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Method and apparatus for automatically operating a game machineRelated Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), In A Chance ApplicationMethod and apparatus for automatically operating a game machine description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20060287047, Method and apparatus for automatically operating a game machine. Brief Patent Description - Full Patent Description - Patent Application Claims CROSS-REFERENCE TO RELATED U.S. APPLICATIONS [0001] This application is a continuation-in-part of U.S. patent application Ser. No. 09/879,299, filed Jun. 12, 2001, entitled "System and Method for Automated Play of Multiple Gaming Device"; which is a continuation-in-part of U.S. patent application Ser. No. 09/437,204, entitled "Automated Play Gaming Device", filed Nov. 9, 1999, and issued as U.S. Pat. No. 6,244,957 on Jun. 12, 2001; which is a continuation of U.S. patent application Ser. No. 08/774,487, entitled "Automated Play Gaming Device", filed Dec. 30, 1996, and issued as U.S. Pat. No. 6,012,983 on Jan. 11, 2000. [0002] Each of the above-referenced documents is incorporated herein by reference. [0003] In addition, this application claims the benefit of priority of U.S. Provisional Patent Application Ser. No. 60/373,750, filed Apr. 18, 2002, which is incorporated herein by reference. FIELD OF THE INVENTION [0004] The present invention is concerned with gaming devices such as slot machines, and is more specifically concerned with facilitating operation of gaming devices. BACKGROUND OF THE INVENTION [0005] A typical session at a slot machine may last two hours or more, and may include approximately 1,000 game play cycles or "spins". Conventional slot machines are somewhat disadvantageous for players in that if the player wishes to take a break for a few moments, as, for example, to sip a drink, have a conversation with a companion or to stretch his or her legs, it may be necessary to interrupt the gaming session. This is inconsistent with a typical player's objective, which is to maximize the number of game play cycles that he or she engages in, so as to maximize the opportunities for winning a jackpot. [0006] Moreover, some slot machine players are of an advanced age, such that repeatedly pulling a slot machine arm or repeatedly pressing a button to initiate a game play cycle may be physically demanding. [0007] It accordingly would be desirable to provide a slot machine that is easier and/or more convenient to play than conventional slot machines, and/or that can accommodate a player's desire to take a break while continuing to play the slot machine. [0008] Also, from the point of view of the casino, it is desirable that the player's gaming experience be improved, and that longer and/or more continuous playing sessions be facilitated. SUMMARY OF THE INVENTION [0009] To overcome the drawbacks of the prior art, novel methods and apparatus for automating slot machine play are provided. In a first embodiment of the invention, a method is provided including receiving an input that indicates selection of an automated play mode of a gaming device, initiating the automated play mode of the gaming device, and exiting from the automated play mode upon occurrence of an exit event. [0010] According to a further aspect of the invention, a gaming device includes an actuatable portion for indicating selection of an automated play mode of the gaming device and an arrangement for exiting from the automated play mode upon occurrence of an exit event. [0011] According to a further aspect of the invention, a method includes the steps of setting a limiting criterion of play, initiating automated play of a gaming device, and terminating automated play of the gaming device upon occurrence of the limiting criterion. [0012] According to a further aspect of the invention, a method includes determining a limiting criterion of play, initiating automated play of a gaming device, and terminating automated play of the gaming device upon occurrence of the limiting criterion. [0013] The limiting criterion of play may be set or determined based on one or more of player input, data stored in the gaming device, a program which controls the gaming device, data stored in a controller that is in communication with the gaming device, and a program which controls the controller. [0014] According to a further aspect of the invention, a method includes entering a player parameter selection into a gaming device, and initiating automated play of the gaming device based on the player parameter selection. [0015] According to a further aspect of the invention, a method includes entering a player parameter selection into a gaming device, and terminating automated play of the gaming device based on the player parameter selection. [0016] According to a further aspect of the invention, a method includes inputting a player parameter selection into a gaming device, and initiating automated play of the gaming device based on the player parameter selection. [0017] According to a further aspect of the invention, a method includes inputting a player parameter selection into a gaming device, and terminating automated play of the gaming device based on the player parameter selection. [0018] According to a further aspect of the invention, a device includes an arrangement for storing a player parameter selection, an arrangement for initiating automated and repetitive play of a game, and an arrangement for terminating the automated play in accordance with the player parameter selection. [0019] According to a further aspect of the invention, a gaming device includes an arrangement for receiving a player parameter selection, and an arrangement for terminating an automated play session of the gaming device in accordance with the player parameter selection. [0020] According to a further aspect of the invention, a gaming device includes a memory device having a limiting criterion of play stored therein, and a processor in communication with the memory device, where the processor is configured for terminating automated play of the gaming device in accordance with the limiting criterion. 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