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Gaming machineRelated Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), Credit/debit Monitoring Or Manipulation (e.g., Game Entry, Betting, Prize Level, Etc.)Gaming machine description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20070202942, Gaming machine. Brief Patent Description - Full Patent Description - Patent Application Claims CROSS REFERENCE TO RELATED APPLICATION [0001] This application is based upon and claims the benefit of priority from the prior Japanese patent Application No. 2006-042672, filed on Feb. 20, 2006. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to a gaming machine, and more particularly to a gaming machine that provides a player with a game using cards. [0004] 2. Description of Related Art [0005] There are existing and presented many gaming machines that provide conventional games including card games such as a poker game, and games using tools other than cards such as a bingo game. Accordingly, in order that a player selects a gaming machine from various gaming machines to play a game, the gaming machine must be able to provide a game attractive to the player. Therefore, there has been proposed a gaming machine that adds a strategic element to a game to thereby enhance motivation for a player to play a game. Some gaming machines adopt game rules such as double up, split, insurance, and the like (for example, Published Japanese Translation of a PCT Application JP-T-10-508236, pages 18-19). SUMMARY OF THE INVENTION [0006] When a player plays a game in accordance with the above-mentioned rules, the player may consequently suffer a total loss of payouts he/she has acquired in the game. As a result, the gaming machine may adversely lose customers. [0007] An object of the present invention is to solve the above-described problem. To be more specific, an object of the present invention is to add a strategic element to a play, by allowing a player to see a part of a card in exchange for (i.e., at the cost of or in compensation for) additional investment which means payment of a game value so that the player is given an opportunity for strategic decision in a game such as whether to stop the game or further proceed with the game. [0008] As a means for solving the above-described problem, the present invention provides the following. [0009] According to a first aspect of the present invention, there is provided a gaming machine which provides a game (such as a baccarat game, a blackjack game, a poker game, a Hanafuda game (which is a Japanese card game), a trading card game, and the like) using a card on a front surface of which win/lose decisive information (such as a mark and a number of a playing card) is given and on a back surface of which win/lose decisive information is not given. [0010] The gaming machine includes a display and a controller. In a state where an undisclosed card, which is the card having only the back surface exposed, is displayed on the display, the controller gradually displays on the display a front surface of the undisclosed card so as to make it visible to a player, in accordance with payment of an additional game value made by the player after a game is started. [0011] Such a gaming machine makes the player guess or know contents of the undisclosed card, to thereby provide more advantageous information in making a decision about a game progress. This can give the player an opportunity for strategic decision in a game, and thus add a strategic element to a play. [0012] The gaming machine further includes a control panel. The controller determines card data which is information identifying an undisclosed card and a limiting level value which is information about to which level a front surface of an undisclosed card is displayed, in accordance with payment of an additional game value made by a player through the control panel. The controller visibly displays on the display at least a part of a front surface of the undisclosed card in accordance with the card data and the limiting level value. [0013] Such a gaming machine makes the player guess or know contents of the undisclosed card, to thereby provide more advantageous information in making a decision about a game progress. This can give the player an opportunity for strategic decision in a game, and thus add a strategic element to a play. [0014] According to a second aspect of the present invention, there is provided a gaming machine which makes a player play a game using a card on a front surface of which win/lose decisive information (such as a mark and a number of a playing card) is shown and on a back surface of which win/lose decisive information is not shown. [0015] The gaming machine includes a display, a controller, and a player terminal. The controller determines an undisclosed card. The player terminal receives from the controller card data which is information identifying an undisclosed card. The player terminal determines a limiting level value which is information about to which level a front surface of an undisclosed card is displayed in accordance with payment of an additional game value made by a player. The player terminal visibly displays on the display at least a part of a front surface of the undisclosed card in accordance with the card data and the limiting level value. [0016] Such a gaming machine makes the player guess or know contents of the undisclosed card, to thereby provide more advantageous information in making a decision about a game progress. This can give the player an opportunity for strategic decision in a game, and thus add a strategic element to a play. [0017] In the above-described gaming machine, it may be possible that whether a predetermined condition is satisfied or not is determined and, when the predetermined condition is satisfied, the display visibly displays thereon at least a part of a surface of the undisclosed card. [0018] In such a gaming machine, an opportunity for limiting can be given for example to a player who keeps losing and has less motivation to play a game. Accordingly, an opportunity for retrieval is given to the player. This can prevent the gaming machine from losing customers. As a result, reduction in operating rate of the gaming machine can be prevented. [0019] It may be possible that, in the above-described gaming machine, the display displays thereon an image of a dealer distributing cards and that, when the predetermined condition is satisfied, an image of the dealer recommending limiting is displayed on the display. [0020] In such a gaming machine, player's motivation to play a game can be enhanced by an effect with more sense of reality. At the same time, an opportunity for retrieval is given to the player. This can prevent the gaming machine from losing customers. As a result, reduction in operating rate of the gaming machine can be prevented. BRIEF DESCRIPTION OF THE DRAWINGS Continue reading about Gaming machine... Full patent description for Gaming machine Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Gaming machine patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. Start now! - Receive info on patent apps like Gaming machine or other areas of interest. ### Previous Patent Application: Skill based lottery system Next Patent Application: Gaming machine and game system Industry Class: Amusement devices: games ### FreshPatents.com Support Thank you for viewing the Gaming machine patent info. IP-related news and info Results in 0.119 seconds Other interesting Feshpatents.com categories: Daimler Chrysler , DirecTV , Exxonmobil Chemical Company , Goodyear , Intel , Kyocera Wireless , 174 |
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