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08/30/07 - USPTO Class 463 |  83 views | #20070202938 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Gaming machine and simulation program

USPTO Application #: 20070202938
Title: Gaming machine and simulation program
Abstract: Disclosed is a gaming machine. The machine comprises a sub-CPU for counting a sum total of the number of executions of the changeable display of the first identification information reserved and the number of executions of the changeable display of the second identification information reserved, based on the first and second start memory information memorized in a main RAM, and a start memory-number display device for displaying the sum total of the number of executions of the changeable display of the first identification information reserved and the number of executions of the changeable display of the second identification information reserved through a lighting-up display of the reservation lamps. In addition, the gaming machine displays the sum total by the one start memory-number display device. (end of abstract)



Agent: Arent Fox PLLC - Washington, DC, US
Inventor: Kazuo Okada
USPTO Applicaton #: 20070202938 - Class: 463016000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), In A Chance Application

Gaming machine and simulation program description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070202938, Gaming machine and simulation program.

Brief Patent Description - Full Patent Description - Patent Application Claims
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CROSS REFERENCE TO RELATED APPLICATION

[0001] This application is based upon and does not claim the benefit of priority from the prior Japanese patent Application No. 2004-133958, filed on Apr. 28, 2004 and the prior Japanese patent Application No. 2004-133959, filed on Apr. 28, 2004.

BACKGROUND OF THE INVENTION

[0002] 1. Field of the Invention

[0003] The present invention relates to a gaming machine and a simulation program, and more particularly to a gaming machine having first start memory means for memorizing the first start memory information and second start memory means for memorizing the second start memory information and a simulation program.

[0004] 2. Description of Related Art

[0005] In a conventional gaming machine such as pachinko gaming machine, it is provided changeable display control means capable of carrying out a control for variably displaying the identification information on a display area of a changeable display device and a control for derivatively displaying the identification information variably displayed, on condition that a shot gaming ball passes to a start area provided in a game area in which the ball is able to roll, so that a gaming state may be shifted to a .left brkt-top.specific gaming state (so-called .left brkt-top.big win.right brkt-bot.).right brkt-bot. which is advantageous to a player when the identification information derivatively displayed becomes a predetermined combination (specific display mode).

[0006] As disclosed in a Japanese Unexamined Patent Publication No. 2003-310925, for example, such gaming machine is provided with a plurality of start areas, a plurality of start memory information display devices for recording the start memory information for determining a result of the variable display of the identification information and displaying the recorded start memory information, when the gaming ball has passed to the start area but the changeable display of the identification information cannot be carried out, and a plurality of changeable display devices for changeably displaying a plurality of identification information corresponding to the plural start areas, respectively, wherein a gaming state is shifted to a specific gaming state on condition that any one of the plural identification information becomes a specific display mode. Accordingly, it is possible to provide a plurality of game patterns using one pachinko gaming machine, thereby increasing an interest in a game.

[0007] In the above gaming machine, the number of the start memory information to be recorded is not limitless but limited, and the start memory information display device cannot display the start memory information greater than the upper limit of the number. Accordingly, when a player perceives, through the start memory information display device, that the number of the start memory information reaches the predetermined upper limit not recordable, the player conducts a so-called use stop (shooting stop) so as to control the unnecessary shooting of a gaming ball. As a consequence, the rate of operation of the gaming machine may be decreased.

[0008] For example, in case of a pachinko gaming machine having two start memory information display devices, even though the start memory information of the one device is recorded in only half degree of the upper limit thereof, when the start memory information of the other device reaches the upper limit thereof, the player conducts the use stop so as to control the unnecessary shooting of the gaming ball. Accordingly, the rate of operation of the gaming machine is decreased.

[0009] In addition, in the above gaming machine, since the plural start memory information display devices are provided apart from each other and are not controlled from each other, the player is forced to move the viewpoint for many times during the game, so as to check all the start memory information. In particular, since the display area of the start memory information display device is small, the check of the start memory information causes an inconvenience to the player, thereby reducing the player's interest.

SUMMARY OF THE INVENTION

[0010] An object of the invention is to provide a gaming machine and a simulation program capable of preventing the rate of operation of the gaming machine from being decreased.

