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03/13/08 - USPTO Class 715 |  146 views | #20080065989 | Prev - Next | About this Page  715 rss/xml feed  monitor keywords

Playlist creation tools for television user interfaces

USPTO Application #: 20080065989
Title: Playlist creation tools for television user interfaces
Abstract: Systems and methods according to the present invention provide a user interface for playlist creation functionality. (end of abstract)



Agent: Potomac Patent Group PLLC - Fredericksburg, VA, US
Inventors: Kevin M. Conroy, Negar Moshiri
USPTO Applicaton #: 20080065989 - Class: 715716000 (USPTO)

Related Patent Categories: Data Processing: Presentation Processing Of Document, Operator Interface Processing, And Screen Saver Display Processing, Operator Interface (e.g., Graphical User Interface), On Screen Video Or Audio System Interface

Playlist creation tools for television user interfaces description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20080065989, Playlist creation tools for television user interfaces.

Brief Patent Description - Full Patent Description - Patent Application Claims
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RELATED APPLICATION

[0001] This application is related to, and claims priority from, U.S. Provisional Patent Application Ser. No. 60/823,870 filed on Aug. 29, 2006, entitled "Graphical User Interface", the disclosure of which is incorporated here by reference.

BACKGROUND

[0002] Technologies associated with the communication of information have evolved rapidly over the last several decades. Television, cellular telephony, the Internet and optical communication techniques (to name just a few things) combine to inundate consumers with available information and entertainment options. Taking television as an example, the last three decades have seen the introduction of cable television service, satellite television service, pay-per-view movies and video-on-demand. Whereas television viewers of the 1960s could typically receive perhaps four or five over-the-air TV channels on their television sets, today's TV watchers have the opportunity to select from hundreds, thousands, and potentially millions of channels of shows and information. Video-on-demand technology, currently used primarily in hotels and the like, provides the potential for in-home entertainment selection from among thousands of movie titles.

[0003] The technological ability to provide so much information and content to end users provides both opportunities and challenges to system designers and service providers. One challenge is that while end users typically prefer having more choices rather than fewer, this preference is counterweighted by their desire that the selection process be both fast and simple. Unfortunately, the development of the systems and interfaces by which end users access media items has resulted in selection processes which are neither fast nor simple. Consider again the example of television programs. When television was in its infancy, determining which program to watch was a relatively simple process primarily due to the small number of choices. One would consult a printed guide which was formatted, for example, as series of columns and rows which showed the correspondence between (1) nearby television channels, (2) programs being transmitted on those channels and (3) date and time. The television was tuned to the desired channel by adjusting a tuner knob and the viewer watched the selected program. Later, remote control devices were introduced that permitted viewers to tune the television from a distance. This addition to the user-television interface created the phenomenon known as "channel surfing" whereby a viewer could rapidly view short segments being broadcast on a number of channels to quickly learn what programs were available at any given time.

[0004] Despite the fact that the number of channels and amount of viewable content has dramatically increased, the generally available user interface, control device options and frameworks for televisions has not changed much over the last 30 years. Printed guides are still the most prevalent mechanism for conveying programming information. The multiple button remote control with up and down arrows is still the most prevalent channel/content selection mechanism. The reaction of those who design and implement the TV user interface to the increase in available media content has been a straightforward extension of the existing selection procedures and interface objects. Thus, the number of rows in the printed guides has been increased to accommodate more channels. The number of buttons on the remote control devices has been increased to support additional functionality and content handling, e.g., as shown in FIG. 1. However, this approach has significantly increased both the time required for a viewer to review the available information and the complexity of actions required to implement a selection. Arguably, the cumbersome nature of the existing interface has hampered commercial implementation of some services, e.g., video-on-demand, since consumers are resistant to new services that will add complexity to an interface that they view as already too slow and complex.

[0005] In addition to increases in bandwidth and content, the user interface bottleneck problem is being exacerbated by the aggregation of technologies. Consumers are reacting positively to having the option of buying integrated systems rather than a number of segregable components. An example of this trend is the combination television/VCR/DVD in which three previously independent components are frequently sold today as an integrated unit. This trend is likely to continue, potentially with an end result that most if not all of the communication devices currently found in the household will be packaged together as an integrated unit, e.g., a television/VCR/DVD/internet access/radio/stereo unit. Even those who continue to buy separate components will likely desire seamless control of, and interworking between, the separate components. With this increased aggregation comes the potential for more complexity in the user interface. For example, when so-called "universal" remote units were introduced, e.g., to combine the functionality of TV remote units and VCR remote units, the number of buttons on these universal remote units was typically more than the number of buttons on either the TV remote unit or VCR remote unit individually. This added number of buttons and functionality makes it very difficult to control anything but the simplest aspects of a TV or VCR without hunting for exactly the right button on the remote. Many times, these universal remotes do not provide enough buttons to access many levels of control or features unique to certain TVs. In these cases, the original device remote unit is still needed, and the original hassle of handling multiple remotes remains due to user interface issues arising from the complexity of aggregation. Some remote units have addressed this problem by adding "soft" buttons that can be programmed with the expert commands. These soft buttons sometimes have accompanying LCD displays to indicate their action. These too have the flaw that they are difficult to use without looking away from the TV to the remote control. Yet another flaw in these remote units is the use of modes in an attempt to reduce the number of buttons. In these "moded" universal remote units, a special button exists to select whether the remote should communicate with the TV, DVD player, cable set-top box, VCR, etc. This causes many usability issues including sending commands to the wrong device, forcing the user to look at the remote to make sure that it is in the right mode, and it does not provide any simplification to the integration of multiple devices. The most advanced of these universal remote units provide some integration by allowing the user to program sequences of commands to multiple devices into the remote. This is such a difficult task that many users hire professional installers to program their universal remote units.

