Sudoku device with the function to input pussle and verify the puzzle -> Monitor Keywords
Fresh Patents
Monitor Patents Patent Organizer File a Provisional Patent Browse Inventors Browse Industry Browse Agents Browse Locations
site info Site News  |  monitor Monitor Keywords  |  monitor archive Monitor Archive  |  organizer Organizer  |  account info Account Info  |  
07/26/07 - USPTO Class 463 |  97 views | #20070173306 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Sudoku device with the function to input pussle and verify the puzzle

USPTO Application #: 20070173306
Title: Sudoku device with the function to input pussle and verify the puzzle
Abstract: The present invention provides a device with a Sudoku verify module, comprising: a microprocessor and a Sudoku verify module coupled to the microprocessor for determining whether a customized puzzle is proper or not. An input module IS coupled to the microprocessor, a symbol may be entered into a blank space on a grid displayed on a display coupled to the microprocessor. A power source IS coupled to the microprocessor and the display. (end of abstract)



Agent: Kusner & Jaffe Highland Place Suite 310 - Highland Heights, OH, US
Inventors: Hsien-Tang Chen, Chen-Chun Lai, Shao-Ming Wu
USPTO Applicaton #: 20070173306 - Class: 463009000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), In A Game Requiring Strategy Or Problem Solving By A Participant (e.g., Problem Eliciting Response, Puzzle, Etc.)

Sudoku device with the function to input pussle and verify the puzzle description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070173306, Sudoku device with the function to input pussle and verify the puzzle.

Brief Patent Description - Full Patent Description - Patent Application Claims
  monitor keywords

FIELD OF THE INVENTION

[0001] The present invention relates to a number place game device, and more particularly, relates to the device which may determine whether customized puzzle is singular solution, multiple solutions or no solution.

DESCRIPTION OF THE RELATED ART

[0002] Sudoku is a placement puzzle, also known as number place. Generally, the aim of the puzzle is to enter a numeral from 1 (one) through 9 (nine) in each cell of a grid, most frequently a 9.times.9 grid made up of 3.times.3 subgrids (called "regions"), shown in FIG. 1. Sudoku begins with some of the grid cells filled with numbers (the "givens"), shown in FIG. 2. Each row, column and region must contain only one instance of each number. Completing the puzzle requires patience and logical ability.

[0003] Moreover, Sudoku will exercise the logical side of your brain, and though the puzzles are amazingly simple, solving these puzzles will definitely challenge you. As described above, every row and column contains the digits from one through nine. Each of the nine 3.times.3 regions will also contain one of the digits. Knowing this, and with a few cells exposed, you can deduce the other cells until the entire grid is filled.

[0004] FIG. 3a.about.3c shows a view of Sudoku puzzle. The object of Sudoku is to fill the other empty cells with numbers between one through nine (one number only in each cell) according to the following guidelines: 1. Number can appear only once on each row, shown in FIG. 3a; 2. Number can appear only once on each column, shown in FIG. 3b; and 3. Number can appear only once on each region, shown in FIG. 3c. The summary of these guidelines would be, that a number should appear only once on each row, column and a region.

[0005] Currently, the method for playing Sudoku comprises the following steps: 1. drawing nine 3.times.3 subgrids on a paper by a pencil and a rubber; 2. placing some digits on the subgrids; 3. entering digits from 1 through 9 into all blank spaces on the grid until each row, column and 3.times.3 box contain the digits 1 through 9 once and only once.

[0006] If a user would like to set a customize puzzle for playing. The customized puzzle refers to that the user may set desired symbol in a desired cell to generate a new puzzle for fun. The proper puzzle has only one solution, otherwise, it is an improper puzzle. Currently, there is no any portable device may determine whether the set puzzle is proper or not. Therefore, in view of the above-mentioned issue, a new Sudoku device may be provided to achieve a purpose for convenient play to overcome the above drawbacks. What is required is a portable device which may determine whether the customized puzzle is singular solution, multiple solutions or no solution for determining the set puzzle is proper or not.

