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02/09/06 | 69 views | #20060027969 | Prev - Next | USPTO Class 273 | About this Page  273 rss/xml feed  monitor keywords

Poker-type card game

USPTO Application #: 20060027969
Title: Poker-type card game
Abstract: A poker-type game capable of providing a dealer with an initial advantage and a player with a subsequent advantage. From a predetermined number of cards, a dealer is assigned an initial hand having a greater poker value than an initial hand assigned to a player. Subsequently, a dealer receives a number of cards to complete the dealer's hand, and the player receives a number of cards to complete the player's hand, wherein a predetermined poker advantage is conveyed to the predetermined number of cards to complete the player's hand.
(end of abstract)
Agent: Weiss & Moy PC - Scottsdale, AZ, US
Inventor: Phillip C. Schultz
USPTO Applicaton #: 20060027969 - Class: 273292000 (USPTO)
Related Patent Categories: Amusement Devices: Games, Card Or Tile Games, Cards Or Tiles Therefor
The Patent Description & Claims data below is from USPTO Patent Application 20060027969.
Brief Patent Description - Full Patent Description - Patent Application Claims  monitor keywords



CROSS-REFERENCE TO RELATED APPLICATIONS

[0001] This is a continuation-in-part of U.S. patent application Ser. No. 10/712,501 filed Nov. 13, 2003 in the name of the Applicant, to which priority is claimed.

BACKGROUND

[0002] 1. Field of Invention

[0003] This invention relates generally to card games and methods therefor and, more particularly, to a poker-type card game with mutually exclusive advantages for a dealer and at least one player.

[0004] 2. Description of Prior Art

[0005] Casino poker games have been popular since the late 1980's when the games "Carribean Stud" (disclosed in U.S. Pat. No. 4,836,553 to Suttle, et al in 1989), "Double Down Stud" (disclosed in U.S. Pat. No. 5,167,413 to Fulton in 1992), and "Let It Ride" (disclosed in U.S. Pat. No. 5,288,081 to Breeding in 1994) were introduced. Later, "Three Card Poker" (disclosed in U.S. Pat. No. 5,685,774 to Webb in 1997), was also introduced. These are the four most popular casino poker games today.

[0006] While these four games enjoy the most commercial success, at least a hundred new casino poker games have been patented since the 1980's. Described below are eight of these new games that provide insight into the broad categories into which these new games fit.

[0007] The first, disclosed in U.S. Pat. No. 5,984,308 to Herrmann in 1999, combines poker with a game of blackjack. This game is from a group of games that blend poker with some other familiar casino game. A second game, disclosed in U.S. Pat. No. 5,975,529 to de Keller in 1999, is from a group that uses competition among players for a Pot award. A third game, disclosed in U.S. Pat. No. 6,345,823 to Webb in 2001, is from a group using wild cards. A fourth game, disclosed in U.S. Pat. No. 6,474,646 also to Webb in 2002, is from a group in which the player competes against a hand dealt to a dealer or the house. A fifth game, disclosed in U.S. Pat. No. 6,536,768 to Caputo in 2003, is from a group in which the player's final poker hand is compared to a group of winning hands in a pay table to determine awards. A sixth game, disclosed in U.S. Pat. No. 6,443,456 to Gajor in 2002, is from a group in which the physical arrangement of cards on the playing surface determines winning combinations. A seventh game, disclosed in U.S. Pat. No. 6,457,715 to Friedman in 2002, is from a group which involve draw poker--as opposed to stud poker which is far more common for casino poker games. Finally, an eighth game, disclosed in U.S. Pat. No. 6,045,130 to Jones and Suttle in 2000, is from a group that disclose only elements of a game--as opposed to complete games. This particular patent describes progressive jackpot payouts to players holding select poker hands.

[0008] As mentioned above, there are more than 100 new poker-based game patents, some of which combine elements of the aforementioned eight types. However, these eight encompass the major new Prior Art in casino poker games, and these eight will be discussed again below.

