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Shake responsive portable computing device for simulating a randomization object used in a game of chanceRelated Patent Categories: Amusement Devices: Games, Chance DevicesShake responsive portable computing device for simulating a randomization object used in a game of chance description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20070145680, Shake responsive portable computing device for simulating a randomization object used in a game of chance. Brief Patent Description - Full Patent Description - Patent Application Claims CROSS-REFERENCE TO RELATED APPLICATIONS [0001] This application is a non-provisional application claiming benefit and priority under 35 U.S.C. .sctn. 119(e) from co-pending U.S. provisional application Ser. No. 60/750,490 filed on Dec. 15, 2005 to a common assignee and the instant inventor; [0002] this application is also a continuation-in-part of co-pending U.S. patent application Ser. Nos. 11/539,598 filed on Oct. 6, 2006 and 11/555,784 filed on Nov. 2, 2006 also to the common assignee and inventor; [0003] all of the aforementioned patents applications are hereby incorporated by reference in their entirety as if fully set forth herein. FEDERALLY SPONSORED RESEARCH AND DEVELOPMENT [0004] Not Applicable REFERENCE TO A MICROFICHE APPENDIX [0005] Not Applicable FIELD OF INVENTION [0006] The present inventive embodiments relates generally to portable computing devices and more specifically to shake-responsive portable computing devices for simulating the shaking and tossing of a randomization object used in a game of chance. BACKGROUND [0007] As the size and cost of processor driven devices have declined in recent years, portable computing device have become popular consumer products due to their highly portable nature and interconnectivity with existing computer networks. For example, personal digital assistant (PDAs), portable gaming systems, cellular telephones, and portable media players are all examples of common portable computing device that have gained widespread adoption over recent years. In fact, a large percentage of people in America have at least one portable computing device on their person when they leave their home and generally use such devices for a wide range of applications. For example, cellular telephones have come to take on additional computing functions such as gaming, scheduling, picture taking, and media playing. [0008] In the relevant art, portable computing devices enable users to play games of chance, for example games that require a user to roll simulated dice and make moves based upon the outcome of the dice roll. For example, "," is a popular dice game offered for Cingular mobile phones that is based on one of the most popular casino games in Asia called Sic Bo. Another common dice game for Motorola and Nokia mobile phones is "Jacado Dice," a game in which players place bets and press a button to toss the simulated dice. In general, such dice games work by automatically rolling the dice for the user automatically or based upon a simple button press, which differs significantly from the real world experience in dice rolling. In the real world, there is a causal relationship between physically tossing dice and observing the outcome that has made dice games so popular over the centuries. [0009] Unfortunately the modern instantiation of dice games upon portable computing device have removed this physically causal relationship and reduced the appeal of dice games. [0010] Unless otherwise indicated herein, the approaches described in this section are not prior art to the claims in this application and are not admitted to be prior art by inclusion in this section. SUMMARY [0011] The various exemplary embodiments described herein address the limitations in the relevant art and provides mechanisms which allows a user to physically utilize a portable computing device to simulate a the shaking and tossing of a randomization object for playing a game of chance. In the real world, when a container of some physical substance needs to be mixed, it is a common human action to pick up the container and shake it. As examples, a can of spray paint, salad dressing, orange juice, and other consumer products that often separate into layers requiring agitation to become mixed. Thus shaking is a common metaphor that used to mix or randomize the distribution of the contents within a container. The various inventive embodiments, leverages this metaphor and establishes a unique user interface for a portable computing device in which a user can simulate the physical motions used in playing games of chance in which an actual physically shaking action is performed to initiate the randomization process and result in a randomized outcome. [0012] In an exemplary apparatus embodiment, a shake responsive portable computing device for simulating a randomization object used in a game of chance is provided. This exemplary apparatus embodiment comprises a processor, a motion sensor functionally coupled to the processor and configured to detect shaking motions imparted on the portable computing device by a user, a display coupled to the processor, a memory coupled to the processor and a simulation program operatively loaded into the memory. [0013] The simulation program includes instructions executable by the processor to identify deliberately imparted characteristic shaking motions from the detected shaking motions, generate a randomized gaming result in dependence on the identified characteristic shaking motion signals and output the randomized gaming result to the display as a graphical representation of the randomization object. [0014] In a first related exemplary apparatus embodiment, the randomization object comprises one or more simulated dice, and the simulation program further includes instructions to simulate a tumbling movement of the one or more simulated dice in dependence on the identified characteristic shaking motions. [0015] In a second related exemplary apparatus embodiment, the simulation program further includes instructions to simulate the tumbling movement of the one or more dice in approximate coordination with the identified characteristic shaking motions. [0016] In a third related exemplary apparatus embodiment, the simulation program further includes instructions to dynamically depict the tumbling movement of the one or more simulated dice coming to rest to reveal the generated gaming result. [0017] In a fourth related exemplary apparatus embodiment, the display is encompassed by a housing in common with the processor. [0018] In a fifth related exemplary apparatus embodiment, the display is associated with a separate processor in processing communications over a wireless link with the processor. Continue reading about Shake responsive portable computing device for simulating a randomization object used in a game of chance... Full patent description for Shake responsive portable computing device for simulating a randomization object used in a game of chance Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Shake responsive portable computing device for simulating a randomization object used in a game of chance patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. 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