SUMMARY OF THE INVENTION

[0007] In view of the drawbacks of prior art and in accordance with the purpose of the present invention, the present invention provides a device with a Sudoku verify module, comprising: a microprocessor and a Sudoku verify module coupled to the microprocessor for determining whether a customized puzzle is proper or not. An input module IS coupled to the microprocessor, a symbol may be entered into a blank space on a grid displayed on a display coupled to the microprocessor. A power source IS coupled to the microprocessor and the display.

[0008] The device further comprises a set board mode coupled to the microprocessor to generate the customized puzzle. The set board mode could be an independent module or a part of a mode within a Sudoku conditional module coupled to the microprocessor. The set board mode is used to generate the customized puzzle. The device comprises an electronic game device, a mobile phone, a computer or a PDA (Personal Digital Assistant). Preferably, the grid displayed on the display comprises m.times.m cells, wherein the m is an integer from four to nine. The Sudoku conditional module has a Sudoku puzzle program for creating a Sudoku puzzle on the display.

[0009] After the verify module processes the testing algorithm, the result will be multiple results, inconsistence or single result. Therefore, the verify module will verify whether the customized puzzle is proper or not. As we know, the single result is the proper one.

[0010] Another aspect of the invention is to provide a device with a set board module, comprising: a microprocessor and a set board module coupled to the microprocessor to generate the customized puzzle. An input module is coupled to the microprocessor, wherein a symbol may be entered into a blank space on a grid displayed on a display coupled to the microprocessor.

BRIEF DESCRIPTION OF THE DRAWINGS

[0011] For a better understanding of the present invention and to show how it may be carried into effect, reference will now be made to the following drawings, which show the preferred embodiments of the present invention, in which:

[0012] FIG. 1 shows a view of a 9.times.9 grid made up of 3.times.3 subgrids.

[0013] FIG. 2 shows a view of Sudoku beginning with some of the grid cells filled with numbers.

[0014] FIG. 3a.about.3c shows a view of Sudoku puzzle.

[0015] FIG. 4 shows a Sudoku device according to the present invention.

[0016] FIG. 5 shows a functional diagram of Sudoku device according to the present invention.

DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0017] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present invention, and the scope of the present invention is expressly not limited expect as specified in the accompanying claims. One skilled in the relevant art will recognize, however, that the invention may be practiced without one or more of the specific details.

[0018] Those of ordinary skill in the art will immediately realize that the embodiments of the present invention described herein in the context of methods and schematics are illustrative only and are not intended to be in any way limiting. Other embodiments of the present invention will readily suggest themselves to such skilled persons having the benefits of this disclosure.

[0019] The numerals in Sudoku puzzle are used for convenience; arithmetic relationships between numerals are absolutely irrelevant. Moreover, any set of distinct symbols will do, for example numbers, letters, geometric shapes, or colors may be used without altering the puzzle.

Continue reading about Sudoku device with the function to input pussle and verify the puzzle...
Full patent description for Sudoku device with the function to input pussle and verify the puzzle

Brief Patent Description - Full Patent Description - Patent Application Claims

Click on the above for other options relating to this Sudoku device with the function to input pussle and verify the puzzle patent application.
###
monitor keywords

How KEYWORD MONITOR works... a FREE service from FreshPatents
1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored.
3. Each week you receive an email with patent applications related to your keywords.  
Start now! - Receive info on patent apps like Sudoku device with the function to input pussle and verify the puzzle or other areas of interest.
###


Previous Patent Application:
Electronic game device with hand and foot controls
Next Patent Application:
Sudoku game device with speed challenge mode
Industry Class:
Amusement devices: games

###

FreshPatents.com Support
Thank you for viewing the Sudoku device with the function to input pussle and verify the puzzle patent info.
IP-related news and info


Results in 0.09149 seconds


Other interesting Feshpatents.com categories:
Novartis , Pfizer , Philips , Polaroid , Procter & Gamble , 174
filepatents (1K)

* Protect your Inventions
* US Patent Office filing
patentexpress PATENT INFO