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08/16/07 - USPTO Class 463 |  64 views | #20070191093 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Gaming machine with interactive bonusing

USPTO Application #: 20070191093
Title: Gaming machine with interactive bonusing
Abstract: A gaming machine has a display and a game controller arranged to control images on the display. The game controller is arranged to play a game wherein one or more random events are caused to be displayed on the display and, if a predefined winning event of combination of events results, the machine awards a prize. A predetermined symbol from a set of symbols of the game is selected as a bonus symbol. The display is an interactive display means such that, when at least one of the bonus symbols appears then, by a player touching a part of the display overlying the, or each, occurrence of the bonus symbol, a bonus prize is revealed in respect of the, or each, bonus symbol. (end of abstract)



Agent: Christie, Parker & Hale, LLP - Pasadena, CA, US
Inventor: Nicholas Luke Bennett
USPTO Applicaton #: 20070191093 - Class: 463020000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), In A Chance Application, Lot Match Or Lot Combination (e.g., Roulette, Lottery, Etc.), Plural Lots (e.g., Keno, Etc.), Lot-to-lot Combination (e.g., Slot Machine, Etc.)

Gaming machine with interactive bonusing description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070191093, Gaming machine with interactive bonusing.

Brief Patent Description - Full Patent Description - Patent Application Claims
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CROSS-REFERENCE TO RELATED APPLICATION(S)

[0001] This application is a continuation of U.S. patent application Ser. No. 10/182,427 filed Jul. 25, 2002, which claims priority to and the benefit of International application number PCT/AU01/00044, filed Jan. 18, 2001, which in turn claims priority to and the benefit of Australian application number PQ 5564, filed Feb. 11, 2000 the entire contents of which are incorporated herein by reference.

FIELD OF THE INVENTION

[0002] This invention relates to a gaming machine. More particularly, the invention relates to a gaming machine and to an improvement to a game played on such a gaming machine.

BACKGROUND TO THE INVENTION

[0003] Players who regularly play gaming machines quickly tire of particular games and therefore it is necessary for manufacturers of these machines to develop innovative game features which add interest to the games. In so doing, it is hoped to keep players amused and therefore willing to continue playing the game as well as to attract new players.

[0004] Also with the growth that has occurred in the gaming machine market, there is intense competition between manufacturers to supply various existing and new venues. When selecting a supplier of gaming machines, the operator of a venue will often pay close attention to the popularity of various games with their patrons, Therefore, gaming machine manufacturers are keen to devise games which are popular with the Players as a mechanism for improving sales, retaining customers and attracting new customers.

SUMMARY OF THE INVENTION

[0005] According to the invention, there is provided a gaming machine having a display means and a game control means arranged to control images displayed on the display means, the game control means being arranged to play a game wherein one or more random events are caused to be displayed on the display means and, if a predefined winning event or combination of events results, the machine awards a prize, the gaming machine being characterised in that a predetermined symbol from a set of symbols of the game is selected as a bonus symbol and in that the display means is an interactive display means such that, when at least one of the bonus symbols appears then, by a player touching a part of the display means overlying the, or each, occurrence of the bonus symbol, a bonus prize is revealed in respect of the, or each, bonus symbol.

[0006] The set of symbols may be a set of standard symbols of the game or a predetermined subset of that set of standard symbols.

[0007] The, or each bonus symbol may be revealed in an animated manner such as the symbol which was touched by the player transforming into another symbol or indicium representative of a prize.

[0008] Further, it is to be understood that, in this specification, the term "symbol" relates to a symbol on a spinning reel-type game and, more particularly, a video simulation of such a spinning reel game, a card of a card game, a ball of a Keno game, or the like.

[0009] The feature may be applicable in respect of a base game. Instead, or in addition, the feature may be applicable in respect of a feature game which is triggered upon fulfillment of predetermined conditions. For example, in respect of a spinning reel-type game, the feature game may be triggered upon the occurrence of three predetermined special symbols.

[0010] The feature allowing the player to touch the screen to reveal the, or each, bonus symbol may be triggered by a predetermined event. Then, after the predetermined event has occurred, the control means may select a symbol from the set of symbols, or the subset of the set of symbols, to be the bonus symbol. Instead, the feature allowing the player to touch the screen to reveal the, or each, bonus symbol may be applicable for all games played.

[0011] In another embodiment, the, or each, bonus symbol may be selected by 20 the player.

BRIEF DESCRIPTION OF THE DRAWINGS

[0012] The invention is now described by way of example with reference to the accompanying diagrammatic drawings in which:

[0013] FIG. 1 shows a three dimensional view of a gaming machine, in accordance with the invention;

[0014] FIG. 2 shows a block diagram of a control circuit of the gaming machine;

[0015] FIGS. 3a to 3d show display screens of a first embodiment of a game played on the gaming machine of FIG. 1;

[0016] FIGS. 4a to 4h show display screens of a second embodiment of a game played on the gaming machine;

[0017] FIG. 5 shows a flow chart of the game of FIG. 3; and

[0018] FIG. 6 shows a flow chart of the game of FIG. 4.

DETAILED DESCRIPTION OF THE DRAWINGS

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Brief Patent Description - Full Patent Description - Patent Application Claims

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