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Human-machine interactive virtual game control apparatusRelated Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), Player-actuated Control Structure (e.g., Brain-wave Or Body Signal, Bar-code Wand, Foot Pedal, Etc.)Human-machine interactive virtual game control apparatus description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20060211495, Human-machine interactive virtual game control apparatus. Brief Patent Description - Full Patent Description - Patent Application Claims FIELD OF THE INVENTION [0001] The present invention relates to a human-machine interactive virtual game control apparatus, and more particularly to a control apparatus that simulates images and sounds of real environment and that utilizes a three-dimensional detector to automatically detect the limbs movements of the operator for generating a corresponding command and interact with the virtual person in the virtual game. Accordingly, the virtual game with interactive human-machine movement is obtained so as to substitute for joystick, controller, mouse, or other input apparatus, thereby increasing pleasure and reality of the virtual game. BACKGROUND OF THE INVENTION [0002] The commonly seen game controller 10, as shown in FIG. 1, comprises an arrow button 101 and several control buttons 102 for direction control and movement control. [0003] Besides, many conventional virtual games, for example, fishing, racing car, combat, etc, provide player with the feeling of virtual reality by use of stereo audio, gorgeous animated scenes, and fictitious story. The aforementioned game machine allows the player to merge himself into the game and to control the animated game person by use of the joystick or the controller. Accordingly, it is commonly seen that some people always press the controller excitedly in accordance with the content of the game. Besides, for the combat game, the player always must press several buttons to perform a unique skill so it is not easy to operate the game controller. [0004] In conclusion, the operator cannot operate the game controller 10 nimbly, and the real two-way interaction is absent between the game and the operator. SUMMARY OF THE INVENTION [0005] In view of the drawbacks of the prior art, the present invention discloses a human-machine interactive virtual game control apparatus to meet the requirement for industrial usage. [0006] It is the main object of the present invention to provide a human-machine interactive virtual game control apparatus that utilizes the detector(s) to detect the movements of the operator and generate a corresponding operation command, thereby allowing the operator to control the virtual game person without operating the conventional game controller. [0007] It is another object of the present invention to provide a human-machine interactive virtual game control apparatus to enable the operator to merge himself with the game, thereby increasing the two-way interaction between the game and the operator. BRIEF DESCRIPTION OF THE DRAWINGS [0008] FIG. 1 is a structural diagram showing the outward appearance of the conventional game control apparatus. [0009] FIG. 2 is an elevational outward view showing that the present invention connects with the game machine. [0010] FIG. 3 is a block diagram showing the devices of the present invention. [0011] FIG. 4 is an enlarged view schematically showing the scope definitions of the photoelectric devices on the sensing lateral plates of the present invention. [0012] FIG. 5 is a schematic view showing the action of the sensing pedal of the present invention. [0013] FIG. 6 is a schematic view showing that the photoelectric devices of the present invention detect the kicking movement. [0014] FIG. 7 is a schematic view showing that the photoelectric devices of the present invention detect the fisting movement. [0015] FIG. 8 is a schematic view showing that the photoelectric devices of the present invention detect the jumping movement. [0016] FIG. 9 is a schematic view showing that two detectors are used in the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT [0017] The detailed structural feature and the preferred embodiment of the present invention will now be described in detail with reference to the accompanying drawings. [0018] Referring to FIG. 2 through FIG. 4, a human-machine interactive virtual game control apparatus of the present invention comprises a detector 1 and a control box 2. The detector 1 includes a horizontally mounted sensing pedal 11 and two vertically oppositely mounted sensing lateral plates 12 on both sides of the sensing pedal 11. The control box 2 includes a program-loadable microprocessor unit (simply referred to as MPU) 21 and a communication interface 22 for connecting to a game machine 20 and showing game frames on a display device 40, or a helmet mounted display may be further applied cooperatively for the purpose of display. The communication interface 22 may be an USB-interfaced jack, a game port, or PS/PS2 for use in different types of game machines 20. [0019] The sensing pedal 11 includes four pressure-sensing devices 111 respectively on front, rear, left, and right sides corresponding to the center of the sensing pedal 11. When the operator 30 treads on the sensing pedal 11, the triggered pressure-sensing device 111 output a corresponding digital signal with high potential H and the untriggered pressure-sensing devices 111 output their respective digital signal with low potential L. For example, the upward movement outputs "0001" and the downward movement outputs "0010". These detection signals are compared with predetermined codes stored in the microprocessor unit 21 to identify the commands that the operator 30 issues for substituting for the conventional arrow button. Besides, it is capable of treading on the same pressure-sensing devices 111 successively, and the time interval between two detection signals is compared with the predetermined reference time stored in the microprocessor unit 21, thereby generating an operation command to allow the game person to walk or run. Continue reading about Human-machine interactive virtual game control apparatus... Full patent description for Human-machine interactive virtual game control apparatus Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Human-machine interactive virtual game control apparatus patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. 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