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Gaming server and gaming systemRelated Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), With Communication Link (e.g., Television Broadcast, Etc.), Network Type (e.g., Computer Network, Etc.)Gaming server and gaming system description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20060068915, Gaming server and gaming system. Brief Patent Description - Full Patent Description - Patent Application Claims RELATED APPLICATIONS [0001] This application claims the priority of Japanese Patent Application No. 2004-287721 filed on Sep. 30, 2004, which is incorporated by reference. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to a gaming server which is connected to a gaming machine on which can be played a game using an image of a gaming object which shows a figure or other object appearing in a game, and to a gaming system in which such a game can be played. [0004] 2. Description of the Prior Art [0005] There has been conventionally known a gaming machine on which can be played a game by recording the identification information on a character appearing in a game in an object to be read such as a card, and displaying a game image using the character corresponding to the identification information read from the card or the like (so called a "video gaming machine"). For example, Japanese Unexamined Patent Publication No. 2002-301264 discloses a card game device in which is executed a soccer game by recording personal data (identification information) of a soccer player in a card which displays the soccer player, recording data (figure information) indicating the skills and the like of the player in an IC chip which is different from the card, and reading the corresponding figure information from the IC chip using the personal data inside the card. In this card game device, various teams can be organized by combining a plurality of cards, and also the skills and the like of the players can be improved in the trainings or matches in a game. [0006] Moreover, Japanese Unexamined Patent Publication No. 2003-251075 discloses an electronic game device in which a corresponding character appears in a game by storing the figure information in an IC incorporated in a trading card and reading the figure information from the IC. In this electronic game device, the figure information can be updated by the selection of a player in accordance with the growth of the character during a game. [0007] However, in the card game device described above, the figure information is independent for each card, and is unable to be changed as long as the data in the IC chip is not updated. It is necessary to update the data in the IC up by carrying out the game contents (the training and the like) again and again in order to change the figure information, and this is a reason that a player gets tired of the game. [0008] Further in the above device, if a third person other than a card owner plays a game, the figure information may be altered against the card owner's will. If the correspondence between a game player and the figure information is solidified in order to prevent the above circumstance, a person who receives the card cannot carry on the previous figure information, reducing the fascinating aspect of the card exchange and intentions of collecting the card. SUMMARY OF THE INVENTION [0009] The present invention is contrived to solve the above problems, and an object of the present invention is to provide a player with the fascinating aspect of a game in which is used an image of a gaming object which shows a figure or other object appearing in a game, and also to provide a gaming server and gaming system in which the advantage of the player who can use the figure information and the like is carried on to other player, while preventing alteration of the figure information and the like. [0010] For solution of the above problems, the present invention is a gaming server which is connected to a gaming machine on which a game is played which utilizes an image of a gaming object which shows a figure or other object appearing in a game, the gaming server comprising changing means for changing a correspondence between gaming object data indicating characteristics of each gaming object and player information for identifying a player utilizing the gaming object data in the game. [0011] This gaming server can change the correspondence between the gaming object data and the player information for identifying a player who can utilize the gaming object data in the game. [0012] Further, the present invention comprises storage means for storing the player information for identifying a player utilizing the gaming object data in the game in correspondence to the gaming object data, and the changing means may change the player information corresponding to the gaming object data stored in the storage means to other player information. [0013] In this gaming server, the player information for identifying a player who can utilize the gaming object data in the game is related to the gaming object data and then stored, and the player information corresponding to the gaming object data can be changed to other player information. [0014] Moreover, the present invention is a gaming system, which comprises a gaming machine on which a game is played which utilizes an image of a gaming object which shows a figure or other object appearing in a game, and a gaming server which is connected to the gaming machine, wherein the gaming server has changing means for changing the correspondence between gaming object data indicating characteristics of each gaming object and player information for identifying a player utilizing the gaming object data in the game. [0015] The gaming system can change the correspondence between the gaming object data and the player information for identifying a player who can utilize the gaming object data in the game. [0016] In the present invention, the gaming machine further comprises game progress control means for controlling the progress of the game in which is utilized the gaming object image corresponding to the gaming object data which is obtained after the correspondence is changed by the changing means. [0017] This gaming system controls the progress of the game in which is utilized a gaming object image corresponding to the gaming object data obtained after the correspondence is changed by the changing means. [0018] In the present invention, the gaming machine further comprises reading means for reading discrimination information corresponding to the gaming object from an object to be read in which the discrimination information is stored, and player information reading means for reading the player information for identifying a player utilizing in the game the gaming object data showing the characteristics of each of the gaming objects, the gaming server further comprises storage means for storing the gaming object data in correspondence to the player information and discrimination information, and, among the gaming object data items stored in the storage means, regarding the gaming object data items corresponding to the discrimination information and player information which are read by the reading means and player information reading means, the changing means changes the player information corresponding to the gaming object data items to other player information. [0019] In the gaming system, the corresponding player information is changed to other player information with respect to the gaming object data corresponding to the discrimination information and player information that are read by the reading means and the player information reading means. [0020] The gaming system of the present invention further comprises an arcade server installed in a game arcade, a plurality of gaming machines connected communicably to the arcade server via dedicated lines, and an in-arcade router installed in the game arcade, wherein the arcade server is connected to the gaming server via the in-arcade router, communication lines and an Internet. [0021] The gaming machine further comprises a correspondence change input means for performing input for selecting change of correspondence between the gaming object data and the player information, and wherein correspondence change information which is input from the correspondence change input means is transmitted to the gaming server. Continue reading about Gaming server and gaming system... Full patent description for Gaming server and gaming system Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Gaming server and gaming system patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. 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