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Method of playing an educational smart gameRelated Patent Categories: Amusement Devices: Games, Card Or Tile Games, Cards Or Tiles ThereforMethod of playing an educational smart game description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20070120323, Method of playing an educational smart game. Brief Patent Description - Full Patent Description - Patent Application Claims BACKGROUND OF THE INVENTION [0001] Nowadays, most families around the world are too busy with their own activities, especially American families. Parents have spent less time or no time at all with their children. As the result, children are growing up and doing their activities without supervision or involvement of their parents and perhaps sometimes the relationship between the parent and the children could fade away. The worst things that could happen are the children become involved in negative activities. As the result it creates a distance between parent and the children. So we all feel that we are responsible for this unfortunate situation. This is a very important situation, especially after the 9/11 tragedy and all the natural disasters that happened around the world. We as a family should be spending more time with our children, teaching them with some knowledge and at the same time having fun and enjoying every moment with them. [0002] There is a creative way to encourage the families to get together with their children in a fun and educating way which involves the whole family to be active in this new creative game called "Smart Game". As we all know, there is no question about it, people love to play games. For instance, Kids like to play video games and toys, and parent like to play card games. So this new game is trying to bind and connect parents and kids together in a fun, creative and educating way. Parents will spend more time with their children, teach them knowledge, and enjoy a family time together in a positive way. [0003] This Smart game is perfectly suited for families or anyone who wants to spent time together with their loved ones and at the same time have fun. This Smart game can be played anywhere, it could be on vacations in the hotel room, at the park, and at the beach. They can also play it at birthday parties or other celebratory occasions. [0004] Yet, there has never been any game that has unlimited horizon subjects that can be used to bring out all the important knowledge which could educate, inform and increase the knowledge of the people who play the game. This is the one and the only game that tries to teach people about history, politics, math, social, geography, astronomy, and entertainment, which include music, arts and other. The list could go on and on and is expandable. So therefore, by encouraging people to play this game, we actually import knowledge to the players throughout the game and at the same time create an entertainment and connection between the players. THE FIELD OF THE INVENTION [0005] The present invention basically intends to educate the players which include children, parents or anyone who are interested in being informed and increasing their personal knowledge. The basis of playing this game is by having them to search for, find, and complete the series of five cards in each category with the visual image displayed in the front face of the card. The game is very entertaining and also at the same time the players are learning and gaining some knowledge throughout the game. DESCRIPTION OF THE PRIOR ART [0006] An educational smart game provides for improving the knowledge of young children, parents, and anyone by conducting a physical search for cards with a clue or title that show on each card and creating a fun environment for parent and children or anyone who play the game. [0007] In order to play smart game successfully, there is no specific requirement at all, however the players must use their senses or judgment to make their own decisions to pursue and complete the game, so they can win the game. References Cited [Referenced By] U.S. Patent Documents [0008] TABLE-US-00001 1292184 January, 1919 Wells 273/296 4657248 April, 1987 Benaim 434/327 4824119 April, 1989 Matthews 273/308 5141335 August, 1992 Hernandez 273/308 5205563 April, 1993 Dearing 273/296 5632488 May, 1997 Sturm 273/293 5927719 July, 1999 Young 273/308 6457716 October, 2002 Prillerman 273/296 SUMMARY OF THE INVENTION [0009] The present invention relates to a game that has an unlimited horizon of knowledge surrounding the globe, and yet it is very intellectual and entertaining for families or anyone who plays the game. Perhaps the game does not require any special skill from the players, however it requires an active participant and the willingness of the players to play, complete the sets, and win the game. [0010] The game requires at least one player, but two to four players would be recommended because it create more fun, competition, and connectivity between the players. Indeed, the special feature of the present invention is providing substantial amount of knowledge to the players in which not only one subject or topic, but quite a variety of subjects. Also, the visual image of each cards on this game helps the players to remember and retain the knowledge. Perhaps the knowledge could carry out not only through the game, but also throughout their lives. [0011] The present invention contains substantial and general information or knowledge that derives from the subjects such as math, politic, history, social, astronomy, religion, sport, and entertainment. The players with their decision could play strategically in order to win the game. By determining which categories/sets that they are going to complete and pursue, the player who has the most categories/sets of cards is the winner. [0012] The present invention "smart game" provides 75 cards in which divided into fifteen (15) categories or sets. Each category/set has 5 cards with the same title/topic. In each card contain the title/topic (on the top of the card), the visual images (the middle of the card), and 5 items/things (on the bottom of the card) that relates to the title. The first item would be the thing, printed in capital letter and highlight describing the visual image that show on the card and following by others four items/things printed in small letter. Continue reading about Method of playing an educational smart game... Full patent description for Method of playing an educational smart game Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Method of playing an educational smart game patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. Start now! - Receive info on patent apps like Method of playing an educational smart game or other areas of interest. ### Previous Patent Application: Method of playing a poker-type scratch ticket game Next Patent Application: Playing cards Industry Class: Amusement devices: games ### FreshPatents.com Support Thank you for viewing the Method of playing an educational smart game patent info. 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