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Method of providing a running side bet wager on crapsUSPTO Application #: 20080099991Title: Method of providing a running side bet wager on craps Abstract: A side best is added to the play of a game of Craps. A player places a side bet wager on an occurrence of at least two consecutive Pass events, and establishing a third Point without rolling a seven. After the third Point is made, a payout is awarded. All subsequent rolls gain a payout until the shooter rolls a seven. (end of abstract) Agent: Mark A. Litman & Associates, P.A. York Business Center - Edina, MN, US Inventors: Roger M. Snow, Todd A. Shaffer USPTO Applicaton #: 20080099991 - Class: 273272 (USPTO) The Patent Description & Claims data below is from USPTO Patent Application 20080099991. Brief Patent Description - Full Patent Description - Patent Application Claims BACKGROUND OF THE INVENTION [0001]1. Field of the Invention [0002]The present invention relates to the field of casino table wagering games, particularly casino table dice games related to the play of the game of Craps, and most particularly to side bet wagers that may be placed in the underlying game of craps. [0003]2. Background of the Art [0004]The game of craps is a popular and long established casino table wagering game. [0005]General Rules for Play of Craps: [0006]Each player places at least one of the various wagers indicated below before the dice are thrown by the shooter. A shooter (the person throwing the dice) must have at least one minimum wager (on the "pass" or "don't pass" line) on the table, although a partner may throw the dice for someone else placing the wager. As the pair of dice provides 36 possible outcomes for a single roll of one standard pair of dice, there are 36 possible outcomes on each and every roll of the dice in the standard game of craps. [0007]The standard wagers include a PASS LINE wager: [0008]The player will lose this wager on a shooter opening throw totaling 2, 3, or 12, and will lose all money wagered on this area. The player will win on a shooter opening throw totaling 7 or 11, and will win on a 1 to 1 payout basis. The effect of the above two rules is that the player either wins or loses on an opening throw of 2, 3, 7, 11, or 12. If these values do not appear on the opening roll, then a POINT is established. The possible POINT numbers are therefore as follows: 4, 5, 6, 8, 9, or 10. Assuming that the opening throw established a POINT, players with a wager on the pass line would win if the shooter on any subsequent throw obtained the same sum total of the POINT, establishing a PASS, before throwing a 7. In summary, the shooter's first throw (or "come out" roll) only yields the total number to be used for the POINT, wins with a 7 or 11, or loses with craps (i.e., a 2, 3 or 12). [0009]Players who wagered on the PASS LINE, may make an additional wager after the POINT is established, and before any subsequent throw of the dice. This is called TAKING the odds, and the odds and payouts for this additional wager are as follows: TABLE-US-00001 POINT PAYOUT 6 or 8 6 to 5 5 or 9 3 to 2 4 or 10 2 to 1 The taking of the odds is considered by some to be one of the best wagers in the casino for the player, with a house hold of only about 0.8% of the total money wagered. [0010]Again, a player who wagered on the pass line, and made this additional wager as well, would now be looking for the shooter to obtain a total number on any subsequent throw equal to the established POINT. If this occurs, the player would receive a payout of 1 to 1 on the original pass line wager, and receive the odds as stated above for the additional TAKING of the odds wager. However, if after establishing the POINT, the shooter throws a 7 on any subsequent throw prior to the shooter making the POINT as described above, players would lose all money wagered on the pass line, as well as all additional money wagered on this particular established POINT (i.e., the TAKING of the odds wager described above). [0011]Once either the POINT is made, or the shooter's throw totals 7 after the POINT is established, all bets would be settled, and this would signify the end of that portion of play for that particular established POINT. The shooter on the next throw would be looking again to establish a "new" POINT for the players. [0012]DON'T PASS LINE Wager: [0013]This phase of the craps game (and wagering associated therewith) for the players is essentially directed to the opposite events when compared with the PASS LINE and associated wagering as described above. The only major difference (again realizing that pass line is essentially the opposite of don't pass line) is that players wagering on the DON'T PASS LINE do not win if the shooter's opening throw is a 12, whereas PASS LINE players do in fact lose if the shooter's opening throw is a 12. A wager placed by the player on this area of the table would take on a payout similar to the PASS LINE, and would be 1 to 1 if the shooter's opening throw (before the establishment of the point) is a 2 or 3 (sometimes the 12 is excluded from the Don't Pass wager to provide additional house advantage). However, if the shooter's opening throw is a 7 or 11, then the player would lose all of his or her wager on this area of the table. Once again, an opening throw of 12 would mean nothing to the players who have wagered on the DON'T PASS LINE, if there is a DON'T PASS BAR 12 rule in effect, which there almost always is (or a BAR 2 rule), as the probabilities would favor the player without the BAR provision. [0014]Working in a similar (but opposite) fashion as the PASS LINE wager, once the POINT is established, the player having wagered on the DON'T PASS LINE will win if the shooter rolls a 7 on a subsequent throw before making the established POINT, that is, a roll of the same value as the established point. The player will usually win a payout of 1 to 1 on the initial DON'T PASS LINE wager. [0015]Just as with the PASS LINE, a player having placed the DON'T PASS LINE wager has the opportunity to place an additional wager down once the POINT is established. The DON'T PASS LINE wagering player can LAY the odds, and the odds and payouts for this additional wager are as follows: TABLE-US-00002 POINT PAYOUT 6 or 8 5 to 6 5 or 9 2 to 3 4 or 10 1 to 2 Again, the player who wagered on the DON'T PASS LINE, and made this additional wager, will win if the shooter rolls a 7 on any subsequent throw. If this occurs, the player will normally receive a payout of 1 to 1 on the original DON'T PASS LINE wager, and receive the odds as stated above for the additional laying of the odds wager on the DON'T PASS LINE. [0016]However, after establishing the POINT, if on any subsequent throw the shooter makes the established POINT by rolling that number again prior to the shooter obtaining a 7, the player would lose all money wagered on the DON'T PASS LINE, as well as any and all additional money wagered on this particular established POINT (i.e., the LAYING of the odds wager). [0017]Once either the POINT is made, or the shooter rolls a 7 after the POINT is established, all bets would be settled, and this would signify the end of that portion or play for that particular established POINT. The shooter on the house's next throw would be looking to establish a "new" POINT for the players. Basically a "new" round of craps begins. If the shooter throws a seven and "sevens-out," all bets are settled and the dice are passed to a next shooter. [0018]Players wagering on the DON'T PASS LINE can take their entire wager (including any LAY wager placed) down (i.e., remove their wager) at any time during the course of play, as long as there have been no dice thrown. COME and DON'T COME wagers: [0019]The COME and DON'T COME wagers can only be made after the POINT has been established. The COME wager is similar to the PASS LINE wager. Players making a COME wager win if the shooter rolls a 7 or establishes another POINT. All of the same rules as in the PASS LINE wager apply to the COME wager as far as throws of other numbers are concerned. Furthermore, all of the same rules apply as far as making this additional POINT is concerned. Continue reading... Full patent description for Method of providing a running side bet wager on craps Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Method of providing a running side bet wager on craps patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. Start now! - Receive info on patent apps like Method of providing a running side bet wager on craps or other areas of interest. ### Previous Patent Application: Board games Next Patent Application: System and method for playing a progressive jackpot game, and player input device Industry Class: Amusement devices: games ### FreshPatents.com Support Thank you for viewing the Method of providing a running side bet wager on craps patent info. 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