[0009] One reason for these new games is that inventors are trying to overcome a fundamental problem with the four well established games, "Double Down Stud", "Caribbean Stud", "Let It Ride" and "Three Card Poker". This problem is that these games do not supply high-quality hands frequently enough to hold most player's interest. High-quality hands are defined here as Straight's, Flush's, Full House's, Four's of a Kind, Straight Flush's and Royal Flush's. These are the hands that every poker player covets, and getting one of these hands provides a player with a heightened level of enjoyment. One example of a high-quality hand is a five-card Royal Flush, the highest of all poker hands. In five-card stud, it occurs, on average, once in 649,740 hands--an exceedingly rare event. Another example is Four of a Kind which, although less rare, occurs on-average once in every 4165 hands. Overall, a high-quality hand of some kind occurs in these five-card stud games only once in every 133 hands dealt, or about once in every three hours of table play in a casino. This frequency is not great enough to hold the interest of many recreational gamblers. For this reason, many newly-patented games feature higher award frequencies to hold players' interest. As will be shown, however, the rarity of high-quality hands is not the only deficiency in these four well established games.

[0010] In the game "Let It Ride" (U.S. Pat. No. 5,288,081 to Breeding), lack of high-quality hands causes players to encounter losing streaks which, while mathematically predictable, can be very discouraging, and lead to a player quitting the game. Overall, a player will lose 76% of all "Let It Ride" hands. This loss rate is due to: (1) the rarity of high-quality hands; and (2) the inventor's selection of which hands would receive awards. For example, Breeding could have increased the win rate by paying awards for pairs that are lower than a Pair Of 10's, which is the lowest hand that he selected for award payouts. With only a 24% win rate, the main attraction of this game is a player's option to double or triple the basic bet after seeing a partial hand that is already a winner or looks promising. Therefore, the main drawbacks of the game "Let It Ride" are: (1) the rarity of high-quality hands; and (2) a low 24% win rate due, in part, to Breeding's paytable selection.

[0011] In the game "Caribbean Stud" (U.S. Pat. No. 4,836,553 to Suttle et al), a player will, on average, lose about 65% of all hands, an improvement over 76% for "Let It Ride". However, over 40% of the "Caribbean Stud" player's awards are greatly reduced because the dealer's hand is said to not `qualify`. The dealer must have a hand of Ace-King or higher in order for the player to receive maximum winning hand awards. The dealer not `qualifying` is a historic source of player dissatisfaction with this game, since a player with a high-quality hand is unhappy to find it is awarded only a fraction of its value because the dealer's hand did not `qualify`. Additionally, expert strategy dictates that the player will fold over 47% of all hands and simply lose his/her Ante to the house. Folding and losing one's Ante on over 47% of the hands makes this game even more discouraging. To summarize, drawbacks of "Caribbean Stud" are: (1) the requirement for the dealer's hand to `qualify`; (2) expert strategy suggests the player fold over 47% of all hands and simply surrender the Ante wager to the house; and (3) the rarity of high-quality poker hands.

[0012] Both "Let It Ride" and "Caribbean Stud" have introduced an entertaining one-dollar optional side wager that can pay very high jackpot awards, in the $100,000 range, for a five-card Royal Flush. This award is possible because the odds of a Five-Card Royal Flush are 649,740-to-1. Other high-quality hands also receive jackpot awards. While this popular option adds more suspense to these games, "Let It Ride " and "Caribbean Stud" still suffer the drawbacks noted above.

[0013] In the game "Double Down Stud" (U.S. Pat. No. 5,167,413 to Suttle), high-quality hands occur at exactly the same rate as "Let It Ride" and "Caribbean Stud"--only 0.75%, or once every 133 hands. This low frequency does not attract many players. Also, a player will lose an average of 66% of all hands, which is about the same as "Caribbean Stud" but an improvement over "Let It Ride". The loss rate is improved over "Let It Ride" because Suttle's paytable starts at a pair of 7's (vs. Breeding's pair of 10's). The attraction of this game is a player's option to double the basic bet after seeing the first four cards out of a five-card hand. "Double Down Stud" does not offer a side wager with the very high awards for rare hands, as is with "Let It Ride" and "Caribbean Stud". To summarize, drawbacks of "Double Down Stud" are: (1) the rarity of high-quality hands; and (2) the lack of a side wager with very high payoffs for rare poker hands.

[0014] In the game "Three Card Poker" (U.S. Pat. No. 5,685,774 to Webb), there are two independent wagering propositions. The first, designated "Pair Plus", is based solely on the poker value of the three cards dealt to the player. This wager involves absolutely no player skill or decision-making and the player will, on average, lose 74% of these wagers. This is virtually the same disadvantage suffered by "Let It Ride". Additionally, the no-skill aspect of this proposition discourages players who like games requiring player decisions.

