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09/21/06 - USPTO Class 463 |  60 views | #20060211493 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Systems and methods for customized gaming limits

USPTO Application #: 20060211493
Title: Systems and methods for customized gaming limits
Abstract: Embodiments are generally directed to facilitating the establishing and/or managing of gaming rules and/or limits associated with players. In some embodiments, third parties may establish and/or manage such rules and/or limits. Some embodiments implement such rules and/or limits by conducting game plays and/or gaming sessions in accordance with such rules and/or limits. (end of abstract)



Agent: Walker Digital - Stamford, CT, US
Inventors: Jay S. Walker, Daniel E. Tedesco, Robert C. Tedesco, Patrick W. Nee
USPTO Applicaton #: 20060211493 - Class: 463029000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), Access Or Authorization (e.g., Game Selection, Security, Etc.)

Systems and methods for customized gaming limits description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20060211493, Systems and methods for customized gaming limits.

Brief Patent Description - Full Patent Description - Patent Application Claims
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CROSS-REFERENCE TO RELATED APPLICATIONS

[0001] This application is a continuation-in-part that claims priority and benefit under 35 U.S.C. .sctn.120 to commonly owned, co-pending U.S. patent application Ser. No. 10/174,432 entitled "METHOD AND APPARATUS FOR PLANNING AND CUSTOMIZING A GAMING EXPERIENCE" filed Jun. 17, 2002, which claims priority to U.S. Provisional Patent Application Ser. No. 60/298,482 entitled "METHOD AND APPARATUS FOR PLANNING AND CUSTOMIZING A GAMING EXPERIENCE" filed on Jun. 15, 2001, each of which is hereby incorporated by reference herein.

BACKGROUND

[0002] There are currently over five hundred thousand (500,000) slot machines in operation that generate more than fifteen billion dollars ($15 billion) in annual revenue for United States casinos. Most casinos generate more than half of their gaming revenues from slot machines and some individual casinos offer two or three thousand (2,000 or 3,000) slot machines at a single location. In fact, two (2) different casinos in Connecticut each provide over six thousand (6,000) gaming devices for players.

[0003] For players, finding a machine that they like can be very difficult. For example, a player looking for a "Full Pay Jacks or Better" video poker machine might spend half an hour or more looking for one, only to find that the casino does not have one. Such a frustrated player might then be tempted to just leave to try another casino. Even upon finding a preferred game, the player may discover that there are elements of the game that he does not like (e.g., the type font is too small, or the cards are dealt too fast).

[0004] Casinos often contain hundreds of security cameras. Most footage gathered through the cameras is of a routine nature. The footage is simply stored on tape and eventually erased without ever being used. The expense associated with maintaining and operating so many cameras is significant.

[0005] Many people center entire vacations around casino visits. Many vacationers must travel significant distances to reach a casino and thus, casinos frequently offer hotel accommodations, resort facilities, restaurants, and shopping, in addition to gaming. Visitors to Las Vegas spend an average of four and three tenths (4.3) days in Las Vegas and make, on average, only one and nine tenths (1.9) trips there per year. Thus, vacationers have limited time to enjoy gaming.

[0006] People may spend weeks planning a vacation, often beginning far in advance of the vacation. Planning for a vacation builds excitement and anticipation. Planning also allows people to forego logistical and other mundane considerations during the limited time when they would rather be enjoying themselves. In addition, vacationers frequently go through the trouble of carrying photography and video equipment to capture images to remember their vacation.

[0007] It is believed that many people lack self-control over their gambling behavior. To curtail problem or compulsive gambling, some states, through legislation and/or regulation, now require casino operators to manage or consult "self-exclusion" lists of players who voluntarily wish to be banned from casino premises. However, an ongoing need exists for additional tools that enable players and others to limit and/or manage gaming behavior.

[0008] Systems and methods to correct and/or remedy these and other deficiencies associated with gaming facilities and the use thereof are therefore provided herein.

BRIEF DESCRIPTION OF THE FIGURES

[0009] FIG. 1A is a block diagram illustrating an example system according to some embodiments.

[0010] FIG. 1B is a block diagram illustrating an alternative example system according to some embodiments.

[0011] FIG. 2 is a block diagram illustrating an example of a central controller according to some embodiments.

[0012] FIG. 3 is a block diagram illustrating an example of a casino server according to some embodiments.

[0013] FIG. 4 is a block diagram illustrating an example of a user terminal according to some embodiments.

[0014] FIG. 5 is a block diagram illustrating an example of a gaming device according to some embodiments.

[0015] FIG. 6 is a block diagram illustrating an example of a marketer device according to some embodiments.

[0016] FIG. 7A is a drawing illustrating an example of a preference preparation menu screen for use with some embodiments.

[0017] FIG. 7B is a drawing illustrating an example of a gaming rule preparation menu screen for use with some embodiments.

[0018] FIG. 8 is a drawing illustrating an example of a preference preparation sub-menu screen for use with some embodiments.

[0019] FIG. 9 is a table illustrating an example data structure of an example user database for use in some embodiments.

[0020] FIG. 10 is a table illustrating an example data structure of an example trip documentation database for use in some embodiments.

[0021] FIG. 11 is a table illustrating an example data structure of an example gaming circle database for use in some embodiments.

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Software security for gaming devices
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Gaming terminal with player-customization of display functions
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Amusement devices: games

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