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07/26/07 - USPTO Class 709 |  159 views | #20070174463 | Prev - Next | About this Page  709 rss/xml feed  monitor keywords

Managed object replication and delivery

USPTO Application #: 20070174463
Title: Managed object replication and delivery
Abstract: A method, system and computer program product for managed object replication and delivery redirects, directly or indirectly, a client's request for an object that is not available at a best or optimal handling edge server of a network to a parent server that has the requested object. So, where the requested object is not available at the handling edge server, the client's request is redirected directly to the parent server that can provide the requested object to the client or indirectly via one or more parent servers to a parent server that can provide the requested object to the client. The method, system and computer program product further intelligently replicates the object to the edge server if the object is popular enough. Likewise, an object is removed from an edge server when it is no longer popular. All redirection and replication operations are preferably transparent to the end-user and do not degrade the quality of service. (end of abstract)



Agent: Davidson Berquist Jackson & Gowdey LLP - Arlington, VA, US
Inventors: Steven L. Seed, Kevin Hobbs, Shane M. Glynn, Isaac W. Foraker, Peter J. Jones, Homer H. Chen
USPTO Applicaton #: 20070174463 - Class: 709226000 (USPTO)

Related Patent Categories: Electrical Computers And Digital Processing Systems: Multicomputer Data Transferring, Computer Network Managing, Network Resource Allocating

Managed object replication and delivery description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070174463, Managed object replication and delivery.

Brief Patent Description - Full Patent Description - Patent Application Claims
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BACKGROUND

[0001] This invention relates in general to the field of computer networks. Particularly, aspects of this invention pertain to managed object replication and delivery over a network.

BRIEF DESCRIPTION OF THE DRAWINGS

[0002] Exemplary embodiments of the invention are illustrated in the accompanying drawings in which like references indicate similar or corresponding elements and in which:

[0003] FIG. 1 is a high-level block diagram of a topology of the managed object replication and delivery method and system according to embodiments of the invention;

[0004] FIG. 2 is a high-level block diagram illustrating the data flows of managed object replication and delivery method according to embodiments of the invention;

[0005] FIGS. 3(a), 3(b) and 3(c) are a flow chart of the managed object replication and delivery method and the object purging method according to embodiments of the invention;

[0006] FIG. 4 is a flow chart of a popularity computation according to embodiments of the invention;

[0007] FIG. 5 is a flow chart of a replication scheme according to embodiments of the invention;

[0008] FIG. 6 is a flow chart of a purge scheme according to embodiments of the invention; and

[0009] FIG. 7 is a block diagram of the managed object replication and delivery system according to embodiments of the invention.

DETAILED DESCRIPTION

[0010] A typical content delivery network (CDN) operator deploys one or more parent servers, hosting a plurality of objects, in a network and one or more edge servers at the edge of the network to facilitate more cost-effective and efficient delivery of such objects to an end-user (client). End-users or client proxies that access customers' objects are called clients. Content provider companies, organizations, etc. that subscribe to the CDN service are referred to as customers. As used herein, an object includes, without limitation, an audio file (such as, e.g., an MP3 (Motion Picture Experts Group-1 Layer 3) file and a RealNetworks, Inc. Real format file), a video file (such as an MPEG file), an image file (such as, e.g., a BMP (bitmap) file or JPEG (Joint Photographic Experts) file) and any other software or data file or object. It is typically desirable to serve objects from edge servers because the edge servers are typically closer (by various measures of distance) to end-users. For example, streaming content data from edge servers saves parent-to-edge bandwidth. Furthermore, the less the distance objects must travel can also mean reduced network congestion and packet losses, which can lead to a better experience for the end-user through faster response times and better quality of service.

[0011] It is typically not feasible to store all objects on the edge servers. The main difficulty is due to the fact that many such objects are very large (typically on the order of 10 MB (10,000,000 bytes)--in the neighborhood of 500 MB for movies). The storage and rack space required to accommodate often large and sometimes rarely requested objects at every edge server can be cost prohibitive as the number of customers grows and the number of their objects increases. It may not even be possible to store a good working set of objects, for example a set of objects thought to be requested often and/or better suited to be served from an edge server, because of the size and changing demand for objects in the working set.

[0012] One obvious solution is to pre-populate edge servers with objects for which there will likely be a significant or high demand. However, it is difficult to predict popularity and difficult to manage pre-populating. A related solution is to associate objects with two or more domains depending on popularity of the object, e.g., one domain for popular objects (served from edge servers) and another domain for less popular objects (served from parent servers). However, this requires some way to pre-determine what objects are popular and what objects are less popular statically, and build that popularity into the domain name of the object. As with pre-populating, it is difficult to predict popularity and to manage assignment of domains based on such popularity determinations.

[0013] Other solutions fetch objects on demand. In such schemes, when a requested object is not available on a handling edge server, a connection is made between a parent server having the requested object and the handling edge server to fetch the requested object from the parent server. Such fetching suffers however from having to go through the parent path (the network path between the handling edge server and the parent server with the object) whenever a client requests an object that is not already at the particular edge server.

