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09/21/06 - USPTO Class 463 |  111 views | #20060211478 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Method and system for managing game confirmations

USPTO Application #: 20060211478
Title: Method and system for managing game confirmations
Abstract: In accordance with one or more embodiments, a method for outputting a confirmation message at a gaming device is presented. The method comprises determining whether a trigger condition has occurred, outputting a confirmation message at a gaming device, determining a response to the confirmation message, and initiating play at the gaming device. (end of abstract)



Agent: Walker Digital - Stamford, CT, US
Inventors: Jay S. WALKER, James A. JORASCH, Daniel E. TEDESCO, Robert C. TEDESCO
USPTO Applicaton #: 20060211478 - Class: 463016000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), In A Chance Application

Method and system for managing game confirmations description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20060211478, Method and system for managing game confirmations.

Brief Patent Description - Full Patent Description - Patent Application Claims
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[0001] The present Application claims the benefit of U.S. Provisional Application Ser. No. 60/451,973, filed Mar. 4, 2003, entitled "METHOD AND SYSTEM FOR MANAGING GAME CONFIRMATIONS." The entirety of this Provisional Application is incorporated by reference herein for all purposes.

CROSS-REFERENCE TO RELATED APPLICATIONS

[0002] This application is related to commonly-owned and co-pending: [0003] (i) U.S. patent application Ser. No. 10/685,143, filed Oct. 14, 2003, entitled "METHOD AND APPARATUS FOR OUTPUTTING A MESSAGE AT A GAME MACHINE"; which claims priority to U.S. Provisional Patent Application No. 60/418,397, filed Oct. 11, 2002, entitled "METHOD AND APPARATUS FOR OUTPUTTING A MESSAGE AT A GAMING DEVICE"; and [0004] (ii) U.S. patent application Ser. No. 10/001,089, filed Nov. 2, 2001, entitled "GAMING DEVICE FOR A FLAT RATE PLAY SESSION AND METHOD OF OPERATING SAME"; which [0005] (a) claims the benefit of U.S. Provisional Patent Application No. 60/282,792, filed Apr. 10, 2001, entitled "GAMING CONTRACTS"; and [0006] (b) is a continuation-in-part of U.S. patent application Ser. No. 09/518,760, filed Mar. 3, 2000, entitled "GAMING DEVICE FOR A FLAT RATE PLAY SESSION AND METHOD OF OPERATING SAME," issued on Nov. 20, 2001, as U.S. Pat. No. 6,319,127 B1; which is a continuation of U.S. patent application Ser. No. 08/880,838, filed Jun. 23, 1997, entitled "GAMING DEVICE FOR A FLAT RATE PLAY SESSION AND A METHOD OF OPERATING SAME," issued on Jun. 20, 2000, as U.S. Pat. No. 6,077,163. The entirety of each of the above applications is incorporated by reference herein for all purposes.

FIELD OF THE INVENTION

[0007] The present invention relates to gaming and gaming devices.

BACKGROUND

[0008] Gaming devices (e.g., reeled slot machines, video poker machines) generate more than $15 billion per year in revenue for casinos in the United States alone. This figure accounts for more than half of the gaming revenue for a typical United States casino. The situation is similar in other countries and regions in which gaming devices are popular, such as Australia and Europe. Accordingly, casino operators are interested in increasing the enjoyment of playing gaming devices in order to maintain or increase this level of revenue.

[0009] Since casino profits are directly proportional to the amount wagered by patrons, casinos are highly motivated to expand and retain share within their given market. Increased playing duration, average wager, and rates of play by players are all factors that contribute to the profitability of the slot floor of a casino.

[0010] One way in which casinos have sought to boost profitability associated with such factors is to make the machines as entertaining as possible. Many techniques are currently used to entertain players at a slot machine, such as attractive colors and graphics, sound effects associated with winning payouts, and jackpots or bonus rounds that offer players the chance to win a large amount of money for only a small wager.

[0011] While such efforts have made modern slot machines more entertaining, some types of games have also become more complex. The variations of games and features of all the different game machines available at a single casino can be overwhelming to players. Some types of multi-line and multi-coin formats, for example, may require considerable player experience before the player feels comfortable. Further, to keep experienced and frequent players interested, casinos continually modify and upgrade game machines. While learning a new game, some players may make mistakes such as making a larger wager than intended, or misunderstanding the rules.

BRIEF DESCRIPTION OF THE FIGURES

[0012] The accompanying drawings depict some exemplary embodiments of the present invention:

[0013] FIG. 1 is a block diagram illustrating an example system according to some embodiments of the present invention;

[0014] FIG. 2 is a diagram illustrating an example alternative system according to some embodiments of the present invention;

[0015] FIG. 3 is a diagram illustrating an example gaming device according to some embodiments of the present invention;

[0016] FIG. 4 is a diagram illustrating an example controller according to some embodiments of the present invention;

[0017] FIG. 5 is a table illustrating an example data structure of a probability database for use in some embodiments of the present invention;

[0018] FIG. 6 is a table illustrating an example data structure of a payout database for use in some embodiments of the present invention;

[0019] FIG. 7 is a table illustrating an example data structure of a parameter value database for use in some embodiments of the present invention;

[0020] FIG. 8 is a table illustrating an example data structure of a confirmation information database for use in some embodiments of the present invention;

[0021] FIG. 9 is a table illustrating an example data structure of a player database for use in some embodiments of the present invention;

[0022] FIG. 10 is a table illustrating an example data structure of a confirmation criteria database for use in some embodiments of the present invention;

[0023] FIG. 11 is a flow chart illustrating an example process according to some embodiments of the present invention;

[0024] FIG. 12 is a flow chart illustrating an example process according to some embodiments of the present invention; and

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Method and apparatus for linked play gaming
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Method for completing an electronic commerce transaction based on a virtual coin flip
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Amusement devices: games

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