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12/14/06 - USPTO Class 463 |  81 views | #20060281518 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Post play bingo

USPTO Application #: 20060281518
Title: Post play bingo
Abstract: The invention is directed to methods and processes for conducting a secondary competitive pull tab or other game of chance wherein entry and play in such game is determined by results of play in a primary traditional pull tab or other game of chance. The invention is further directed to addressing inadequacies in the prior art in meeting pull tab and game of chance market demand for novelty, the cultivation of player loyalty and to provide a unique and improved method of pull tab and game of chance marketing, player incentives and prize distribution. (end of abstract)



Agent: Richard C. Slater - Cheyenne, WY, US
Inventors: Samuel W. Sims, Richard C. Slater
USPTO Applicaton #: 20060281518 - Class: 463017000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), In A Chance Application, Lot Match Or Lot Combination (e.g., Roulette, Lottery, Etc.)

Post play bingo description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20060281518, Post play bingo.

Brief Patent Description - Full Patent Description - Patent Application Claims
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CROSS-REFERENCE TO RELATED APPLICATIONS

[0001] This application is a CIP of U.S. patent Ser. No. 11/142,779 filed Jun. 2, 2005 entitled "Post Play Bingo" by the present inventors and is related to and claims the benefit of U.S. patent Ser. No. 11/195,549 filed Aug. 3, 2005 entitled "Bingo-opoly" also by the present inventors. The entire content of said applications is incorporated by reference.

FEDERALLY SPONSORED RESEARCH

[0002] Not Applicable

SEQUENCE LISTING OR PROGRAM

[0003] Not Applicable

BACKGROUND OF THE INVENTION

[0004] 1. Field of the Invention

[0005] This invention relates to methods and processes for conducting competitive secondary games of chance wherein play in such games is determined by results of play in a primary underlying related game.

[0006] 2. Prior Art

[0007] Games of chance are enjoyed by millions and familiar to millions more. The proliferation of charity, for-profit and tribal gaming, the advent of the computer age and the worldwide Internet explosion have spawned an intensely competitive gaming environment. Games of chance operators are continually seeking new ways to not only draw initial interest to their games but, more importantly, maintain that interest, build player loyalty and increase revenues.

[0008] Pull tabs, which are also known by the industry terms "instants," "break-opens" and "pickles" are played in paper or electronic "ticket" form. In the common paper form, billions of pull tabs are purchased annually by players. Depending on local law, pull tabs may be sold in a variety of locations, but are commonly associated with bingo halls.

[0009] Pull tabs are sold in sets called "deals" or "games" consisting of as few as 50 to more than 1,000,000 tickets in each deal. Within each deal are a predetermined number of winning and losing tickets, with winning tickets paying various amounts of prize money. For example, a deal may contain one grand prize and several additional lower levels of prizes all the way down to one cent. The cost of each ticket is determined based upon the number of tickets in the deal and the total prize pay-out of winning tickets. In this way, revenues and profits are easily calculated. For pull tab vendors, as well as manufacturers and distributors, profits are directly related to the volume of sales.

[0010] Individual pull tabs are purchased by players, who then break open a perforated window or scratch off a covering to reveal whether a player has won and how much. Winning pull tab tickets are then presented to the point of sale for redemption. Upon redemption of a winning pull tab the player's participation ends, unless additional tickets are purchased.

[0011] Player demand for increased speed of play, game novelty and attractive prize-awarding schemes has risen dramatically. One popular response has been the advent of electronic pull tabs played in rapid succession on electronic assistive devices. Today's pull tab purchaser, however, is not satisfied by the relatively slow-moving, common, traditional pull tab deal with a single possible winning outcome for each ticket.

[0012] Pull tabs and other games of chance operators now compete with and incorporate electronic and computer-based devices in their operations. These devices allow players to play more pull tabs through the computer-generated purchase and display of tickets. In this context, pull tabs in their traditional form are still being played, but pull tab players continue to demand novelty.

[0013] Currently, every state permits the play of at least some form of traditional games of chance and, based upon the characteristics of play, are regulated accordingly. Federally, Class II gaming consists of traditional bingo, pull tabs and raffles, as these games are commonly constituted. Class III gaming encompasses what are commonly known as slot machines, where players play against the machine itself. Class III gaming is universally prohibited in traditional games of chance operations and is of the type conducted in casinos.

[0014] Player demand for novelty in this age of computers and a way to give traditional pull tab players "more bang for the buck" has presented the industry with an ongoing challenge. The challenge facing pull tab and traditional games of chance operators is maintaining the integrity of these traditional games of chance while, at the same time, satisfying player novelty demand and cultivating player loyalty. The Post Play concept is an invention designed specifically to meet this industry challenge not only in the context of pull tabs, but in raffles and even slot machines. The concept of Post Play allows a pull tab winner in an underlying deal entry and participation in a secondary game, but without requiring the player to give additional consideration.

OBJECTS AND ADVANTAGES

[0015] The objects and advantages of this invention are directed toward the shortcomings of the prior art in responding to current games of chance market demands in numerous ways: [0016] A. The conduct of the secondary game does not affect or alter the primary underlying, traditional game of chance known as pull tabs. As a result, operators do not jeopardize the legality of their operations by offering gaming which may otherwise be prohibited. [0017] B. By continuing play in the secondary pull tab game across a series of primary traditional games or deals, several advantages are realized: [0018] 1. Player excitement is increased with the prospect of additional winnings and prize sharing, which may be progressive over time. [0019] 2. Player competition is heightened and continued across games. [0020] 3. Player demand for novelty is addressed by altering criteria for entry or winning secondary games across different primary games. [0021] 4. Players are given incentive to return to and remain at a location offering Post Play pull tabs or other games of chance in order to compete in ongoing secondary games. [0022] 5. Increases player loyalty to locations offering Post Play pull tabs and other games of chance and continuing secondary game play over time. [0023] C. The concept of prize sharing within primary and secondary games is accepted and popular with players. [0024] D. Conduct of Post Play pull tabs acts as a forced marketing tool as players have a continuing stake in winning and prize sharing in secondary games over time, so long as they are present at the same location and/or participate in ongoing primary games. [0025] E. Allows operators flexibility to alter criteria for secondary game entry, winning and prize distribution, all of which adds to player excitement, increases player competition and builds player loyalty to the location offering Post Play pull tabs. [0026] F. Flexibility in secondary game entry, winning and prize distribution criteria allows operators to comply with unique local laws, regulations and player tastes. [0027] G. Players incur no additional cost for participation in secondary games when presence in the location is all that is required to participate. This can provide further player incentive to participate and adds to player excitement, competition and loyalty to locations offering Post Play pull tabs. [0028] H. Operators can increase overall player participation and revenues by eliminating secondary game player cost. [0029] I. The concept of Post Play pull tabs is equally applicable to a paper-based primary game operation as to one utilizing electronic assistive devices.

SUMMARY

[0030] The Post Play pull tab and games of chance concept is an invention by which entry into, play and winning of a secondary related game is determined by the results of play in a primary traditional pull tab or other game of chance. The invention overcomes numerous deficiencies in the existing art of the pull tab and game of chance industry related to player demand for novelty in games, prize distribution, marketing, the cultivation of player loyalty and increasing revenues.

DRAWINGS

[0031] Not Applicable

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