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01/25/07 - USPTO Class 463 |  215 views | #20070021171 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Method of entertainment raise poker

USPTO Application #: 20070021171
Title: Method of entertainment raise poker
Abstract: The method of entertainment “Raise Poker” is an invention based on the popular card game that targets gaming establishments. Due to the possibility of purchasing additional cards and raising the bets during play, the game had been made more versatile. The game increases the chances of skilled players at a casino. The use of the method of entertainment in gaming machines that utilize a standard deck of cards makes the game more like real poker. The algorithm and the method of entertainment's computer program also adapt it for use on the internet. (end of abstract)



Agent: - ,
Inventors: Efremov Ivan Pavlovich, Natanson Lev Grigorievich
USPTO Applicaton #: 20070021171 - Class: 463016000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), In A Chance Application

Method of entertainment raise poker description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070021171, Method of entertainment raise poker.

Brief Patent Description - Full Patent Description - Patent Application Claims
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FIELD OF THE INVENTION

[0001] The present application relates to a method of entertainment that includes a card game and the equipment needed for this card game. The invention may be used in gaming establishments, gaming machine halls and on electronic devices that use a monitor.

[0002] The method of entertainment "Raise Poker" is an adaptation of poker, one of the most popular games of chance, for modern casinos, gaming machines or computers. The program developed for "Raise Poker" is the basis of the present invention, allowing for the realization of a poker game with multiple bet raises not between the players, but between the player on one side and the casino or gaming machine on the other.

BACKGROUND OF THE INVENTION

[0003] An established method of entertainment that requires the use of a gaming table with spaces on the playing field for the implementation of bets, a deck of cards, and a selection of chips of varying value to represent bets (RU 2151622, Cl. A 63 F 1/00, 27, Jun. 2000).

[0004] An established method of entertainment that requires the use of a gaming table with spaces on the playing field for a deck of cards as well as the availability of a selection of chips of varying value (RU 2137521, Cl. A 63 F 1/00, 20, Sep. 1999).

[0005] An established method of entertainment that uses a gaming table in the form of a half-circle with a depression cut from the middle of the flat-edged side for the placement of a chip rack with valued chips (RU 2139748 Cl. A 63 F 1/06, 1/18, 9/24). This patent also discloses the markings on the cover of the gaming table, with the definition of boxes for placing of bets and cards.

[0006] One of the latest versions of poker intended for casino use is "Russian Poker" (RU2227754, Cl. A 63 F 1/00, 18, Mar. 2003).

[0007] The inadequacies of the given methods of entertainment is their lack of the basic and most interesting action in poker--the bluff, when a player, having received weak cards, can force his opponent to surrender by pretending to have a hand with a high poker combination.

[0008] The prototype for the method of entertainment "Raise Poker" is the "game of poker", based on the popular card game, which uses a standard card table in the form of a half-circle with a depression cut from the middle of the flat-edged side for the placement of a chip rack with valued chips. The "game of poker" uses a cover on a game table with spaces for the game field, a standard deck of cards, and valued chips of varying worth (U.S. Pat. No. 4,836,553, Cl. A63 F 1/00, 06, Jun. 1989).

[0009] The analogy to the "game of poker" is imperfect, however. That this method of entertainment's appeal is reduced because it is impossible in the "game of poker" for the player to change cards or choose playing combinations on his own. In order to win in that game, the player can't count on his mind, only on his luck.

[0010] An established electronic gaming machine that relates to entertainment and card games (RU 2060756, Cl. A 63 F 9/22, 27, May 1996).

[0011] The inadequacy of gaming machines based on receiving winning combinations stems from the use of a random number generator in the machine, which creates a chance for the player to question the reliability of its randomness. Players would prefer to play with a machine in which a traditional deck of cards was used in the place of a random event generator.

[0012] An established strategic computer game comprises a computer with a monitor and with the means to load information from the user of the computer system and the means of displaying an array of elements on the screen (RU 2099782, Cl. G 06 F 19/00, 20, Dec. 1997). The method of displaying the computer game to the player, in which the playing field is projected onto the monitor, is also described in this source.

[0013] An established method of conducting electronic games for cash wagers using an electronic device with a monitor (RU 2162359, Cl. A 63 F 9/24, 27, Jan. 2001).

[0014] The inadequacy of preexisting computer games and similar playing machines stems from their limited degree of compelling qualities. Distribution of these games is insufficient and it is difficult to use them on a local or global set.

SUMMARY OF THE INVENTION

[0015] The technical results of the proposed invention enhance the functional capabilities and absorbing qualities of the game. A casino can to broaden the assortment of games available to its clients by using a standard playing table for the method of entertainment "Raise Poker" and by equipping itself with modern electronic devices. Furthermore, the popularity of poker in many countries of the world increases the prospects of the widespread distribution of the present game in casinos. This marks the first time in a game of poker against the casino that the player and the dealer have the chance to alternately and repeatedly raise the stakes, making it the most thrilling of all variations of poker.

[0016] These results in the method of entertainment are achieved by, according to claim 1 of the invention's formula, using a gaming table 11 (FIG. 1), a chip rack 5 (FIG. 1) a table cover with an outline of the playing field 6 (FIG. 1), a programmed calculating device 2 (FIG. 1), a digital keyboard 3 (FIG. 1), a monitor 1 (FIG. 1), chips and cards with a barcode that can be read with an optical-electrical instrument 4 (FIG. 1) on the table 11.

[0017] One or several players make cash wagers by using chips, and the dealer deals cards, regulates the turn of the game, carries out the calculating device's orders, as shown on the monitor, and settles up with the players.

[0018] The players' places are marked on the game table's cover, and each place consists of a chip counter 10 and three geometrical figures: [0019] a circle 7 (FIG. 1) for the dealer's wagers [0020] a square 8 (FIG. 1) for cards and chips for the purchase of additional cards [0021] an ellipse 9 (FIG. 1) for the ante and for the player to raise his bets

[0022] There is a card counter (FIG. 1-4) on the dealer's side of the table, set aside for the dealer, which provides information about the cards to the calculating device, which is located in a metal cavity under the table cover.

[0023] There is a digital keyboard 3 (FIG. 1) on one side of the chip rack, and it is used to enter commands into the calculating device.

[0024] A deck of cards consisting of 52 cards, four suits of 13 cards each, is used in the game.

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