[0015] The second proposition, designated "Ante/Play", pits the player's three cards against the dealer's three cards in a showdown. The player wins if his/her hand is higher than the dealer's hand. Similar to "Caribbean Stud", the "Ante/Play" proposition requires the dealer's hand to `qualify` in order for a showdown to take place. This, again, is a source of continual player dissatisfaction because player awards are reduced for, on average, 46% of a player's winning hands. Although the dealer's hand must `qualify` for the "Ante/Play" showdown to take place, a nominal bonus, as high as 5-to-1, is paid for three high-quality player hands, whether the dealer qualifies or not. Nonetheless, the dealer `qualify` requirement is a drawback of the "Ante/Play" wager. Also, expert strategy dictates that the player will fold 33% of all Ante/Play hands and surrender his/her Ante to the house. Consequently, the "Ante/Play" wager can be somewhat discouraging due to the necessity to fold 33% of all hands, which will result in losing one's Ante wager to the house and getting no wagering `action` in return. "Three Card Poker" does not offer a side wager with the very high awards for rare hands, as does "Let It Ride" and "Caribbean Stud". This is probably because: (1) there are already two wagering options in the game and adding a third option possibly could confuse some players; and (2) "Three Card Poker" is based on three-card poker hand rankings in which the highest quality hand is a Three-Card Straight Flush. This hand occurs, on average, every 460 hands. So, with a typical one-dollar side wager, the true-odds payoff if $460 is nowhere near the $100,000-level awards for a Five-Card Royal Flush in "Let It Ride" and "Caribbean Stud".

[0016] To summarize, drawbacks of the game "Three Card Poker" are: (1) the high rate of player losses in the "Pair Plus" wager; (2) the requirement for the dealer to `qualify` in the "Ante/Play" wager; (3) the expert strategy which compels players following the strategy to fold 33% of all "Ante/Play" wagers; and (4) the lack of any side wager paying very high awards for rare poker hands.

[0017] The above examinations of "Double Down Stud", "Caribbean Stud", "Let It Ride" and "Three Card Poker" obviously require detailed mathematical analysis and an expert playing strategy for each game. These analyses and strategies have been published for these games; although, they are not contained in the patent documents themselves. To the inventor's knowledge, none of the eight recently-patented poker games described briefly above have had similar mathematical analyses and optimum strategies published. Nor is this information published in the patent documents themselves. Consequently, it is not possible to assess how well these games remedy the noted shortcomings of the four established games. However, each of the eight recently patented games was analyzed using patent documents and the following drawbacks were observed.

[0018] First, the game in U.S. Pat. No. 5,984,308 (to Herrmann) uses decidedly non-standard additions to the game of poker, this being Blackjack or "21". Most traditional poker players would dislike this mixing of games, yet other players would be confused by it. For traditional poker players, there is enough diversity in poker hands to provide a lifetime of enjoyment. For this group of players, introducing another unrelated game is undesirable and unnecessary. For other players the mixing of games would be confusing.

[0019] Second, the game in U.S. Pat. No. 5,975,529 (to de Keller) would be very hard, or impossible, to administer in a casino poker setting because more than one player is required for the game, and this is not always possible, especially when a game is just getting started or is breaking up. Additionally, since competition between players is involved, the potential for emotional outbreaks between players exists. Both of these factors would make the game very difficult to administrate.

[0020] Third, the game in U.S. Pat. No. 6,345,823 (to Webb) uses a wild card--apparently to increase the frequency of winning hands. Wild cards are a well-known method of increasing winning hand frequency, so their use is nothing new. Invariably, traditional poker players avoid wild card games, viewing them as family-entertainment poker and not worthy of serious attention. Also, casinos would not want to deal this game because pit personnel would have the daunting task of separating card decks that have Jokers from card decks that do not have Jokers. In summary, any wild card game would likely have only limited appeal to traditional poker players and be disliked by casino managers.

[0021] Fourth, the game in U.S. Pat. No. 6,474,646 (to Webb) requires the player and the dealer, to sort cards in their hands into HIGH, MID and LOW groupings. There is then a player-dealer showdown for each grouping. This sorting requires more mental attention and effort than many recreational players would want to devote. Also, the inventor discusses at length the occurrence of "copy" hands, or tie hands. The relatively high occurrence of these hands, relative to other poker games, is an additional problem with this invention.

[0022] Poker players do not view "copy" hands, or tie hands, as an expected outcome or a satisfying conclusion to a poker showdown since, in traditional poker games, these are exceedingly rare.

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