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Method and system for using skill based gaming strategies with bowlingMethod and system for using skill based gaming strategies with bowling description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20080171607, Method and system for using skill based gaming strategies with bowling. Brief Patent Description - Full Patent Description - Patent Application Claims This application is a divisional application of U.S. patent application Ser. No. 11/355,317, entitled “Method And System For Using Skill-Based Gaming Strategies With Bowling,” filed in the United States Patent and Trademark Office on Feb. 15, 2006, which claims the benefit of priority to International application No. PCT/US2004/026593, entitled “Method And System For Using Skill-Based Gaming Strategies With Bowling,” filed in the United States on Aug. 16, 2004, which claims the benefit of U.S. provisional patent application Ser. No. 60/495,494, entitled “Method And System For Using Skill-Based Gaming Strategies With Bowling,” filed in the United States Patent and Trademark Office on Aug. 15, 2003, all of which are incorporated by reference herein in their entirety. TECHNICAL FIELDThe invention is generally related to bowling and more specifically to a method and system for using skill-based gaming strategies with bowling. BACKGROUND OF THE INVENTIONBowling has always been skillful; however, there has been any substantial need for a diverse strategy. Each frame you bowl, you bowl for a strike, if you miss the strike, then you attempt to hit a spare. The strategy remains consistent each throw, knock down all ten pins in one or two throws. SUMMARY OF THE INVENTIONA variation of the traditional game of bowling combines skill-based gaming methods and systems for maximizing interest and strategy within a traditional bowling scoring and playing environment to enable the bowler to compete for prizes. In one embodiment, the bowler is rewarded for exactly bowling a predetermined score. Such score is chosen by the bowler, by a third party, or randomly generated. Such score is chosen prior to the first frame or at another designated time. Prizes are awarded based on how close the bowler comes to bowling the exact score required. Games may be played at an individual level, as a competition among bowlers at a given bowling alley, or between a plurality of bowling alleys. BRIEF DESCRIPTION OF DRAWINGSFIG. 1 is a matrix showing an exemplary overview of the various functions that X-Bowling roles are able to access in accordance with exemplary embodiments of the invention. FIG. 2 shows an exemplary network architecture of an X-Bowling network in accordance with exemplary embodiments of the invention. FIG. 3 shows an exemplary network architecture of an X-Bowling network with respect to X-Bowling applications/services in accordance with exemplary embodiments of the invention. FIG. 4 shows an example of a data model that can be applied to exemplary embodiments of the invention. FIG. 5 shows a block diagram of exemplary hardware, software, and networking components of a fully integrated X-Bowling challenge system in accordance with exemplary embodiments of the invention. FIG. 6 shows a block diagram of an exemplary physical layout of X-Bowling challenge system hardware components in accordance with exemplary embodiments of the invention. FIG. 7 shows a block diagram of an exemplary game flow and system integration of the primary challenge processes in accordance with exemplary embodiments of the invention. FIG. 8 shows a block diagram of an exemplary user functional process from registration through challenge play in accordance with exemplary embodiments of the invention. FIG. 9 shows a block diagram of exemplary POS (point of sale) hardware components and transactions processes in accordance with exemplary embodiments of the invention. 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