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08/31/06 - USPTO Class 273 |  38 views | #20060192335 | Prev - Next | About this Page  273 rss/xml feed  monitor keywords

Poker style game of forming words from playing cards having letters with corresponding point values

Title: Poker style game of forming words from playing cards having letters with corresponding point values


Related Patent Categories: Amusement Devices: Games, Card Or Tile Games, Cards Or Tiles Therefor

Brief Patent Description - Full Patent Description - Patent Claims

The Patent Description & Claims data below is from USPTO Patent Application 20060192335, Poker style game of forming words from playing cards having letters with corresponding point values.


1. A method of playing a game, comprising: dealing a plurality of playing cards to each of a plurality of players; and having the individual players bet against one another as to the perceived values of the playing cards they are each holding, wherein each playing card has a letter and a number thereon, wherein the values of the playing cards held by each player are determined by the players forming words from the letters printed on the playing cards, and wherein the point value of the word is determined by adding the numbers on each of the playing cards used to form the word.

2. The method of claim 1, further comprising: dealing a plurality of the playing cards to a community area, wherein each player views the playing cards in the community area, but wherein each player views only their own playing cards, and wherein each player forms a word using at least one of their own cards and at least one of the cards in the community area.

3. The method of claim 1, wherein each player attempts to form a word having the highest point value.

4. The method of claim 1, further comprising: continuously recording results of successive rounds of betting by re-allocating betting chips among the players, while successively repeating the method of claim 1.

5. The method of claim 2, wherein having the individual players bet against one another as to the perceived values of the playing cards they are each holding comprises: sequentially revealing the identities of the plurality of the playing cards in the community area, while the individual players bet against one another as to the perceived values of the playing cards they are each holding after the identities of the playing cards in the community area have been revealed.

6. The method of claim 5, further comprising: having the individual players bet against one another as to the perceived values of the playing cards they are each holding prior to revealing the identities of any of the playing cards in the community area.

7. The method of claim 5, wherein the identities of several of the playing cards in the community area are revealed at the same time, and wherein the identities of other playing cards in the community area are sequentially revealed one card at a time.

8. The method of claim 7, wherein the identities of three of the plurality of playing cards in the community area are revealed at the same time, and wherein the identities of two of the plurality of playing cards in the community area are revealed one at a time thereafter.

9. The method of claim 1, wherein having the individual players bet against one another comprises having each player sequentially take turns individually deciding whether to fold, to match a previous player's bet, or to raise a previous player's bet.

10. The method of claim 1, wherein the player with the word of highest point value wins the bet.

11. The method of claim 10, wherein the players having words of the same highest point value divide the winning of the bet.

12. The method of claim 1, wherein different playing cards have different point levels.

13. The method of claim 12, wherein playing cards having letters with low linguistic frequency have higher point levels, and wherein playing cards having letters with high linguistic frequency have lower point levels.

14. The method of claim 12, wherein playing cards with consonants have higher point levels than playing cards with vowels.

15. The method of claim 1, wherein each player is dealt at least two playing cards.

16. The method of claim 2, wherein the community area is dealt at least two playing cards.

17. The method of claim 2, wherein the community area is dealt up to five playing cards.

18. The method of claim 1, wherein the players take turns dealing the playing cards.

19. The method of claim 1, wherein the game is played among the players in person.

20. The method of claim 1, wherein the game is played among the players over the internet.

21. The method of claim 1, wherein the game is played on a video slot machine.

22. The method of claim 1, wherein the game is played on a hand-held mobile device.

23. The method of claim 1, wherein one of the players is a computer generated character.

24. The method of claim 21, 22 or 23, wherein word point values are determined by an electronic database dictionary.

25. The method of claim 1, wherein having the individual players bet against one another as to the perceived values of the playing cards they are each holding comprises: having the individual players bet against one another as to he perceived values of the playing cards they are holding when the individual players first receive their playing cards.

26. The method of claim 25, further comprising: having at least one of the individual players replace at least one of their cards after the individual players have bet against one another.

27. The method of claim 26, further comprising: having the individual players bet against one another as to the perceived values of the playing cards they are holding after at least one of the individual players have replaced at least one of their cards.

28. The method of claim 27, further comprising: continuously recording results of successive rounds of betting by re-allocating betting chips among the players, while successively repeating the method of claim 24.

29. A method of playing a game, comprising: dealing a plurality of playing cards to a player; and having the player bet as to the perceived values of the playing cards (s)he is holding, wherein each playing card has a letter and a number thereon, wherein the values of the playing cards are determined by forming words from the letters printed on the playing cards, and wherein the point value of the word is determined by adding the numbers on each of the playing cards used to form the word.

30. The method of claim 29, further comprising: having the player replace at least one of his/her cards.

31. The method of claim 30, further comprising: having the player bet as to the perceived values of the playing cards (s)he is holding after replacing at least one of his/her cards.

32. The method of claim 29, wherein the game is played on a video slot machine.

33. The method of claim 29, wherein a computer selects the word with the highest point value.

34. The method of claim 29, wherein the player has a pre-determined time period to select the word with the highest point value.

35. A card game comprising: a deck of playing cards, wherein the playing cards have individual letters and numbers thereon; and instructions for use setting forth the method of claim 1.

36. The card game of claim 34, further comprising: a plurality of betting chips.

37. A lottery ticket comprising: a main body; and a plurality of letters each having associated numbers on the main body, wherein the lottery ticket has a redemption value determined by adding the numbers associated with the letters that are used to form a word.

38. The lottery ticket of claim 37, wherein the letters and associated numbers on the main body are hidden from a purchaser of the time that the lottery ticket is purchased.

Brief Patent Description - Full Patent Description - Patent Claims

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Method of playing blackjack
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Rock cycle card game
Industry Class:
Amusement devices: games

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