and at least one sub-character having a second plurality of play-related features, wherein at least one feature of the at least one sub-character is related to at least one feature of the at least one main character; a second group of player pieces including one or more main character pieces having a third plurality of play-related features; and a board having a plurality of board spaces, at least a first portion of the board spaces being adapted to represent at least one feature of each of the first and second pluralities of features, and a second portion of the board spaces being adapted to represent at least one feature of the third plurality of features.
18. The game of claim 17, further comprising one or more selectively movable markers adapted to be placed on the at least a first and second portions of the board spaces to represent at least one of the first, second, and third pluralities of features.
19. The game of claim 17, wherein the second group of player pieces includes a movable component adapted to indicate at least one of the third plurality of features.
20. The game of claim 19, wherein the movable component is adapted to rotate through a range of values.
Brief Patent Description
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Full Patent Description
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Patent Claims
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Amusement devices: games
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