Interactive method and system for teaching decision making -> Monitor Keywords
Fresh Patents
Monitor Patents Patent Organizer How to File a Provisional Patent Browse Inventors Browse Industry Browse Agents Browse Locations
site info Site News  |  monitor Monitor Keywords  |  monitor archive Monitor Archive  |  organizer Organizer  |  account info Account Info  |  
06/01/06 - USPTO Class 434 |  40 views | #20060115802 | Prev - Next | About this Page  434 rss/xml feed  monitor keywords

Interactive method and system for teaching decision making

USPTO Application #: 20060115802
Title: Interactive method and system for teaching decision making
Abstract: The present invention is directed to an interactive tool for teaching decision-making skills. The tool requires users to identify choice options and, for each choice option, relevant consequences, outcomes, goals, and/or driving forces. The tool further provides a methodology to evaluate the performance of the user.
(end of abstract)
Agent: Sheridan Ross PC - Denver, CO, US
Inventor: Thomas J. Reynolds
USPTO Applicaton #: 20060115802 - Class: 434236000 (USPTO)

Related Patent Categories: Education And Demonstration, Psychology
The Patent Description & Claims data below is from USPTO Patent Application 20060115802.
Brief Patent Description - Full Patent Description - Patent Application Claims  monitor keywords



CROSS REFERENCE TO RELATED APPLICATIONS

[0001] The present application is a continuation of U.S. patent application Ser. No. 09/853,407, filed May 11, 2001, and claims the benefits under 35 U.S.C. .sctn.119(e) of U.S. Provisional Application Ser. Nos. 60/203,514, filed May 11, 2000; 60/203,528, filed May 11, 2000; 60/203,527, filed May 11, 2000; 60/203,525, filed May 11, 2000; 60/203,524, filed May 11, 2000; 60/203,526, filed May 11, 2000; and 60/207,714, filed May 26, 2000, all of the above-identified references are fully incorporated herein by reference.

FIELD OF THE INVENTION

[0002] The present invention is directed generally to decision making and specifically to interactive tools for teaching decision making.

BACKGROUND OF THE INVENTION

[0003] In all levels of society and across all age groups, people routinely use poor judgment in making decisions and consequently exhibit poor character. Although people are quick to see the freedom that choice brings, they all too often fail to see the corresponding responsibility that accompanies each and every choice they make. Most of their decisions are based either on a desire for instant gratification, convenience, peer approval, or avoidance of conflict. The increasing degree of mechanization and dehumanization of our lives--the disastrous byproduct of scientific and technical advancement--coupled with poor decision making have lead to a horrifying deterioration in the ethical conduct or character of people today.

[0004] A variety of interactive tools have been developed for character building. A common approach is to provide the reader/viewer with an abstract concept, such as a value, then present an ideational story with some factual content which: (a) is related to the abstract concept, and (b) is presumably relevant to developing decision-making skills relating the abstract concept. This factual context is often inapplicable to the real life situations confronted by the reader/viewer (also denoted user herein) and therefore provides little guidance and little decision-making skill development. Moreover, the abstract factual concepts, individually and/or combined fail to show a methodology for making decisions.

[0005] A variety of interactive tools have also been developed for teaching decision making. A common approach is to list advantages and disadvantages associated with a decision. These approaches often fail to link the choices with specific goals or values. Moreover, such approaches are often too complicated for many individuals.

SUMMARY OF THE INVENTION

[0006] These and other needs are addressed by the interactive tool(s) and method(s) of the present invention. The present invention provides a logical, structured approach to teaching users critical decision-making skills. The tool(s) and method(s) reinforce and/or develop developmental intelligence particularly in the areas of logico-mathematical thought, self understanding and the understanding of others. The tool(s) and method(s) are particularly useful in automated systems, such as computational systems.

[0007] In one embodiment, an interactive teaching method is provided that includes the steps of:

[0008] (a) referencing at least one factual context to a user;

[0009] (b) requesting the user to provide a collection of choice options corresponding to the factual context(s);

[0010] (c) requesting the user to provide a collection of potential future results corresponding to each choice option;

[0011] (d) requesting the user to provide a collection of goals that are relevant to each choice option;

[0012] (e) requesting the user to specify a rationale for at least one of the choice options; and

[0013] (f) evaluating at least one of the collection of choice options, the collection of results, the collection of goals, and the rationale.

[0014] In one configuration, the method further includes the steps of:

[0015] (g) requesting selection of a choice option for which the rationale of step (e) above is requested; and

[0016] (h) requesting the user to identify one or more driving forces relevant to one or more of the choice options;

[0017] (i) assessing the rationale in the step (f) of evaluating above.

[0018] The factual (or choice) context can be any suitable set of facts that require a choice to be made. For example, the set of facts may have personal relevance to the user, such as a real life situation in which the user has made or will make a choice; though having no personal relevance to the user, may have application or relevance to the user's surroundings and/or environment; or though having no personal relevance to the user or application to the user's environment, is useful in teaching the user decision making skills.

[0019] As will be appreciated, the "user" can be any individual or group of individuals, including computer users, students (whether at the primary, secondary, or pre- or post-educational levels), job skills trainees, participants in adult education, "at risk" juveniles, those incarcerated in detention facilities, and military personnel. The user can be of any age, with ages between 5 and 50 years being typical.

[0020] The collection of choice options is simply a listing of alternatives or possibilities 10 generated, either internally or externally, by the choice context. The listing can include one or more choice options, depending upon the choice context.

Continue reading...
Full patent description for Interactive method and system for teaching decision making

Brief Patent Description - Full Patent Description - Patent Application Claims
Click on the above for other options relating to this Interactive method and system for teaching decision making patent application.
###
monitor keywords

How KEYWORD MONITOR works... a FREE service from FreshPatents
1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored.
3. Each week you receive an email with patent applications related to your keywords.  
Start now! - Receive info on patent apps like Interactive method and system for teaching decision making or other areas of interest.
###


Previous Patent Application:
Instruction follow up method
Next Patent Application:
Method of distance learning
Industry Class:
Education and demonstration

###

FreshPatents.com Support
Thank you for viewing the Interactive method and system for teaching decision making patent info.
IP-related news and info


Results in 0.32297 seconds


Other interesting Feshpatents.com categories:
Tyco , Unilever , Warner-lambert , 3m