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08/16/07 - USPTO Class 463 |  120 views | #20070191099 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Group scheduler for online role-playing games

USPTO Application #: 20070191099
Title: Group scheduler for online role-playing games
Abstract: This invention allows users in massive multiplayer online role-playing games (MMORPG) to coordinate and participate in groups. Users' character attributes, preferred playing times, and group goals are assessed. Users are then matched with available groups across multiple gaming platforms and notified of their inclusion. Users are notified of impending group events via e-mail, cell phone, and/or in-game instant messaging. (end of abstract)



Agent: Wade Hought - Mission Viejo, CA, US
Inventor: Wade Alan Hought
USPTO Applicaton #: 20070191099 - Class: 463042000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), With Communication Link (e.g., Television Broadcast, Etc.), Network Type (e.g., Computer Network, Etc.)

Group scheduler for online role-playing games description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070191099, Group scheduler for online role-playing games.

Brief Patent Description - Full Patent Description - Patent Application Claims
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[0001] In summary, this invention provides a system that matches user characteristics and group gaming goals with available positions within groups. This allows multiplayer game users to maximize their available gaming time on desired group activities.

[0002] Users' e-mail address and identity are first verified by a system that interfaces with the multiplayer game user at log-in. Users use the system's Web site to enter relevant characteristics and assets, including character type, server name, guild name, skills summary, gear summary, character attributes, and typical hours during which the user is playing the game. Membership in stated guilds-which attests to the character's skill level-is verified. Users also enter into the system their group inclusion preferences.

[0003] Any user may initiate a group using the system's Web site. To do this the user defines the type of MMORPG game, name of the server, the desired type and number of characters to comprise the group, the event date and time, and location within the game where the event will take place. A detailed description of the purpose of the group, and the exact meeting location, are added using human-readable text.

[0004] The system then assigns users to the group based on the matching criteria noted above. Users may accept or decline group invitations, and group creators may oversee the addition of users to the group. When all positions in a group have been filled and confirmed, the system sends a notification e-mail or SMS to each participant.

[0005] The success of each group event, as well as the attendance and performance of an individual within a group, are evaluated by other group members using a positive/negative feedback system. This information then becomes an attribute whereby the system further improves matching capability between users and groups, and also allows users to evaluate other users and groups for themselves. The system gathers user participation data for use in designing further system enhancements.

BACKGROUND OF THE INVENTION

[0006] Formation of and participation in groups is an important function within online role-playing games. Much desirable game content is unattainable as an individual and can only be achieved within a group. It is often difficult and time consuming, however, for individual players to seek and find other players with similar skill levels, group goals and available playing times. Players often spend a majority of their available game time unsuccessfully looking for a group to join or for players to join the group they have created.



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Brief Patent Description - Full Patent Description - Patent Application Claims

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Game builder for mobile device-based games
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Local game-area network method
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Amusement devices: games

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