[0006] Some attempts have also been made to modernize the screen interface between end users and media systems. However, these attempts typically suffer from, among other drawbacks, an inability to easily scale between large collections of media items and small collections of media items. For example, interfaces which rely on lists of items may work well for small collections of media items, but are tedious to browse for large collections of media items. Interfaces which rely on hierarchical navigation (e.g., tree structures) may be speedier to traverse than list interfaces for large collections of media items, but are not readily adaptable to small collections of media items. Additionally, users tend to lose interest in selection processes wherein the user has to move through three or more layers in a tree structure. For all of these cases, current remote units make this selection process even more tedious by forcing the user to repeatedly depress the up and down buttons to navigate the list or hierarchies. When selection skipping controls are available such as page up and page down, the user usually has to look at the remote to find these special buttons or be trained to know that they even exist. Accordingly, organizing frameworks, techniques and systems which simplify the control and screen interface between users and media systems as well as accelerate the selection process, while at the same time permitting service providers to take advantage of the increases in available bandwidth to end user equipment by facilitating the supply of a large number of media items and new services to the user have been proposed in U.S. patent application Ser. No. 10/768,432, filed on Jan. 30, 2004, entitled "A Control Framework with a Zoomable Graphical User Interface for Organizing, Selecting and Launching Media Items", the disclosure of which is incorporated here by reference.

[0007] In addition to being able to locate media items, such as movies, music, photos and personal videos, another feature which has become increasingly popular with consumers is the capability to create personalized media playlists. These playlists, when launched, provide an ordered way to present stored media items. Playlists can be stored and shared between users. Given the large volume of media items which can be navigated using the afore-described frameworks, new tools for playlist creation would be desirable.

SUMMARY

[0008] According to one exemplary embodiment, a playlist generation system includes a television, a storage device for storing media items and selectively replaying the media items, a user interface for creating a playlist displayed on the television using images which correspond to the stored media items, and a 3D pointing device for providing pointing and selection inputs to the user interface to add said images corresponding to the media items to the displayed playlist.

[0009] According to another exemplary embodiment, a playlist generation method includes the steps of displaying a user interface for creating a playlist using images which correspond to stored media items, providing input to the user interface by pointing at the images displayed on the user interface using a 3D pointing device, and selectively adding media items to the playlist based on the input.

[0010] According to yet another exemplary embodiment, a computer-readable medium contains instructions which, when executed by a processor, performs the steps of: displaying a user interface for creating a playlist using images which correspond to stored media items, receiving input to said user interface associated with pointing at the images displayed on the user interface using a 3D pointing device, and selectively adding media items to the playlist based on the input.

BRIEF DESCRIPTION OF THE DRAWINGS

[0011] The accompanying drawings illustrate exemplary embodiments of the present invention, wherein:

[0012] FIG. 1 depicts a conventional remote control unit for an entertainment system;

[0013] FIG. 2 depicts an exemplary media system in which exemplary embodiments of the present invention can be implemented;

[0014] FIG. 3(a) shows a 3D pointing device according to an exemplary embodiment of the present invention;

[0015] FIG. 3(b) illustrates a user employing a 3D pointing device to provide input to a user interface on a television according to an exemplary embodiment of the present invention;

[0016] FIG. 3(c) illustrates a home UI view of a user interface according to an exemplary embodiment of the present invention; and

[0017] FIGS. 4(a)-4(g) illustrate user interface screens associated with playlist functionality according to an exemplary embodiment of the present invention.

DETAILED DESCRIPTION

[0018] The following detailed description of the invention refers to the accompanying drawings. The same reference numbers in different drawings identify the same or similar elements. Also, the following detailed description does not limit the invention. Instead, the scope of the invention is defined by the appended claims.

[0019] In order to provide some context for this discussion, an exemplary aggregated media system 200 in which the present invention can be implemented will first be described with respect to FIG. 2. Those skilled in the art will appreciate, however, that the present invention is not restricted to implementation in this type of media system and that more or fewer components can be included therein. Therein, an input/output (I/O) bus 210 connects the system components in the media system 200 together. The I/O bus 210 represents any of a number of different of mechanisms and techniques for routing signals between the media system components. For example, the I/O bus 210 may include an appropriate number of independent audio "patch" cables that route audio signals, coaxial cables that route video signals, two-wire serial lines or infrared or radio frequency transceivers that route control signals, optical fiber or any other routing mechanisms that route other types of signals.

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