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09/27/07 - USPTO Class 463 |  95 views | #20070225056 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Poker game system

USPTO Application #: 20070225056
Title: Poker game system
Abstract: A method of tracking player statistics for each player competing in live poker games at multiple physical locations includes calculating a player score for a poker game, entering the player score in a total score and comparing each player score. (end of abstract)



Agent: Kevin J. Mcneely, Esq. - Washington, DC, US
Inventors: Phil Lewis, James Reeves
USPTO Applicaton #: 20070225056 - Class: 463013000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), In A Game Requiring Strategy Or Problem Solving By A Participant (e.g., Problem Eliciting Response, Puzzle, Etc.), With Chance Element Or Event (e.g., Backgammon, Scrabble, Etc.), Card- Or Tile-type (e.g., Bridge, Dominoes, Etc.), Ultimate Outcome Dependant Upon Relative Odds Of A Card Or Tile Combination (e.g., Poker, Etc.)

Poker game system description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070225056, Poker game system.

Brief Patent Description - Full Patent Description - Patent Application Claims
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CROSS-REFERENCE TO RELATED APPLICATIONS

[0001] This patent application claims priority to U.S. Provisional Patent Application 60/783,800 filed on Mar. 20, 2006, which is incorporated by reference herein.

TECHNICAL FIELD

[0002] The present invention relates to card games, and more particularly, to live poker games.

BACKGROUND

[0003] Live poker tournaments have become very popular. In a live tournament, players travel to a specific location to compete against each other. However, players may be unable to travel long distances and at specific times. Thus, a need exists for a system to track player statistics in live poker games in order to compete from multiple locations and to rank order player skills.

SUMMARY

[0004] In one general aspect, a method of tracking player statistics for each player competing in live poker games at multiple physical locations includes calculating a player score for a poker game, entering the player score in a total score and comparing each player score.

[0005] Embodiments may include one or more of the following features. For example, calculating the player score may include calculating a place finished value, calculating a winner value, calculating a bounty winner value and adding the place finished value, the winner value and the bounty value to compute the player score.

[0006] The player score may also include a start value defined according to the formula start value=1.65-(6*(11-(number of players in game)))/100. The place finished value may be computed by (11-place number of finish in the game)/100. The winner value may be computed as players in game*0.1 or players in game*0.08. The bounty value may be calculated as number of bounties won/3 or number of bounties won/7.

[0007] The player score may also include other factors, such as, for example, a player time value defined according to ((total time of player in game)/60)/total time of game, a chip value defined as (1-(10-number of players)*0.05)*((net chip count+15000)/50000) or an elimination value defined according to the number of players eliminated/15.

[0008] In another general aspect, a poker game system that tracks player statistical rankings includes more than one card game facility at different geographic locations, each of the locations having poker tables for live poker games, a wireless communications device at each game facility to verify player identities, to control the start and stop of a live poker game and to input player scores and a server at a remote location to receive the player scores from the wireless communications device and calculate player scores, wherein each player score is calculated according to points for a start value, a place finished value, an elimination value, a winner value and a bounty winner value and a storage device that stores the player scores. Embodiments may include one or more of the above features.

[0009] In a further general aspect, a computer readable medium having embodied thereon a computer program for processing by a computer includes a first code segment to calculate a player score for a poker game, the player score including a place finished value, a winner value and a bounty winner value, a second code segment to add the player score to a total score and a third code segment to compare the total score of each player to every other player. Embodiments may include one or more of the above features.

BRIEF DESCRIPTION OF THE DRAWINGS

[0010] FIG. 1 illustrates a system diagram of a computer-implemented poker system at multiple physical locations.

[0011] FIGS. 2-4 are screenshots from a wireless communication device used by a poker dealer.

[0012] FIG. 5 shows a method of calculating a player ranking.

[0013] FIGS. 6-9 are screenshots of player rankings.

DETAILED DESCRIPTION

[0014] The national poker challenge organizes poker games that are played in physical facilities at locations anywhere in the country or abroad. Each poker game is played live at one of several tables at each poker facility.

[0015] League play is done without gambling any money. Instead, a statistical tracking system tracks each player to determine monthly and overall rankings of the players.

[0016] Players sign up to play according to one of several subscription packages, such as, for example, an individual league pass or a sit-n-go league pass. When a player signs up for the individual league pass, the player is tracked for 10 games: 8 games of No Limit Texas Hold 'Em and 2 games of Omaha.

[0017] A trained poker dealer runs the games at each facility. Referring to FIG. 1, the dealer is equipped with a wireless hand-held communications device, such as, for example, a personal digital assistant 110.

[0018] Each PDA 110 has a wireless communication link to a local server 120 at the poker facility. The local server 120 utilizes a telecommunications link, such as, for example, the Internet 130, to communicate with a main server 140.

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Playing card identification system & method
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Electronic device
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