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09/21/06 - USPTO Class 463 |  89 views | #20060211494 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Gaming terminal with player-customization of display functions

USPTO Application #: 20060211494
Title: Gaming terminal with player-customization of display functions
Abstract: A gaming machine for conducting a wagering game includes a display, a player interface, and a controller operatively associated with the display and the player interface. The controller is configured to permit a player to selectively modify a setting of the display and/or the game graphics. The player interface facilitates the selective modification. (end of abstract)



Agent: Jenkens & Gilchrist, P.C. - Chicago, IL, US
Inventor: Lisa M. Helfer
USPTO Applicaton #: 20060211494 - Class: 463030000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), Perceptible Output Or Display (e.g., Tactile, Etc.)

Gaming terminal with player-customization of display functions description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20060211494, Gaming terminal with player-customization of display functions.

Brief Patent Description - Full Patent Description - Patent Application Claims
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CROSS-REFERENCE To RELATED APPLICATION

[0001] This application claims the benefit of the U.S. Provisional Application 60/663,023 filed on Mar. 18, 2005 and entitled "Gaming Terminal With Player-Customization Of Display Functions" and this provisional application is hereby incorporated by reference in its entirety.

COPYRIGHT

[0002] A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.

FIELD OF THE INVENTION

[0003] The present invention relates generally to gaming machines, and methods for playing wagering games, and more particularly, to a gaming machine permitting players to customize gaming machine output including display functions such as, but not limited to, display output and game graphics output.

BACKGROUND OF THE INVENTION

[0004] Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for gaming machine manufacturers to continuously develop new games and improved gaming enhancements that will attract frequent play through enhanced entertainment value to the player.

[0005] One concept that has been successfully employed to enhance the entertainment value of a game is the concept of a "secondary" or "bonus" game that may be played in conjunction with a "basic" game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome in the basic game. Generally, bonus games provide a greater expectation of winning than the basic game and may also be accompanied with more attractive or unusual video displays and/or audio. Bonus games may additionally award players with "progressive jackpot" awards that are funded, at least in part, by a percentage of coin-in from the gaming machine or a plurality of participating gaming machines. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators, there is a continuing need to develop gaming machines with new types of bonus games to satisfy the demands of players and operators.

[0006] An important distinguishing factor in all wagering games is the visual presentation or aesthetics of both the gaming machine and the wagering game itself. Wagering games use various colors, color combinations, lights, and flashing symbols, with increasing detail and texture to engage the players. However, conventional wagering games geared for the general populace do not accommodate persons with special visual needs or with vision deficiencies such as, but not limited to, color vision deficiencies.

SUMMARY OF THE INVENTION

[0007] According to one aspect of the present invention, a gaming machine for conducting a wagering game includes a display, a player interface, and a controller operatively associated with the display and the player interface. The controller is configured to permit a player to selectively modify a setting of the display and/or the game graphics. The player interface facilitates the selective modification.

[0008] According to another aspect of the invention, a method of conducting a wagering game on a gaming machine comprises the steps of providing a controller operatively associated with a setting of a display and/or a game graphics variable and providing a player interface to facilitate a modification of the setting through the controller.

[0009] Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.

BRIEF DESCRIPTION OF THE DRAWINGS

[0010] FIG. 1 is a perspective view of a gaming machine embodying aspects of the present concepts;

[0011] FIG. 2 is a block diagram of a control system suitable for operating a gaming machine embodying aspects of the present concepts;

[0012] FIG. 3 is a generic wagering game display showing a player customization feature in accord with an aspect of the present concepts.

[0013] FIG. 4 is an example of a player customization screen in accord with an aspect of the present concepts.

DETAILED DESCRIPTION

[0014] While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.

[0015] Referring to FIG. 1, a gaming machine 10 is used in gaming establishments such as casinos. With regard to the present invention, the gaming machine 10 may be any type of gaming machine and may have varying structures and methods of operation. For example, the gaming machine 10 may be an electromechanical gaming machine configured to play mechanical slots, or it may be an electronic gaming machine configured to play a video casino game, such as blackjack, slots, keno, poker, blackjack, roulette, etc.

[0016] The gaming machine 10 comprises a housing 12 and includes input devices, including a value input device 18 and a player input device 24. For output the gaming machine 10 includes a primary display 14 for displaying information about the basic wagering game. The primary display 14 can also display information about a bonus wagering game and a progressive wagering game. The gaming machine 10 may also include a secondary display 16 for displaying game events, game outcomes, and/or signage information. While these typical components found in the gaming machine 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming machine 10.

[0017] The value input device 18 may be provided in many forms, individually or in combination, and is preferably located on the front of the housing 12. The value input device 18 receives currency and/or credits that are inserted by a player. The value input device 18 may include a coin acceptor 20 for receiving coin currency (see FIG. 1). Alternatively, or in addition, the value input device 18 may include a bill acceptor 22 for receiving paper currency. Furthermore, the value input device 18 may include a ticket reader, or barcode scanner, for reading information stored on a credit ticket, a card, or other tangible portable credit storage device. The credit ticket or card may also authorize access to a central account, which can transfer money to the gaming machine 10.

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Previous Patent Application:
Systems and methods for customized gaming limits
Next Patent Application:
Human-machine interactive virtual game control apparatus
Industry Class:
Amusement devices: games

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