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01/25/07 - USPTO Class 463 |  123 views | #20070021179 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Gaming machine

USPTO Application #: 20070021179
Title: Gaming machine
Abstract: A gaming machine includes: a first image display device; a second image display device; and a processor that performs a first process for providing a player a first game by controlling the first image display device to display a progress of the first game. When a result of the first game satisfies a predetermined condition, the processor performs a second process for providing the player a second game by controlling the first image display device to display a progress of the second game while controlling the second image display device to display the result of the first game. (end of abstract)



Agent: Arent Fox PLLC - Washington, DC, US
Inventor: Masatsugu Kobayashi
USPTO Applicaton #: 20070021179 - Class: 463016000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), In A Chance Application

Gaming machine description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070021179, Gaming machine.

Brief Patent Description - Full Patent Description - Patent Application Claims
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CROSS-REFERENCE TO THE RELATED APPLICATION(S)

[0001] The present application is based upon and claims priority from prior Japanese Patent Application No. 2005-211796, filed on Jul. 21, 2005, the entire contents of which are incorporated herein by reference.

TECHNICAL FIELD

[0002] The present invention relates to a gaming machine that provides a second game in succession to a first game when a predetermined condition is satisfied in the first game, and particularly to a gaming machine that enhances a player's feeling of accomplishment for game play by providing the second game on a first image display device while the game result of the first game is displayed on a second image display device.

BACKGROUND

[0003] A gaming machine, such as a slot machine and gaming machines that provides roulette games and card games, uses a game medium such as coins and medals. The gaming machine enables a player to start playing a game when the player inputs the game medium into the gaming machine. When the player wins the game, a predetermined number of game medium are paid out to the player. Conventionally, the gaming machines usually provides a plurality of games that are different in types, in order to avoid the user from feeling tediousness.

[0004] A gaming machine disclosed in JP-W-2002-537874 (WO/2000/032286) is configured that, when a predetermined condition is satisfied in a first game of a base game, the gaming machine allows the player to play a second game of a bonus game in succession to the first game.

[0005] However, in the gaming machine for the player to play a game configured by a first game and a second game like the gaming machine described in the document JP-W-2002-537874, when the second game is started, the game screen of the first screen disappears and a transition is made to the second game before the player keeps track of the game result of the first game. Accordingly, the player loses a sense of accomplishment for the game play and gradually loses interest in the game play. Particularly, in a slot machine having a large number of pay lines (for example, 20 lines), it takes time in determining whether or not a winning symbol combination is complete on the pay line, and the determination is hard to make in a short time until transition to the second game.

[0006] Some recent gaming machines are provided with a subsidiary display in addition to a main display for displaying an image involved in a base game. Generally, an advertisement and a gaming manner are displayed on the subsidiary display; hitherto, various effect methods using the subsidiary display have been proposed. For example, JP-A-2004-194737 (US 2004/116175 A1) describes a gaming machine wherein a display history of a main display is displayed on a subsidiary display and the position history of symbols displayed in the display history has a given relationship, an award is paid out. In recent years, there has been demand for providing new game play using the subsidiary display of the second display means for various applications.

SUMMARY

[0007] According to a first aspect of the invention, there is provided a gaming machine including: a first image display device; a second image display device; and a processor that performs a first process for providing a player a first game by controlling the first image display device to display a progress of the first game, wherein, when a result of the first game satisfies a predetermined condition, the processor performs a second process for providing the player a second game by controlling the first image display device to display a progress of the second game while controlling the second image display device to display the result of the first game.

[0008] According to a second aspect of the invention, there is provided a method for providing a game to a player with a gaming machine provided with a first image display device and a second image display device. The method includes: performing a first process for providing the player a first game by controlling the first image display device to display a progress of the first game; and performing, when a result of the first game satisfies a predetermined condition, a second process for providing a second game by controlling the first image display device to display a progress of the second game while controlling the second image display device to display the result of the first game.

[0009] According to a third aspect of the invention, there is provided a computer-readable program product for causing a computer provided in a gaming machine having a first image display device and a second image display device to provide a game to a player. The program product causes the computer to perform procedures including: performing a first process for providing the player a first game by controlling the first image display device to display a progress of the first game; and performing, when a result of the first game satisfies a predetermined condition, a second process for providing a second game by controlling the first image display device to display a progress of the second game while controlling the second image display device to display the result of the first game.

BRIEF DESCRIPTION OF THE DRAWINGS

[0010] In the accompanying drawings:

[0011] FIG. 1 is a perspective view to show the appearance of a slot machine according to an embodiment;

[0012] FIG. 2 is a front view to show variable display sections of the slot machine according to the embodiment;

[0013] FIG. 3 is a front view to show an operation panel of the slot machine according to the embodiment;

[0014] FIG. 4 is a schematic drawing to show symbol rows variably displayed on variable display sections using a first reel band to a fifth reel band;

[0015] FIG. 5 is a block diagram to schematically show a control system of the slot machine according to the embodiment;

[0016] FIG. 6 is a block diagram to schematically show a liquid crystal drive circuit of liquid crystal displays;

[0017] FIG. 7 is a drawing to show storage areas of ROM according to the embodiment;

[0018] FIG. 8 is a drawing to show an award table indicating winning combinations and awards;

[0019] FIG. 9 is a flowchart of a main processing program of the slot machine according to the embodiment;

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