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Playing cards with suit-based color tonesUSPTO Application #: 20060151951Title: Playing cards with suit-based color tones Abstract: A poker playing card deck includes fifty two cards divided into four equal suits, namely, hearts, diamonds, spades and clubs. The cards having the following color arrangement: (a.) a first suit with a red predominant color spectrum wavelength; (b.) a second suit with a predominant color spectrum wavelength red, pink, red-orange and maroon, the second suit predominant color spectrum wavelength being different from the first suit predominant color spectrum wavelength; (c.) a third suit having at least a majority of its color being black; and, (d.) a fourth suit having a predominant color spectrum wavelength selected from the group consisting of blue, brown and gray. (end of abstract)
Agent: Kenneth P. Glynn - Flemington, NJ, US Inventor: William A. Bibby USPTO Applicaton #: 20060151951 - Class: 273292000 (USPTO) Related Patent Categories: Amusement Devices: Games, Card Or Tile Games, Cards Or Tiles Therefor The Patent Description & Claims data below is from USPTO Patent Application 20060151951. Brief Patent Description - Full Patent Description - Patent Application Claims BACKGROUND OF THE INVENTION [0001] 1. Field of the Invention [0002] 2. Information Disclosure Statement [0003] The following prior art is representative of the state of the art in the field of playing cards: [0004] There is a child's game called "ROOK" that has a fifty six card deck, using four sets of cards that are four different colors. These sets are not conventional poker cards and do not have the conventional suits with two through ten face cards and jack through ace. Further, the four color pattern is distasteful to the eye and the mind. Green, gold, blue and red are extremely contrasting and may be helpful to a small child learning a new game, but to a seasoned poker player, such color combinations are both visually and psychologically unacceptable. [0005] U.S. Pat. No. 6,598,880 to Daniel F. Addabbo describes an invention that includes specialized card decks and methods of play that revolve around three groups or groups of cards-numerical cards of 3 suits, 3 types face cards, and high cards. In one embodiment of the invention, the card deck consists of 52 specialized cards, which are divided into groups with the following general hierarchy: (1) 4 high cards that trump all other cards and (2) 12 face cards (3 of each type) that trump all 36 numerical suit cards (12 cards of each suit with a numerical value of 1-3). Within each group, the rank of each cards is: (1) all high cards are equal; (2) face card X beats card Y, face card Y beats face card Z, and face card Z beats face card X; (3) higher numbers beat lower number of any suit; and (4) suit P beats suit R, suit R beats suit S, and suit S beats suit P. In addition, each card may have a "draw value," i.e. a number of cards that must be drawn by a player as a consequence for playing a particular card. [0006] U.S. Pat. No. 5,887,873 to Jon Freeman describes a deck of cards, tiles, or similar playing pieces, real or simulated on a computer or other device, chiefly characterized by a trilateral organization comprising three independent aspects: suit, value, and color or color group. The plurality of cards representing each element of each aspect comprise approximately equal pluralities of each element of each of the other aspects. Except for auxiliary cards, each card in a single deck represents a unique combination of a single suit, a single color group, and a single value or rank. The preferred form of the invention is a series of related triadic decks of playing cards, comprising three suits and three color groups, nonsexist or gender-neutral picture cards, an improved layout, and indicative cards backs. The layout improvement typically involves additional set designation markers in the two commonly vacant corners of a card face. Backs are uniform for all cards in a deck but different from deck to deck; the use of the elements of the back is sufficient to remind a player of the general configuration of the deck being used. [0007] U.S. Pat. No. 4,989,875 to Gilbert Capy et al. describes a die containing eight planar hexagonal surfaces and six convex portions capable of producing random results when thrown. The convex faces are dimensioned so as to constitute areas of unstable equilibrium to favor positioning of the die on one of the hexagonal surfaces when so thrown. The die can be marked with card values, and suits associated with a deck of playing cards whereby a set containing the marked dice can be utilized to play poker card games. Moreover, the card values and suits can be positioned on the dice so that marking of the dice can be performed in a two pass printing