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10/12/06 - USPTO Class 273 |  178 views | #20060226599 | Prev - Next | About this Page  273 rss/xml feed  monitor keywords

Method and apparatus for enabling a player to select features on a gaming device

USPTO Application #: 20060226599
Title: Method and apparatus for enabling a player to select features on a gaming device
Abstract: In accordance with one or more embodiments, a method for activating features for use on gaming devices is presented, wherein the method comprises displaying a plurality of indications of features to a player, receiving an indication of a player selection of at least one feature, and activating the at least one feature on the gaming device. In one or more embodiments, a measure of performance may be used to determine whether to make a feature available for selection by a player. (end of abstract)



Agent: Walker Digital - Stamford, CT, US
Inventors: Jay S. Walker, James A. Jorasch, Russell P. Sammon, Scott T. Friesen
USPTO Applicaton #: 20060226599 - Class: 273138100 (USPTO)

Related Patent Categories: Amusement Devices: Games, Chance Devices

Method and apparatus for enabling a player to select features on a gaming device description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20060226599, Method and apparatus for enabling a player to select features on a gaming device.

Brief Patent Description - Full Patent Description - Patent Application Claims
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[0001] The present Application claims the benefit of: [0002] (i) U.S. Provisional Patent Application No. 60/373,761 filed Apr. 18, 2002, entitled "METHOD AND APPARATUS FOR ENABLING A PLAYER TO SELECT FEATURES ON A GAME MACHINE", the entirety of which is incorporated by reference herein for all purposes; and also [0003] (ii) U.S. Provisional Patent Application No. 60/374,343 filed Apr. 19, 2002, entitled "GAMING DEVICE METHODS AND APPARATUS EMPLOYING FEATURE MANAGEMENT", the entirety of which is incorporated by reference herein for all purposes.

CROSS-REFERENCE TO RELATED APPLICATIONS

[0004] The present Application is related to the following commonly-owned, co-pending U.S. Patent Applications: [0005] (i) U.S. patent application Ser. No. 09/603,677, filed Jun. 26, 2000, entitled "METHOD AND APPARATUS FOR SELECTING A SUPPLEMENTAL PRODUCT TO OFFER FOR SALE DURING A TRANSACTION", the entirety of which is incorporated by reference herein for all purposes; [0006] (ii) U.S. patent application Ser. No. 09/993,228, filed Nov. 14, 2001, entitled "METHOD AND APPARATUS FOR DYNAMIC RULE AND/OR OFFER GENERATION", the entirety of which is incorporated by reference herein for all purposes; [0007] (iii) U.S. Reissue application Ser. No. 10/222,523, filed Aug. 16, 2002, entitled "GAMING DEVICE FOR OPERATING IN A REVERSE PAYOUT MODE AND A METHOD OF OPERATING SAME", the entirety of which is incorporated by reference herein for all purposes; [0008] (iv) U.S. application Ser. No. 09/879,299, filed Jun. 12, 2001, entitled "SYSTEM AND METHOD FOR AUTOMATED PLAY OF MULTIPLE GAMING DEVICES", the entirety of which is incorporated by reference herein for all purposes; [0009] (v) U.S. application Ser. No. 10/121,243, filed Apr. 11, 2002, entitled "METHODS AND SYSTEMS FOR FACILITATING PLAY AT A GAMING DEVICE BY MEANS OF THIRD PARTY OFFERS", the entirety of which is incorporated by reference herein for all purposes; [0010] (vi) U.S. application Ser. No. ______, [Attorney Docket No. 02-021] filed concurrently herewith, entitled "GAMING DEVICE METHODS AND APPARATUS EMPLOYING MODIFIED PAYOUTS", the entirety of which is incorporated by reference herein for all purposes; [0011] (vii) U.S. application Ser. No. ______, [Attorney Docket No. 02-010] filed Apr. 16, 2003, entitled "METHOD AND APPARATUS FOR OPTIMIZING THE RATE OF PLAY OF A GAMING DEVICE", the entirety of which is incorporated by reference herein for all purposes; [0012] (viii) U.S. application Ser. No. 10/361,201, filed Feb. 7, 2003, entitled "GAMING DEVICE AND METHOD OF OPERATION THEREOF", the entirety of which is incorporated by reference herein for all purposes; [0013] (ix) U.S. application Ser. No. ______, [Attorney Docket No. 02-014] filed Apr. 15, 2003, entitled "METHOD AND APPARATUS FOR BONUS ROUND PLAY", the entirety of which is incorporated by reference herein for all purposes; [0014] (x) U.S. application Ser. No. 10/328,116, filed Dec. 20, 2002, entitled "METHOD AND APPARATUS FOR OUTPUTTING OUTCOMES OF A GAMING DEVICE", the entirety of which is incorporated by reference herein for all purposes; [0015] (xi) U.S. application Ser. No. 10/254,831, filed Sep. 25, 2002, entitled "METHOD AND APPARATUS FOR LINED PLAY GAMING", the entirety of which is incorporated by reference herein for all purposes; [0016] (xii) U.S. application Ser. No. 10/007,874, filed Nov. 12, 2001, entitled "ELECTRONIC AMUSEMENT DEVICE AND METHOD FOR PROPAGATING A PERFORMANCE ADJUSTMENT SIGNAL", the entirety of which is incorporated by reference herein for all purposes; and [0017] (xiii) U.S. application Ser. No. 10/322,107, filed Dec. 18, 2002, entitled "FREE LONG DISTANCE CALLS ON SLOT MACHINES", the entirety of which is incorporated by reference herein for all purposes.

