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03/27/08 | 1 views | #20080076525 | Prev - Next | USPTO Class 463 | About this Page  463 rss/xml feed  monitor keywords

Quantum gaming system

USPTO Application #: 20080076525
Title: Quantum gaming system
Abstract: A device, method and system to generate a plurality of true random numbers in a gaming machine having a processor designed or configured to process the plurality of random numbers, at least one quantum mechanical random number generator coupled to the processor to generate the plurality of random numbers, a memory coupled to the processor to store the plurality of random numbers, and an input/output (I/O) interface coupled to the processor to receive and transmit data.
(end of abstract)
Agent: - ,
USPTO Applicaton #: 20080076525 - Class: 463 22 (USPTO)

The Patent Description & Claims data below is from USPTO Patent Application 20080076525.
Brief Patent Description - Full Patent Description - Patent Application Claims  monitor keywords

FIELD OF THE INVENTION

[0001]The present invention relates to the generation of random numbers for gaming systems. Even more particularly, the present invention relates to the generation of true random numbers using quantum mechanics for gaming systems.

BACKGROUND OF THE INVENTION

[0002]Most machines and methods employed for producing random numbers are either "deterministic"--they follow a fixed, totally predictable recipe--or are not truly random. There are a few devices that produce truly random numbers, but they are subject to being skewed by external influences or are very delicate and expensive to maintain. Thus, an approximation of randomness has turned out to be acceptable in the gaming industry.

[0003]In the gaming industry, current gaming machines utilize pseudo random number generators to determine wagering and bonus outcomes. The pseudo random number generator utilizes a deterministic mathematical algorithm that generates a sequence of "seemingly" random numbers. However, as the term "pseudo" implies, the sequence of numbers generated by the pseudo random number generator is not random at all. Pseudo random numbers are generated using an arithmetical algorithm having an output of numbers that can pass most statistical tests of randomness. However, it is entirely deterministic and eventually repeats itself. Given the variable that determines the sequence, the numbers are predictable which cause the wagering outcomes of a wager based game to be predictable also. This may also cause a casino to lose money.

[0004]Gaming and lottery industry regulations require that random numbers, used for playing games of chance, pass certain minimum statistical randomness tests to ensure fairness and unauthorized tampering of the random numbers. The regulations also require the auditing of used random numbers; a casino must be able to verify that the sequence of random numbers, which resulted in a large jackpot, originated from an authorized random number generator belonging to the casino or lottery operator.

[0005]In view of the above, it would be desirable to develop improved methods and devices for providing random numbers for wagering games.

SUMMARY

[0006]The invention utilizes a true random number generator to generate random numbers for use in a gaming machine. The random numbers are non-deterministic, unpredictable, unbiased, and do not repeat. A device and system to generate a plurality of random numbers in a gaming machine may have a processor designed or configured to process the plurality of random numbers, at least one true random number generator coupled to the processor to generate the plurality of random numbers, a memory coupled to the processor to store the plurality of random numbers, and an input/output (I/O) interface coupled to the processor to receive and transmit data.

[0007]In another embodiment, the apparatus may have a processor designed or configured to process a plurality of random numbers used to play the game of the chance, at least one true random number generator coupled to the processor to generate the plurality of random numbers, a volatile memory coupled to the processor to store the plurality of random numbers, a non-volatile memory coupled to the processor to store at least one software program to play the game of chance, an I/O device coupled to the processor to receive and send data, and a display to display the game of chance.

[0008]The invention also provides for a method for generating a plurality of random numbers in a gaming machine. In one embodiment, the method may have the plurality of random numbers generated from a true random number generator, sharing at least one encryption key with a remote gaming server, receiving a request from the remote gaming server for at least one set of random numbers, retrieving the at least one set of random numbers from a first memory, encrypting the at least one set of random numbers, transmitting the encrypted set of random numbers to the remote gaming server, and saving a copy of the transmitted set of random numbers to a second memory.

[0009]In another embodiment, the method may generate the plurality of random numbers from a true random number generator, remove a bias from the plurality of random numbers, test the plurality of random numbers for non-randomness, and store the plurality of random numbers in a memory.

BRIEF DESCRIPTION OF THE DRAWINGS

[0010]The accompanying drawings, which are incorporated into and constitute a part of this specification, illustrate one or more embodiments and, together with the detailed description, serve to explain the principles and implementations of the invention.

[0011]In the drawings:

[0012]FIG. 1 is a block diagram of the components in a true random number generating device for use in a gaming machine in accordance with an embodiment of the present invention.

[0013]FIG. 2 is a block diagram of the components in a true random number generating device for use in a gaming machine in accordance with another embodiment of the present invention.

[0014]FIG. 3 is a flow chart illustrating a method for generating a plurality of random numbers in a gaming machine in accordance with one embodiment of the invention.

[0015]FIG. 4 is a flow chart of a method for generating a plurality of random numbers in a gaming machine in accordance with another embodiment of the invention.

[0016]FIG. 5 is a block diagram illustrating a system for distributing random numbers to a remote gaming server in accordance with an embodiment of the invention.

[0017]FIGS. 6A and 6B is a flow chart of a method for generating a plurality of random numbers in a gaming machine in accordance with yet another embodiment of the invention.

[0018]FIG. 7 is a diagram illustrating an exemplary gaming machine in accordance with FIG. 2.

[0019]FIG. 8 is a block diagram illustrating an exemplary network topology in accordance with an embodiment of the invention.

[0020]FIG. 9 is a block diagram illustrating a simplified communication topology in accordance with an embodiment of the invention.

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