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01/17/08 - USPTO Class 463 |  34 views | #20080015015 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Systems and methods for gaming dongles

USPTO Application #: 20080015015
Title: Systems and methods for gaming dongles
Abstract: Some embodiments are associated with gaming dongles. Some gaming dongles may store value that is utilized to play a video game and/or to participate in a video game tournament. Some gaming dongles may determine and/or store gaming signatures, biometric information, and/or Global Positioning System (GPS) information. Some gaming dongles may be removably coupled. Some gaming dongles may have two or more portions that may be substantially irreversibly separated, such as by snapping-off one portion from the other.
(end of abstract)
Agent: Walker Digital Management, LLC - Stamford, CT, US
Inventors: Jay S. Walker, Jeffrey Y. Hayashida, Russell P. Sammon, Carson C. K. Fincham
USPTO Applicaton #: 20080015015 - Class: 463029000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), Access Or Authorization (e.g., Game Selection, Security, Etc.)
The Patent Description & Claims data below is from USPTO Patent Application 20080015015.
Brief Patent Description - Full Patent Description - Patent Application Claims  monitor keywords

CROSS-REFERENCE TO RELATED APPLICATIONS

[0001] The present application claims benefit and priority under 35 U.S.C. .sctn.119(e) to:

[0002] (i) U.S. Provisional Patent Application Ser. No. 60/807,160 entitled "METHODS AND APPARATUS FOR FACILITATING AUTHENTICATION OF OUTCOMES" filed Jul. 12, 2006;

[0003] (ii) U.S. Provisional Patent Application Ser. No. 60/807,150 entitled "METHODS AND APPARATUS FOR FACILITATING REDEMPTION OF AUTHENTICATED OUTCOMES" filed Jul. 12, 2006;

[0004] (iii) U.S. Provisional Patent Application Ser. No. 60/807,171 entitled "METHODS AND APPARATUS FOR FACILITATING GAMING COMPETITIONS" filed Jul. 12, 2006; and

[0005] (iv) U.S. Provisional Patent Application Ser. No. 60/807,133 entitled "METHODS AND APPARATUS FOR FACILITATING VERIFICATION OF GAMING INPUTS" filed Jul. 12, 2006;

[0006] the entirety of each of which is hereby incorporated by reference herein.

[0007] The present application is also related to U.S. patent application Ser. No. 11/284,309 entitled "METHODS AND APPARATUS FOR AWARDING PRIZES BASED ON AUTHENTICATION OF COMPUTER GENERATED OUTCOMES USING COUPONS" filed on Nov. 21, 2005, which is itself a continuation of U.S. patent application Ser. No. 10/309,406 entitled "METHODS AND APPARATUS FOR AWARDING PRIZES BASED ON AUTHENTICATION OF COMPUTER GENERATED OUTCOMES USING COUPONS" filed on Dec. 3, 2002, which is a continuation-in-part of U.S. patent application Ser. No. 09/298,226 entitled "REMOTE-AUDITING OF COMPUTER GENERATED OUTCOMES, AUTHENTICATED BILLING AND ACCESS CONTROL, AND SOFTWARE METERING SYSTEM USING CRYPTOGRAPHIC AND OTHER PROTOCOLS" filed on Apr. 22, 1999, now abandoned, which is itself a continuation of U.S. patent application Ser. No. 08/677,544 entitled "REMOTE-AUDITING OF COMPUTER GENERATED OUTCOMES, AUTHENTICATED BILLING AND ACCESS CONTROL, AND SOFTWARE METERING SYSTEM USING CRYPTOGRAPHIC AND OTHER PROTOCOLS" filed on Aug. 8, 1996, and which issued as U.S. Pat. No. 5,970,143 on Oct. 19, 1999, and which is a continuation-in-part of U.S. patent application Ser. No. 08/561,668 entitled "REMOTE AUDITING OF COMPUTER GENERATED OUTCOMES AND AUTHENTICATED BILLING AND ACCESS CONTROL SYSTEM USING CRYPTOGRAPHIC AND OTHER PROTOCOLS" filed on Nov. 22, 1995, and which issued as U.S. Pat. No. 5,768,382 on Jun. 16, 1998.

[0008] The entirety of each of these applications is hereby incorporated by reference herein.

BACKGROUND

[0009] Video games, online video games, and online video game tournaments have become increasingly popular. While participation in some of such games may require an initial investment (e.g., purchasing a game program) or be free of charge, much online gaming, particularly for `premium` online games, requires payment for participation, which is usually provided in the form of monthly fees. Fee payment typically requires a player to maintain and/or purchase an account with an online gaming provider. Such payment methodologies may, however, not be advantageous in many circumstances.

[0010] Further, even by paying these fees, the fairness of online gaming or other gaming tournaments is not guaranteed. Online gaming, for example, is subject to hacking and the use of `bots`, while offline gaming tournaments are fraught with even more uncertainty.

[0011] Accordingly, there exists a need for systems and methods that address these and other problems found in existing gaming technologies

BRIEF DESCRIPTION OF THE DRAWINGS

[0012] An understanding of embodiments described herein and many of the attendant advantages thereof may be readily obtained by reference to the following detailed description when considered with the accompanying drawings, wherein:

[0013] FIG. 1 is a block diagram of a system according to some embodiments;

[0014] FIG. 2 is a block diagram of a gaming dongle according to some embodiments;

[0015] FIG. 3 is a perspective diagram of a gaming dongle according to some embodiments;

[0016] FIG. 4 is a perspective diagram of a gaming dongle according to some embodiments;

[0017] FIG. 5A and FIG. 5B are perspective diagrams of a gaming dongle according to some embodiments;

[0018] FIG. 6A and FIG. 6B are perspective diagrams of a gaming dongle according to some embodiments;

[0019] FIG. 7 is a diagram of a gaming dongle system according to some embodiments;

[0020] FIG. 8 is a flow diagram of a method according to some embodiments;

[0021] FIG. 9 is a flow diagram of a method according to some embodiments; and

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