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03/20/08 - USPTO Class 463 |  86 views | #20080070699 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Networked electronic game tracking

Title: Networked electronic game tracking


Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), With Communication Link (e.g., Television Broadcast, Etc.), Network Type (e.g., Computer Network, Etc.)

Brief Patent Description - Full Patent Description - Patent Claims

The Patent Description & Claims data below is from USPTO Patent Application 20080070699, Networked electronic game tracking.


1. A method comprising; providing an electronic game program; providing tracking criteria associated with game activity occurring over a network; tracking one or more game events associated with the tracking criteria to provide a tracking report; and transmitting a tracking report signal over the network.

2. The method of claim 1, wherein the electronic game program includes a tracking program for providing the report

3. The method of claim 1, wherein the electronic game program is an open-source program.

4. The method of claim 1, wherein the tracking criteria is transmitted over the network.

5. The method of claim 1, wherein activity occurring over the network includes one or more of a request for online game play, accessing a network resource, an online participant interacting with the game, downloading a game, uploading a game, sending a tracking report, requesting access to a feature of the game, and downloading a feature of the game.

6. The method of claim 1, wherein the tracking criteria includes at least two of a game execution, game time, and a game event.

7. The method of claim 6, wherein game time includes one or more of an accumulation of time the game is played, duration of a game execution, and a percent of idle time during a game execution.

8. The method of claim 6, wherein a game event is selected from the group consisting of downloading a game, uploading a game, starting a game, ending a game, pausing a game, defeating an opponent, capturing a game item, accumulating a game property, attempting a game level, completing a game level, achieving a goal, overcoming a challenge, loosing a game life, defeat, losing items, losing acquired property, reaching a game start count threshold, accessing a game feature, and adding a game participant to a game execution session.

9. The method of claim 1, wherein transmitting the report signal is based on a comparison of the tracked game events with a tracking criteria threshold.

10. The method of claim 9, wherein the threshold is one or more of a number of game starts, a number of online participants, a number of requests for online participation, completing a game level, and completing a game

11. The method of claim 1, further including transmitting the report over the network in response to a request from a network resource.

12. The method of claim 11, wherein transmitting the report includes transmitting a request to download a new game.

13. The method of claim 1, wherein the report includes data representing the tracked events.

14. A system comprising; a networked electronic game facility for executing a electronic game program; tracking criteria associated with game activity occurring over the network; a transaction facility for tracking one or more game events associated with the tracking criteria to provide a tracking report; and a report signal associated with an aspect of the report, wherein the electronic game facility transmits the report signal over the network.

15. The method of claim 14, wherein the electronic game program includes a tracking program for providing the report

16. The method of claim 14, wherein the electronic game program is an open-source program.

17. The method of claim 14, further including a host for transmitting the tracking criteria over the network.

18. The method of claim 14, wherein activity occurring over the network includes one or more of a request for online game play, accessing a network resource, an online participant interacting with the game, downloading a game, uploading a game, sending a tracking report, requesting access to a feature of the game, and downloading a feature of the game.

19. The method of claim 14, wherein the tracking criteria includes at least two of a game execution, game time, and a game event.

20. The method of claim 19, wherein game time includes one or more of an accumulation of time the game is played, duration of a game execution, and a percent of idle time during a game execution.

21. The method of claim 19, wherein a game event is selected from the group consisting of downloading a game, uploading a game, starting a game, ending a game, pausing a game, defeating an opponent, capturing a game item, accumulating a game property, attempting a game level, completing a game level, achieving a goal, overcoming a challenge, loosing a game life, defeat, losing items, losing acquired property, reaching a game start count threshold, accessing a game feature, and adding a game participant to a game execution session.

22. The method of claim 14, wherein the aspect of the report is a comparison of the tracked game events with a tracking criteria threshold.

23. The method of claim 22, wherein the threshold is one or more of a number of game starts, a number of online participants, a number of requests for online participation, completing a game level, and completing a game

24. The method of claim 14, further including a network resource for requesting the game facility to transmit the report.

25. The method of claim 24, wherein the report includes a request to download a new game.

Brief Patent Description - Full Patent Description - Patent Claims

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Gaming machine and gaming system
Next Patent Application:
Server based gaming system and method for selectively providing one or more different tournaments
Industry Class:
Amusement devices: games

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