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03/27/08 - USPTO Class 463 |  1 views | #20080076545 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

System for assigning players to multiple games

USPTO Application #: 20080076545
Title: System for assigning players to multiple games
Abstract: According to one embodiment of the present invention, a system for assigning a plurality of prospective players to a plurality of available games comprises: a computer; inputting means for entering information relating to each prospective player and relating to a set of at least one available game chosen by each prospective player; the computer responding to the inputting means for storing such information in the order entered; and displaying means responding to the computer for causing the displaying means to repeatedly visually display such information; and the computer causing the displaying means to repeatedly visually display information relating to the next available game and relating to the next prospective player who chose such next available game. (end of abstract)



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USPTO Applicaton #: 20080076545 - Class: 463 29 (USPTO)

System for assigning players to multiple games description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20080076545, System for assigning players to multiple games.

Brief Patent Description - Full Patent Description - Patent Application Claims
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BACKGROUND OF THE INVENTION

[0001]1. Field of the Invention

[0002]This invention generally relates to a system for assigning players to multiple games and may be utilized for assigning players to poker games being played on multiple poker tables.

[0003]2. Description of the Prior Art

[0004]Poker has experienced an upsurge in popularity over the past several years. This upsurge in poker popularity has occurred mostly in legalized casinos in Nevada, California, Atlantic City, Mississippi, Europe and elsewhere. The poker game with the biggest upsurge in popularity has been no-limit Texas Hold-Em (hereinafter no-limit Holdem).

[0005]Poker is a game of skill, luck and psychology. Poker is best played and is most exciting when played by multiple live players against each other at the same poker table.

[0006]An example of a queuing system is available from QueueOS, LLC..TM.. A typical queuing system establishes an electronic waiting list. In use, a new player, either acting at an electronic kiosk or through a human host, places their name on the electronic waiting list. Once their name is on the electronic waiting list, another casino employee visually monitors the seats at the poker tables. Once a vacancy is found, the human host is notified of the vacancy, and the human host assigns the next new player listed on the electronic waiting list to the vacancy. Once the next new player is assigned to the vacancy, the next new player is alerted of the vacancy and offered the vacant seat

[0007]Unfortunately, the host or other casino employees must continuously monitor the seats in order to ensure that a recently vacated seat will be detected in a short period of time. Otherwise, vacant seats may go unnoticed for several minutes or even hours, thus reducing the total gaming that occurs at those seats. As a result, there is a need in the art for a system that is capable of automatically detecting and assigning the vacant seat to a new player immediately upon the seat becoming vacant

[0008]Crawford et al patent application Ser. No. 052,131, filed on Feb. 7, 2005 and published on Mar. 16, 2006 is entitled "Queuing System And Method For Electronic Card Table System". Such application discloses a queuing system and method for filling vacancies at electronic card tables in a card room by establishing electronic waiting lists. Such queuing system comprises a plurality of electronic player interaction areas (EPIA's), a queue interface, and a server computer networked to the EPIA's and the queue interface. In use, new players are placed on one or more of the electronic waiting lists, while the EPIA's are monitored for vacancies. Upon detecting a vacant EPIA, the server computer automatically assigns the next new player on the corresponding waiting list to the vacant EPIA The above two prior art systems do not disclose the following features of the present invention: repeated visual displays; audible announcements; repeated audible announcements; wireless transmissions; repeated wireless transmissions; player prioritized game choices; repeated visual displays of multiple game/player groupings; audible announcements of multiple game/player groupings; repeated audible announcements of multiple game/player groupings; wireless transmissions of multiple game/player groupings; repeated wireless transmissions of multiple game/player groupings.

SUMMARY OF THE INVENTION

[0009]According to one embodiment of the present invention, a system for assigning a plurality of prospective players to a plurality of available games comprises: a computer; inputting means for entering information relating to each prospective player and relating to a set of at least one available game chosen by each prospective player; the computer responding to the inputting means for storing such information in the order entered; and displaying means responding to the computer for causing the displaying means to repeatedly visually display such information; and the computer causing the displaying means to repeatedly visually display information relating to the next available game and relating to the next prospective player who chose such next available game.

[0010]Objects of the present invention are therefor to: Allow the game room manager to manage the assignment of players to the various games more efficiently; Allow the table dealer if any to manage more played hands per unit time; Allow the casino to make more money per game table per unit time; Allow the game room manager to remotely monitor the number of players per game table; Allow the game room manager to better distribute the number of players per game table; and Allow the players to enter and leave a game more efficiently.

[0011]Advantages of the present invention are therefor that: It makes the game dealer if any more efficient; It speeds up the game; It can be applied to all limits of Texas Holdem, Omaha and other poker games; It speeds up the process of assigning prospective players to their chosen games; It clears up the prospective player list more quickly; It allows the game assignment staffer to save his voice in not having to repeat multiples of prospective player names.

BRIEF DESCRIPTION OF THE DRAWINGS

[0012]The above and other objects, advantages and features of the present invention will be further appreciated from a reading of the following detailed description in conjunction with the drawing in which:

[0013]FIGS. 1A through 1D show multiple embodiments of wired multiple game-table system 10 according to the present invention.

[0014]FIGS. 2A through 2D show multiple embodiments of wireless multiple game-table system 10 according to the present invention.

[0015]FIGS. 3A and 3B show main console 20 and specifically two configurations of display D22, keyboard K21, printer P23 and scanner S24.

[0016]FIGS. 4A and 4B show local display 100 and specifically part of the two configurations of information shown in relation to FIGS. 3A and 3B.

[0017]FIGS. 5A and 5B show remote display 110 and specifically part of the two configurations of information shown in relation to FIGS. 3A and 3B.

[0018]FIGS. 6A and 6B show remote console 300 and specifically two configurations of display D302, keyboard K301, printer P303 and scanner S304.

[0019]FIGS. 7A and 7B show remote console 400 and specifically two configurations of display D402, keyboard K401, printer P403 and scanner S404.

[0020]FIGS. 8A and 8B show main console 20 and specifically: two configurations of display D22; keyboard K21; printer P23; and scanner S24.

[0021]FIGS. 9A and 9B show local display 100 and specifically two display configurations thereof.

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Brief Patent Description - Full Patent Description - Patent Application Claims

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Method of randomly and dynamically checking configuration integrity of a gaming system
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Gaming terminal, gaming system and game control method
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Amusement devices: games

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