BACKGROUND

[0018] The present invention relates generally to methods and apparatus for managing features of games and of gaming devices.

[0019] Gaming devices (e.g., reeled slot machines, video poker machines, video keno machines, video blackjack, and video bingo machines) generate more than $15 billion per year in revenue for casinos in the United States alone. This figure accounts for more than half of the gaming revenue for a typical United States casino. The situation is similar in other countries in which gaming devices are popular, such as Australia. Accordingly, casino operators and other operators of gaming devices are interested in increasing the enjoyment of playing gaming devices in order to maintain or increase this level of revenue.

[0020] The operation of a gaming device and/or of a game may be affected by various parameters, options, and other features enabled for use on the gaining device. Such features can be used by a casino (or by a player) to enhance various aspects of a player's experience at a gaming device. For example, a feature may be used on a gaming device to affect how the gaming device interacts with players, to alter a mode of operation of a game, to change how information is communicated to a player, or to modify the types of offers that can be made to a player at the gaming device.

[0021] A variety of features may be available to casino operators for enabling on gaming devices, and one or more features may be enabled for use on a gaming device at any given time. Accordingly, a player may be able to select from among several features available on a gaming devices.

[0022] To date, however, little if any attention has been paid as to how owners and operators of gaming devices may determine which features (or combinations of features) and/or games (or combinations of games) to make available on a gaming device, such as may provide the most satisfying entertainment experience for players, best promote the use of a gaming device, increase revenues of a gaming device, or lead to increased profitability of a gaming device.

[0023] Further, little if any attention has been paid as to how available features may be presented to players for selection on a gaming device.

BRIEF DESCRIPTION OF THE FIGURES

[0024] FIG. 1A is a flowchart depicting an exemplary process consistent with one or more embodiments of the present invention.

[0025] FIG. 1B is a flowchart depicting an exemplary process consistent with one or more embodiments of the present invention.

[0026] FIG. 1C is a flowchart depicting an exemplary process consistent with one or more embodiments of the present invention.

[0027] FIG. 1D is a flowchart depicting an exemplary process consistent with one or more embodiments of the present invention.

[0028] FIG. 2A is a block diagram of an exemplary system consistent with one or more embodiments of the present invention.

[0029] FIG. 2B is a block diagram of another exemplary system consistent with one or more embodiments of the present invention.

[0030] FIG. 3 is a block diagram of an exemplary computer consistent with one or more embodiments of the present invention.

[0031] FIG. 4 is a block diagram of an exemplary gaming device consistent with one or more embodiments of the present invention.

[0032] FIG. 5 is a table illustrating an exemplary data structure of a feature database consistent with one or more embodiments of the present invention.

[0033] FIG. 6 is a table illustrating an exemplary data structure of a condition database consistent with one or more embodiments of the present invention.

[0034] FIG. 7 is a table illustrating an exemplary data structure of a gaming device database consistent with one or more embodiments of the present invention.

[0035] FIG. 8 is a table illustrating an exemplary data structure of a player database consistent with one or more embodiments of the present invention.

[0036] FIG. 9A is a table illustrating an exemplary data structure of a performance database consistent with one or more embodiments of the present invention.

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