[0014] Fetching a large object to the handling edge server through a parent path can be slow. For example, there may be limited available bandwidth from the parent server to the handling edge server, i.e., sometimes the parent path has less bandwidth than even the network path from the edge server to the client (e.g., the "last mile" in a broadband network). If a parent server uses too much bandwidth copying an object to an edge server, this can create congestion at that parent server. If storage fill bandwidth is matched to client bandwidth, it is difficult to handle a second, faster client and if fetch is done using a streaming protocol (for instance, the Real-Time Streaming Protocol (RTSP) and Real-Time Transport Protocol (RTP) standards), the quality of the copy made can be hurt due to lost packets ("thinning").

[0015] Moreover, there may be an unreliable end-to-end parent path due to network congestion. And, if a parent server has to preprocess an object (e.g., to generate an image at a specific bit rate) or is otherwise busy with other tasks, this may further slow its ability to serve the request for the object fast enough. For example, if a client requests a bit rate higher than the parent-to-edge bit rate, delays will likely occur. Under such conditions, the parent server may fail, for example, to stream the object in time or to maintain the stream of an object at a requested bit rate thereby causing a thinned object, i.e., an object with lower quality due to lost packets in its transmission, to be populated at the edge server and delivered to subsequent clients requesting the same object.

[0016] Thus, it would be advantageous to populate edge servers with the most popular objects yet somehow serve the rest from parent servers with a goal to maximize the amount of object bits served from edge servers of the network. It would also be advantageous to populate edge servers by, for example, storage fill on demand when an object is popular enough, without having to make the end-user wait for such population. Therefore, it would be advantageous to provide a method and system for managed object replication and delivery over a network.

[0017] According to embodiments of the invention, a method and system for managed object replication and delivery over a network redirects, directly or indirectly, a client's request for an object that is not available at a best or optimal handling edge server of the network to a parent server of the network that has the requested object. So, where the requested object is not available at the handling edge server, the client's request is redirected directly to the parent server that can provide the requested object to the client or indirectly via one or more parent servers to a parent server that can provide the requested object to the client. The method and system further intelligently replicates the object to the edge server if the object is popular enough. Likewise, an object is removed from an edge server when the object is no longer popular. All redirection and replication operations are preferably transparent to the end-user and do not degrade the quality of service. Other embodiments of the invention are possible and some are described hereafter.

[0018] So, for example, under the framework described herein, a request for a streaming object will be served by a handling edge server if that handling edge server has a copy of that object. Otherwise, the request is redirected, directly or indirectly, to a parent server for service of the requested streaming object to the client. If the requested streaming object is popular, the object is replicated from a parent server that has the requested streaming object to the handling edge server so that the handling edge server will serve the object from the edge of the network when the object is requested in the future. If a streaming object is no longer popular, the object is removed from an edge server.

[0019] As used herein, replication generally refers to the permanent and/or volatile storage of an object in a server, particularly an edge server and if applicable, a parent server. Accordingly, the term replication will be considered synonymous to storing, caching and copying. In typical embodiments, replication of an object will usually refer to temporary storage of the object in an edge server and/or a parent server for an undefined duration.

[0020] A typical network for the managed object replication and delivery method according to embodiments of the invention is illustrated in FIG. 1. The network 100 comprises one or more parent server sites 120 and one or more edge server sites 130. The network also optionally has access to one or more origin server sites 110. The origin server sites are typically owned and/or maintained by the network provider's customers for storing and serving one or more objects. Each customer (content provider) may have its own origin server site. Furthermore, one or more clients 140 access the network to request one or more objects. A parent server site (or simply parent site or parent server) may comprise one parent server or a cluster of parent servers. Likewise, an edge server site (or simply edge site or edge server) may comprise one edge server or a cluster of edge servers and an origin server site (or simply origin site or origin server) may comprise one origin server or a cluster of origin servers. Typically, the network 100 is configured such that servers in a cluster share a common storage. In any event, configuration details of the parent server site, edge server site, and the origin server site are not important to the present invention.

[0021] In the typical network, the parent servers and edge servers are maintained by a network provider, wherein the parent servers are primarily used for storing and managing one or more objects and edge servers are primarily used for serving objects to clients. In some embodiments, all the objects are retrieved from origin servers and stored over one or more parent servers before any end-users can access each such object as the object is stored on the parent servers. Accordingly, in these embodiments, the origin servers play no significant role in the managed object replication and delivery method except to supply new and/or updated objects for storage on the parent servers. Moreover, only the parent servers communicate with the origin servers. In other embodiments, each requested object is replicated from one or more origin servers to one or more parent servers (and/or one or more edge servers) when the requested object becomes popular (as described in more detail below). In these embodiments, the origin servers play a more significant role in the managed object replication and delivery method to supply objects to parent and/or edge servers when requested. So, in these embodiments, the origin servers and parent servers communicate between each other and the origin servers and clients may also communicate between each other. In all of these embodiments, the communications relationships between origin servers and parent servers may be one-to-one, one-to-many or many-to-many.

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Electrical computers and digital processing systems: multicomputer data transferring or plural processor synchronization

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