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10/26/06 - USPTO Class 463 |  73 views | #20060240887 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Method and apparatus for linked play gaming with combined outcomes and shared indicia

USPTO Application #: 20060240887
Title: Method and apparatus for linked play gaming with combined outcomes and shared indicia
Abstract: The invention includes a system and method for providing linked play via gaming and other devices wherein players may share and combine outcomes or parts thereof. In some embodiments, a casino server registers a group for linked play and a group objective and format are established. The linked play commences according to the group format on the gaming devices while the casino server, or another device, concurrently facilitates interaction between the group members operating the gaming devices. During the interaction, players may combine outcomes in an attempt to win group prizes. The linked play is terminated according to the group format and a determination is made by the casino server whether the group objective has been achieved. Prizes are awarded via the gaming devices if the group objective was achieved. (end of abstract)



Agent: Walker Digital - Stamford, CT, US
Inventors: Jay S. Walker, James A. Jorasch, Daniel E. Tedesco, Stephen C. Tulley, Geoffrey M. Gelman, David F. Zucker, Steven M. Santisi
USPTO Applicaton #: 20060240887 - Class: 463016000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), In A Chance Application

Method and apparatus for linked play gaming with combined outcomes and shared indicia description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20060240887, Method and apparatus for linked play gaming with combined outcomes and shared indicia.

Brief Patent Description - Full Patent Description - Patent Application Claims
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RELATED APPLICATIONS

[0001] This application claims priority to commonly-owned, co-pending U.S. Provisional Patent Application Ser. No. 60/374,342, filed Apr. 19, 2002, entitled "Gaming Device Methods And Apparatus Employing Combination Play" which is incorporated by reference in its entirety for all purposes.

[0002] This application is also related to:

[0003] commonly-owned, co-pending U.S. patent application Ser. No. 10/254,831, filed Sep. 25, 2002, entitled "Method And Apparatus For Linked Play Gaming";

[0004] commonly-owned U.S. patent application Ser. No. 08/775,388, filed Dec. 30, 1996, entitled "Method and System for Adapting Gaming Devices To Playing Preferences," which issued as U.S. Pa. No. 6,110,041 on Aug. 29, 2000;

[0005] commonly-owned U.S. patent application Ser. No. 09/481,204, filed Jan. 11, 2000, entitled "Method and System for Adapting Gaming Devices To Playing Preferences," which issued as U.S. Pat. No. 6,293,866 B1 on Sep. 25, 2001;

[0006] commonly-owned, co-pending U.S. patent application Ser. No. 09/962,065, filed Sep. 25, 2001, entitled "Method And System For Adapting Casino Games To Playing Preferences";

[0007] commonly-owned U.S. patent application Ser. No. 09/052,835, filed Mar. 31, 1998, entitled "Method and Apparatus For Team Play Of Slot Machines," which issued as U.S. Pat. No. 6,142,872 on Nov. 7, 2000;

[0008] commonly-owned U.S. patent application Ser. No. 09/590,021, filed Jun. 8, 2000, entitled "Method and Apparatus For Team Play Of Slot Machines", which issued as U.S. Pat. No. 6,361,441 B1 on Mar. 26, 2002;

[0009] commonly-owned, co-pending U.S. patent application Ser. No. 10/067,576, filed Feb. 5, 2002, entitled "Apparatus And Method For Facilitating Team Play Of Slot Machines";

[0010] commonly-owned U.S. patent application Ser. No. 09/108,827, filed Jul. 1, 1998, entitled "Method and Apparatus For Team Play Of Slot Machines," which issued as U.S. Pat. No. 6,312,332 B1 on Nov. 6, 2001;

[0011] commonly-owned, co-pending U.S. patent application Ser. No. 10/006,402, filed Oct. 23, 2001, entitled "Method And Apparatus For Team Play Of Slot Machines";

[0012] commonly-owned U.S. patent application Ser. No. 09/152,402, filed Sep. 14, 1998, entitled "System And Method For Facilitating Casino Team Play," which issued as U.S. Pat. No. 6,206,782 B1 on Mar. 27, 2001;

[0013] commonly-owned, co-pending U.S. patent application Ser. No. 09/793,020, filed Feb. 26, 2001, entitled "System And Method For Facilitating Casino Team Play";

[0014] commonly-owned, co-pending U.S. patent application Ser. No. 10/190,722, filed Jul. 5, 2002, entitled "System And Method For Facilitating Casino Team Play";

[0015] commonly-owned, U.S. patent application Ser. No. 09/108,646, filed Jul. 1, 1998, entitled "Electronic Amusement Device Offering Secondary Game Of Chance And Method For Operating Same", which issued as U.S. Pat. No. 6,364,765 B1 on Apr. 2, 2002; and

[0016] commonly-owned, co-pending U.S. patent application Ser. No. 10/029,143, filed Dec. 27, 2001, entitled "Electronic Amusement Device Offering Secondary Game Of Chance And Method For Operating Same,"

[0017] all of which are incorporated herein by reference in their entirety for all purposes.

FIELD OF THE INVENTION

[0018] The present invention relates to methods and apparatus for groups of people to play games together. More specifically, the present invention relates to facilitating linked gaming between two or more players.

BACKGROUND OF THE INVENTION

[0019] There are currently over 500,000 slot machines in operation that generate more than $15 billion in annual revenue for United States casinos. Most casinos generate more than half of their gaming revenues from slot machines and some individual casinos offer three or four thousand slot machines at a single location. In fact, two different casinos in Connecticut each provide over six thousand gaming devices for players.

[0020] Popular casino games such as craps and blackjack offer a social experience. In fact, one reason these games are popular is that people at the same table tend to win and lose together as a group. Such games create a team spirit, pitting the gamblers at the table against the casino. People enjoy such shared experiences and thus tend to travel to casinos in groups, such as a husband and wife, groups of co-workers, and groups of friends. In contrast to craps and blackjack however, for some players, slot machine gaming may be an isolating experience. What is needed are systems and methods that facilitate a more social experience while playing gaming devices, particularly for groups of players.

BRIEF DESCRIPTION OF THE DRAWINGS

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