process. [0008] U.S. Pat. No. 4,006,906 to Jeffrey S. Gruber describes a card game that has a creator's card and 120 additional cards. The 120 cards are divided into 12 groups each having 10 cards numbered zero to 9. The cards are divided into 4 groups each having 30 cards of the same pattern of one of a bar, an arc, a point and a semicircle. The cards are divided into three groups each having 40 cards of the same color of one of three colors. [0009] U.S. Pat. No. 1,632,941 to Harry S. Abell describes a game having a plurality of component playing units, the units being divided into three cross groups, each group being designated by a determining factor, the component units of one cross group having determining factors identifying them as being in a definite relation to each of the other cross groups. [0010] U.S. Pat. No. 1,448,441 to Rawley De Witt Haas describes a set of playing cards consisting of four suits of sixteen cards each, one pair of suits having one color and the other pair having another color, one suit of each color having the same figure designation and the other suit of each color having the same figure designation different from the figure of the first two pairs, each of said suits being divided into two series of eight cards each, one series including numeral cards of progressively increasing numbers and the other series having letter cards each with a different letter. [0011] U.S. Pat. No. 198,217 to Cyrus W. Saladee describes in playing cards, an enlarged representation of the spot, pip, or other suit-symbol, located in the center, combined with a numbered spot, or spot and number, in one or more of the corners, indicating both the class or suit and the value of the card. [0012] U.S. Pat. No. 171,976 to John H. Black describes a playing card containing in each of its four corners a numeral, word, or letter indicating its value, together with a miniature emblem or emblems indicative alike of its value, character, and suit, such emblems being also made to correspond in number with the spots on the face of the card, substantially as described and shown. [0013] Notwithstanding the prior art, the present invention is neither taught nor rendered obvious thereby. SUMMARY OF THE INVENTION [0014] The present invention relates a unique deck of playing cards that is both acceptable to the typical serious poker player and reduces the chance of suit error during play. The present invention deck includes fifty two cards divided into four suits, each of the four suits having thirteen of the fifty two cards, the four suits being hearts, diamonds, spades and clubs, the thirteen cards of each of the suits being sequential face cards two through ten, and a jack, a queen, a king and an ace, the cards having the following color arrangement: [0015] (a.) a first suit with at least a majority of its color being a red predominant color spectrum wavelength; [0016] (b.) a second suit with at least a majority of its color with a predominant color spectrum wavelength red, pink, red-orange and maroon, the second suit predominant color spectrum wavelength being different from the first suit predominant color spectrum wavelength; [0017] (c.) a third suit having at least a majority of its color being black; and, [0018] (d.) a fourth suit having at least a majority of its color with a predominant color spectrum wavelength selected from the group consisting of blue, brown and gray. [0019] The deck of playing cards first suit is preferably selected from one of the group consisting of hearts and diamonds, and the second suit is selected from the other of hearts and diamonds. [0020] The deck of playing cards third suit is preferably selected from one the group consisting of clubs and spades, and the fourth suit is selected from the other of clubs and spades. [0021] Most preferably, the deck of playing cards first suit is hearts and the second suit is diamonds, but this could be reversed wherein the first suit is diamonds and the second suit is hearts. [0022] Also most preferably, the third suit is spades and the fourth suit is clubs, but this could also be reversed wherein the third suit is clubs and the fourth suit is spades. Continue reading... Full patent description for Playing cards with suit-based color tones Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Playing cards with suit-based color tones patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. Start now! - Receive info on patent apps like Playing cards with suit-based color tones or other areas of interest. ### Previous Patent Application: Method of playing card games Next Patent Application: Recipe playing cards Industry Class: Amusement devices: games ### FreshPatents.com Support Thank you for viewing the Playing cards with suit-based color tones patent info. 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