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Speak up & get it right!

Abstract: A fill in the blank answer game is disclosed comprising sets of different color cards which represent each book of the Holy Bible, with a scripture quotation on each card from the books of Genesis to Revelation, taken from the Old and New Testaments of the King James Version of the Christian Bible. The cards serve as a teaching device for memorization of scripture quotations. Furthermore, as well as aiding religious instruction the fill in the blank answer feature is educational in nature in that it aids in vocabulary development as the players are given hints in the form of synonyms, antonyms, rhyming words, and definitions, as clues to the missing words. Each book of the Bible is represented by a different group of colored cards. Each card has a first and second side. On the first side a scripture verse is displayed with missing key words to be filled in by the player/s. The missing words are the key words needed to complete the verse. Below the verse are hints given for each missing word written as: rhyming words, synonyms, antonyms, or definitions, with each one separated by a semicolon. On the second side are the answers separated by commas, for the fill in the blank spaces, along with the name of the book, chapter, and verse it is taken from in the Bible. In the method embodiment of the invention, a designated player reads the verse from a card, leaving out the words for the blank spaces. Another player responds by reciting the verse correctly filling in all missing/key words. To assist the responder, for each missing word a hint is given as a clue to what the word is, along with a 15 second wait time for each fill in the blank space. At any point the verse is read, answers may be proffered. When each word is correctly stated, the responder recites the verse correctly from memory and receives points for each word correctly filled in. A scoring method is based on the number of correct responses given. The responder or team with the most points wins the game. (end of abstract)


Agent: Jeanette Mckenzie Ginyard - College Park, GA, US
Inventor: Jeanette McKenzie Ginyard
USPTO Applicaton #: #20060232010 - Class: 273292000 (USPTO)
Related Patent Categories: Amusement Devices: Games, Card Or Tile Games, Cards Or Tiles Therefor

Speak up & get it right! description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20060232010, Speak up & get it right!.

Brief Patent Description - Full Patent Description - Patent Application Claims  monitor keywords




BACKGROUND OF THE INVENTION

[0001] 1. Field of the Invention

[0002] The present invention relates generally to the field of card games, and more particularly to a learning enhancing card game designed to include religious instruction. There exist many card games both for a player to play individually and against others, as well as in groups and/or pairs. There also exist many games for enhancing learning, including board games and even board games incorporating cards. A unique feature of this card game consists of the fill in the blank answer spaces, which serve as a word game/tutorial, and more particularly to a learning enhanced card game of which the blank words aid in increasing word knowledge. More specifically, the present invention relates to a method of memorizing scripture verses from the Bible as hints are given to aide the player/s in remembering the correct word/s. The hints given for each fill in the blank missing word, serve as an educational tool for learning which increases vocabulary development, while at the same time ones knowledge of scripture memorization increases as well.

[0003] 2. Background

[0004] This invention is related to a game, and specifically an educational game utilizing cards. Question and answer games and tutorials are both entertaining and educational. Traditionally, these games involve selecting a person to read a question from a card to a group of people. Along with the question, often times a list of possible answers will be provided. In addition, there exist many card games, both for a player to play individually and against others, as well as in groups and/or pairs. There also exist many games for enhancing learning, including board games and even board games incorporating cards.

[0005] Board games and card games have always been popular and have often been used to teach various principles for educational and religious purposes: See U.S. Pat. Nos. 4,084,816, 4,109,918, 5,895,050, 1,323,713, 6,059,291, and 4,306,725.

[0006] Devices such as flash cards, or the like have been evolved employing a graphic presentation of desired information. These have long been employed as a teaching aid for various subjects. A variety of games involve a card having a coded answer. For example, some games use a card having a question with a corresponding coded indicia. A separate reference is used to decode the indicia and determine the correct answer or identity.

[0007] Other games use a card having a question and possible answers on the same or reverse side along with an answer key. On the other hand, although these games utilize learning techniques, none have utilized verses from the Holy Bible with a fill in the blank answer feature, with hints given that help to increase and expand ones vocabulary as well as memorizing the scripture verse. The fact remains that the fill in the blank answer feature, along with the hints given, make this card game unique and different from any previous card games.

[0008] Therefore, a need exists for a fill in the blank answer game that serves as an aide for expanded vocabulary development, while at the same time memorization of scripture verses is being reinforced. The present invention fulfills this need among others.

SUMMARY OF THE PRESENT INVENTION

[0009] An object of the invention is to provide a method for increased vocabulary development, memorization of scripture verses, and at the same time provide an atmosphere of fun and entertainment.

[0010] A further object of the invention is to provide motivation for memorizing the book, chapter, and verse quotations from the King James Version of the Bible, et al.

[0011] Yet another object of the invention is to provide a challenge of ability among friends and family.

[0012] It is a further object of the game to provide improved teaching means permitting the players the opportunity to employ the cards without the aide of a teacher or another player, thus placing the recipient in a position to study and check for him/herself the propriety of any given answer by writing the responses him/herself without the aide of other players. Thus, the correctness of any answer is subject to checking by the answerer.

[0013] It is accordingly a primary object of this invention to provide improved educational means implementing the transmission of recall of scripture verses from memory in a fill in the blank answer format.

[0014] In accordance with a preferred embodiment of the invention, a fill in the blank answer card game comprises selected scripture verses written on each card taken from the King James Version of the Holy Bible. Each card has a front side and back side. A scripture quotation is written on the first side with hints directly below it, written in the form of synonyms, antonyms, rhyming words, or a definition. On the second side are the missing words that are the answers to the fill in the blanks on side one, separated by commas, along with the book, chapter, and verse they are taken from.

[0015] In a preferred method embodiment of the invention, a reader reads, to the responder, the verse displayed on the first side, leaving blank the key missing words. The reader gives a wait time of 15 seconds for each word missing, allowing the responder/s time to think of the correct word. When the blank words are correctly stated the responder/s recites the verse with all missing words. Flipping the card over to the answer side reveals the correct answers for the missing words and where the verse is found in the Bible.

[0016] Furthermore, the game may be played by an individual as well as with others. As the answers are on the second side of the card, a reader may read the fill in the blank side without learning the correct answer/s, or the identity of the correct answer/s. This allows the reader to use the cards as a study guide for memorization of scriptures, thus playing in a solitary or self-study manner.

BRIEF DESCRIPTION OF THE DRAWINGS

[0017] In the illustrated embodiment, no pictures are needed on the cards. The specific details of a preferred embodiment of the invention, and their mode of functioning will be made most manifest, and particularly pointed out in clear, concise, and exact terms in conjunction with the accompanying illustrative drawings, wherein:

[0018] FIG. 1 is a perspective view of side one, the answer side of each card. On the top of the card are the book, chapter, and verse number of the quotation. Below this are the answers separated by commas, to the missing words.

[0019] FIG. 2 shows how commas separate the each answer.

[0020] FIG. 3 is a perspective view of side 2 of each card. On the top of the card is the quotation written with key words missing. Below this are the hints given for each word. There may be 1, 2, or 3, hints given for a single word. A semicolon separates each new hint.

[0021] FIG. 4 shows how semicolons separate each new hint.

Brief Patent Description - Full Patent Description - Patent Application Claims
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