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09/20/07 - USPTO Class 273 |  148 views | #20070216100 | Prev - Next | About this Page  273 rss/xml feed  monitor keywords

Method and apparatus for simulating games of chance with cards

USPTO Application #: 20070216100
Title: Method and apparatus for simulating games of chance with cards
Abstract: A method and system for simulating games of chance using cards are disclosed using a shuffler to shuffle a set of cards and dispensing one or more cards. Current regulations prohibit certain game operators from using certain games such as traditional craps and roulette. By simulating those games with cards, operators can still provide players with games they recognize and thereby develop excitement and new gaming alternatives for their players, as well as draw players new players to such games through their familiarity with the indicia on the cards. (end of abstract)



Agent: Knobbe Martens Olson & Bear LLP - Irvine, CA, US
Inventor: Richard J. Darder
USPTO Applicaton #: 20070216100 - Class: 273292000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Card Or Tile Games, Cards Or Tiles Therefor

Method and apparatus for simulating games of chance with cards description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070216100, Method and apparatus for simulating games of chance with cards.

Brief Patent Description - Full Patent Description - Patent Application Claims
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RELATED APPLICATIONS

[0001] This application claims the benefit of, and incorporates by reference in their entirety, U.S. provisional Application No. 60/307,507, filed on Jul. 23, 2001; No. 60/334,695, filed Nov. 15, 2001; No. 60/333,973, filed Nov. 19, 2001; No. 60/339,067, filed Dec. 6, 2001; No. 60/338,977; filed Dec. 6, 2001; No. 60/370,263, filed on Apr. 5, 2002; and is a continuation application of U.S. patent application Ser. No. 10/202,222, filed Jul. 23, 2002, and set to issue as U.S. Pat. No., 7,201,656 on Apr. 10, 2007, each of which is also hereby expressly incorporated by reference.

BACKGROUND OF THE INVENTION

[0002] 1. Field of the Invention

[0003] The invention relates generally to the field of games of chance, and specifically to simulating such games with cards.

[0004] 2. Description of the Related Art

[0005] Games of chance are exceedingly popular in many geographic locations and over widely varied socioeconomic groups. Due to various restrictions on the types of games of chance that are allowed in certain locales, some games of chance may not be played in those areas. One such restriction is the limitation by some governments on the practice of games of chance that utilize dice to determine the outcome of the game. Such a restriction prevents those subject to it from playing games such as "craps." In craps, a shooter throws a pair of dice, while players, including the shooter, bet on the various possible outcomes of each throw of the dice. Other games may be restricted by local regulations or practices as well.

[0006] Approaches have been provided to attempt to simulate the game of craps utilizing cards, machines that select numbered balls such as those utilized in state lotteries or some bingo games, and random number selection devices such as microprocessors. The difficulty in implementing any of the current systems and methods available is that they do not correctly simulate the odds available in the games they are attempting to simulate. Furthermore, current systems and methods are too cumbersome and interfere with the natural flow of the game they are trying to simulate, or lack the player interaction and therefore the excitement or exhilaration of the game they are trying to simulate. Because of these drawbacks, the current systems and methods lack the interest or drawing power of the games they are attempting to simulate. Therefore, what is needed is a way to accurately simulate many of the existing games of chance including the odds available, the excitement, and the drawing power. Additionally, what is needed is a system or method of incorporating the advantageous paradigms of standard playing cards into existing games of chance while simulating those games of chance to provide an improved gaming experience for players and game operators.

BRIEF DESCRIPTION OF THE DRAWINGS

[0007] FIG. 1 is a perspective drawing of an example of a game table that can be used in a card game simulating the game of craps.

[0008] FIG. 2 is a perspective view of an automatic card shuffler from the prior art that can be utilized in one embodiment.

[0009] FIG. 3 is a top view drawing of an example of a game table that can be used in a card game simulating the game of craps.

[0010] FIG. 3a is a top view drawing of an alternative game table that can be used in a card game simulating the game of craps.

[0011] FIG. 4 is a top view drawing of an example of a game table that can be used in a card game simulating the game of roulette.

[0012] FIG. 4a is a top view drawing of an alternate game table that can be used in a card game simulating the game of roulette.

[0013] FIG. 5 is a top view drawing of an example of a set of cards that can be used in a game utilizing cards to simulate roulette.

[0014] FIG. 6 is a top view drawing of an alternative betting area that can be used in games of chance using cards in one embodiment.

[0015] FIG. 7 is a top view drawing of an alternative betting area that can be used in games of chance using cards in one embodiment.

[0016] FIG. 8 is a top view drawing of types of cards that can be used to simulate outcomes in one embodiment.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT

[0017] Embodiments of the invention will now be described with reference to the accompanying figures, wherein like numerals refer to like elements throughout. The terminology used in the description presented herein is not intended to be interpreted in any limited or restrictive manner simply because it is being utilized in conjunction with a detailed description of certain specific embodiments of the invention. Furthermore, embodiments of the invention may include several novel features, no single one of which is solely responsible for its desirable attributes or which is essential to practicing the inventions herein described. This description includes much of the disclosure of related applications U.S. Provisional Application No. 60/307,507 filed on Jul. 23, 2001, U.S. Provisional Application No. 60/334,695 filed on Nov. 15, 2001, U.S. Provisional Application No. 60/333,973 filed on Nov. 19, 2001, U.S. Provisional Application No. 60/338,977 filed on Dec. 6, 2001, and U.S. Provisional Application No. 60/339,067 filed on Dec. 6, 2001, and those applications are incorporated herein by reference for all that they disclose.

[0018] For many casino operators, the constant challenge of keeping the attention and interest of the players, and therefore their attendance, depends in large part on maintaining a high level of excitement and comfort in the games they are playing. For many casino operators, this challenge is magnified by regulations preventing the use of certain types of games, thus eliminating the opportunity to run games that many players may have a desire to play due to their familiarity with the games and their excitement For instance, many casinos are currently prohibited from operating games that determine the outcome, or winning and losing decisions, by using dice. A very popular game that is prohibited by this regulation is the dice game commonly known as "craps." Craps is a very popular game in those locales in which it is allowed to be played, and therefore, there is a large demand for it in other locales because so many potential players have developed a familiarity with the game and the excitement it provides.

[0019] In addition, another challenge for casino operators is to generate new games that might develop excitement in new players and generate new streams of revenue. If an operator can draw in players who want the gaming excitement provided by existing games but may be intimidated by the amount of knowledge required to begin playing these games, then that casino would recognize a new stream of revenue. Operators can capitalize on elements from other games that might be familiar to these potential players to allow them to gain confidence and comfort in the new game, thereby expediting the increase in excitement in these players.

[0020] Traditional playing cards are remarkably popular and most people have at least a cursory familiarity with the suits and card denominations used in card games. Therefore, it may be advantageous to use playing cards to simulate games prohibited by local regulations both to generate interest of those who are familiar with the games being simulated and to develop new revenue streams in potential players looking for new games to play. Some games that may be simulated using cards include, for example, craps, roulette, and keno, but virtually any game of chance can be simulated to some degree using cards as the determining mechanism

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