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Gaming machineRelated Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), In A Chance ApplicationGaming machine description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20070032287, Gaming machine. Brief Patent Description - Full Patent Description - Patent Application Claims CROSS REFERENCE TO RELATED APPLICATIONS [0001] This application is based upon the Japanese Patent Application No. 2005-150022 filed on May 23, 2005 in the Japanese Patent Office; the entire contents of which are incorporated herein by reference. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to a gaming machine that in addition to running a first game, runs a second game following on from the first game, when determined conditions relating to the first game are realized. [0004] 2. Description of the Related Art [0005] Conventional technology discloses gaming machines such as that disclosed in Japanese Unexamined Patent Application Publication No. 2004-344508, in which the content of a first game is related to each of a plurality of different kinds of second games, which functions to arouse a sense of anticipation in a player about a second game during the course of the first game, thereby maintaining a high degree of interest by the player in the content of the first game. [0006] Further, other gaming machines have been disclosed such as that disclosed in Japanese Unexamined Patent Application No. 2005-13356, in which a player is provided with abundant opportunities to experience each second game, among a plurality of these second games that are run, developing successively as each of a succession of conditions are realized, after certain conditions have been realized in relation to a first game. [0007] These second games are largely games in which a player makes a selection of something on screen of a second game and receives a payout, and provide a number of benefits as player participation type games, such as providing an immediate effect, a good game tempo, concise software and being easily understandable games. In the game market however, this style of games is becoming commonplace and a new style of player participation type second games is keenly awaited. [0008] Accordingly, the present invention provides a gaming machine that can run a new style of player participation type second game. SUMMARY OF THE INVENTION [0009] According to a first aspect of the present invention, a gaming machine comprises a display; and a processor operably coupled to at least one of the display and a memory, the processor causing the display to display a first game, the processor determining whether or not a type of item from among a plurality of types of items is acquired and which type of item is acquired each time the first game is run, the processor determining whether or not a second game is run each time the first game is run, the processor causing the display to display a plurality of selection elements of the second game and at least one item acquired in the first game, if the second game is determined to be run, the processor determining at least video effect running in the second game based on a combination of the selection element selected by a player and the item selected by the player, and the processor causing the display to display the video effect when the video effect is determined to be output. [0010] According to a second aspect of the present invention, a gaming machine comprises a display; and a processor operably coupled to at least one of the display and a memory, the processor causing the display to display a first game, the processor determining whether or not a type of item from among a plurality of types of items is acquired and which type of item is acquired each time the first game is run, the processor determining whether or not a second game is run each time the first game is run, the processor causing the display to display a plurality of selection elements of the second game and at lent one item acquired in the first game, if the second game is determined to be run, the processor determining a payout value in the second game based on a combination of the selection element selected by a player and the item selected by the player, and the processor providing an award based the payout value. [0011] According to a third aspect of the present invention, in a gaming machine having the fist aspect of the present invention, the gaming machine further comprises a touch panel arranged on a front face of the display and configured to be touched by the player to select a selection element and at least one item of the second game. [0012] According to a fourth aspect of the present invention, in a gaming machine having the second aspect of the present invention, the gaming machine further comprises a touch panel arranged on a front face of the display and configured to be touched by the player to select a selection element and at least one item of the second game. [0013] According to a fifth aspect of the present invention, in a gaming machine having the first aspect of the present invention, the processor makes a specified effect determination when the combination of the selection element selected and the type of item selected is a specified combination. [0014] According to a sixth aspect of the present invention, in a gaming machine having the second aspect of the present invention, the processor makes a specified payout determination when the combination of the selection element selected and the type of item selected is a specified combination. [0015] According to a seventh aspect of the present invention, in a gaming machine having the first aspect of the present invention, the gaming machine further comprises a sound output unit, wherein the processor determines sound effect running in the second game based on the combination of the selection element selected by a player and the item select by the player, and cause the sound output unit to out put the sound effect when the sound effect is determined to be output. [0016] With the gaming machine according to the present invention, each time a first game is run a lottery is performed on whether or not to acquire any of the types of items from among the plurality of types of items, further, when a second game is run, the type of second game is selected and the player makes a selection of the type of item to be used in the second game from the items acquired by the lottery in the first game, while in the second game run thereafter, the lottery probability rate for determining the payout acquired or the performance displayed in the second game is changed in coordination to the combination of the type of item and the type of second game selected, and in accordance with the combination of the type of item and the type of second game selected by the player, cases in which the payout obtained and the performance displayed in the second game are different are a majority, thus a new style of player participation type second game can be played. BRIEF DESCRIPTION OF THE DRAWINGS [0017] FIG. 1 is a perspective view of the slot machine; [0018] FIG. 2 is a vertical cross-section of the reel and the lower liquid crystal display; [0019] FIG. 3 is an exploded perspective view of the lower liquid crystal display; [0020] FIG. 4 is a block diagram schematically depicting the control system of the slot machine; Continue reading about Gaming machine... Full patent description for Gaming machine Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Gaming machine patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. 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