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04/17/08 - USPTO Class 273 |  141 views | #20080088088 | Prev - Next | About this Page  273 rss/xml feed  monitor keywords

Role-playing game

USPTO Application #: 20080088088
Title: Role-playing game
Abstract: There is provided a game having a number of game pieces, each of which has a game piece level value. The game has a game level value, and players select game pieces such that a total of the game piece level values is less than or equal to the game level value. (end of abstract)



Agent: Ohlandt, Greeley, Ruggiero & Perle, LLP - Stamford, CT, US
Inventor: Edmund Gress
USPTO Applicaton #: 20080088088 - Class: 273293 (USPTO)

Role-playing game description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20080088088, Role-playing game.

Brief Patent Description - Full Patent Description - Patent Application Claims
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BACKGROUND OF THE INVENTION

[0001]1. Field of the Invention

[0002]The present disclosure relates to role-playing games, and more particularly, a role-playing game that provides players with ways to select and arrange an assortment of game pieces for play.

[0003]2. Description of the Related Art

[0004]Role-playing games (RPGs) are well-known in the field of gaming. A player of an RPG assumes the role of one or more characters, and then populates various fantasy scenarios with the one or more characters. Though popular, RPGs often have constraints that players find limiting, or that add very little strategic texture to game play. Conventional RPGs are often designed for play by strictly advanced, or by strictly novice players; or may have an overabundance of constraints on placement of game pieces on a playing surface and so forth.

[0005]Conventional RPGs constrain players, for example, to games between a limited number of opponents; or to commencement of play with equal numbers of game pieces; or to assuming the roles of characters having limited versatility during game play; or to playing in a game environment that is immutable across instances of game play. A character of limited versatility might, for example, only be able to carry out one particular maneuver during a turn of play; or might have a limited repertoire of available actions; or might have characteristics not amenable to modification once play has commenced.

[0006]Accordingly, there is a need for a game that provides players with a unique set of scenarios and experiences each time the game is played. There is also a need for a game that provides elements of flexibility and versatility to free players from the constraints imposed by conventional RPGs, and that provides accessible game play to players across many skill levels.

SUMMARY OF THE INVENTION

[0007]The present disclosure provides for a game. The game includes a plurality of game pieces, each of which has a game piece level value. Each time the game is played, players select a game level value. Players select a set of game pieces for play, such that a total of game piece level values in the set is less than or equal to the game level value.

[0008]In an embodiment, the game piece values are different for different game pieces.

[0009]In an embodiment, the members of the set of game pieces selected for play by a player have different functions in the game.

[0010]In an embodiment, the game provides a plurality of game pieces. The plurality of game pieces contains subsets that have a function in the game that can be utilized only when all subset member game pieces are held by a single player.

[0011]In an embodiment, the game provides a game area that has spaces on which game pieces are placed. The game has a first game piece having a first game piece level value, a second game piece having a second game piece level value, and a third game piece having a third game piece level value. The first game piece has an attacking range that indicates a maximum quantity of the spaces over which the first game piece can attack another game piece during a turn of play, and has an attacking ability value. The first game piece is permitted to concurrently attack the second and third game pieces if (a) the second and third game pieces are within the attacking range, and (b) a total of the second and third game piece level values is less than the attacking ability value.

[0012]In an embodiment, the game provides a game area with spaces that can be occupied by a game piece. A game piece in this embodiment has a movement value that indicates a maximum number of game area spaces the game piece is allowed to traverse during a round of play.

[0013]In an embodiment, the game includes a game area having spaces in a multi-dimensional configuration that includes a first direction, a second direction, a third direction, and a fourth direction. During a turn of play, a game piece is permitted to be moved along the spaces in a sequence of steps that includes a first step in said first direction and a second step in said second direction. A game piece is permitted to retrace its steps during a turn of play.

[0014]In an embodiment, there is provided a game having a plurality of cards, a game area, and a number-generating device. Each of the plurality of cards has a card level value. The game area has spaces on which cards are arranged during play. The number-generating device provides a numerical value with some element of chance. The game is played with a game level value. A player selects for play a subset of the number of cards, such that the sum of card level values of the selected cards is less than the game level value. The plurality of cards includes a first card having a first card level value, a second card having a second card level value, and a third card having a third card level value. The first card has (a) an attacking range that indicates a maximum quantity of spaces over which the first card can attack another card during a turn of play, (b) an attacking ability value, and (c) a characteristic that is modified based on a numeric value provided by the number-generating device. The first card is permitted to concurrently attack both of the second and third cards if (i) the second and third cards are within the attacking range of the first card, and (ii) a total of the second and third card level values is less than or equal to the attacking ability value.

[0015]There is also provided a storage medium having stored thereon machine-readable instructions which, when executed by a processor, instantiate a human-playable version of the game.

BRIEF DESCRIPTION OF THE DRAWINGS

[0016]FIG. 1 is an illustration of a game piece.

[0017]FIG. 2 is an illustration of a game piece.

[0018]FIG. 2a is an illustration of a game piece.

[0019]FIG. 3 is an illustration of a game area.

[0020]FIG. 4 is a block diagram of a computer system and communication network.

[0021]FIG. 5 is an illustration of a game piece.

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Amusement devices: games

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