[0011] Another object of the invention is to provide a gaming machine and a simulation program capable of preventing a player from moving the viewpoint for many times during the game so as to check the start memory information and maintaining or increasing an interest in a game.

[0012] In order to achieve the above object, the invention provides following gaming machines.

[0013] (1) There is provided a gaming machine comprising: first changeable display means for changeably displaying first identification information; second changeable display means for changeably displaying second identification information; first changeable display control means for carrying out a display control of the first changeable display means, on condition that a gaming ball passes to a first start area provided to a game area; second changeable display control means for carrying out a display control of the second changeable display means, on condition that a gaming ball passes to a second start area provided to a game area; first start memory means for memorizing the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when the gaming ball passes to the first start area but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the first start area; second start memory means for memorizing the second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when the gaming ball passes to the second start area but it is fulfilled a second predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the second start area; means for counting a sum total of the first and second start memory information, based on the first start memory information memorized in the first start memory means and the second start memory information memorized in the second start memory means; and means for displaying the sum total of the first and second start memory information in a predetermined display mode.

[0014] (2) In the gaming machine described in the above (1), the sum total displaying means has a function of displaying predetermined display objects same as the sum total of the number of the first start memory information and the number of the second start memory information.

[0015] (3) There is provided a simulation program enabling a computer to execute following processes: a first changeable display control process of carrying out a control of a changeable display of first identification information, on condition that a first predetermined start condition is fulfilled; a second changeable display control process of carrying out a control of a changeable display of second identification information, on condition that a second predetermined start condition is fulfilled; a first start memory process for memorizing first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when it is fulfilled the first predetermined start condition but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the first predetermined start condition; a second start memory process for memorizing second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when it is fulfilled the second predetermined start condition but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the second predetermined start condition; a process of counting a sum total of the first and second start memory information, based on the first start memory information memorized by the first start memory process and the second start memory information memorized by the second start memory process; and a process of displaying the sum total of the first and second start memory information in a predetermined display mode.

[0016] The first object can be achieved according to the invention described in the above (1) or (3). Specifically, the sum total of the first and second start memory information is displayed in a predetermined display mode. Accordingly, even though any one of the first and second start memory means records the start memory information up to the predetermined number of upper limit thereof, the player cannot distinguish which of the first and second start memory means is the start memory means having recorded the start memory information, until the predetermined number of upper limit is reached. As a result, since the player continues to play the game without a use stop, it is possible to prevent the rate of operation of the gaming machine from being decreased.

[0017] The first object can be achieved according to the invention described in the above (2). Specifically, since it is displayed the predetermined display objects same as the sum total of the first and second start memory information, even though any one of the first and second start memory means records the start memory information up to the upper limit thereof, the player cannot distinguish which of the first and second start memory means is the start memory means having recorded the start memory information, until the predetermined number of upper limit is reached. As a result, since the player continues to play the game without a use stop, it is possible to prevent the rate of operation of the gaming machine from being decreased.

[0018] (4) There is provided a gaming machine comprising: first changeable display means for changeably displaying first identification information; second changeable display means for changeably displaying second identification information; first changeable display control means for carrying out a display control of the first changeable display means, on condition that a gaming ball passes to a first start area provided to a game area; second changeable display control means for carrying out a display control of the second changeable display means, on condition that a gaming ball passes to a second start area provided to a game area; first start memory means for memorizing the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when the gaming ball passes to the first start area but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the first start area; second start memory means for memorizing the second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when the gaming ball passes to the second start area but it is fulfilled a second predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the second start area; and means for counting a sum total of the first and second start memory information, based on the first start memory information memorized in the first start memory means and the second start memory information memorized in the second start memory means, wherein the sum total of the first and second start memory information is displayed by one means for displaying the sum total.

[0019] (5) In the gaming machine described in the above (4), the sum total displaying means is provided with a first display area for displaying the number of the first start memory information and a second display area for displaying the number of the second start memory information, which areas being arranged in a line.

[0020] (6) The gaming machine described in the above (4) or (5) is provided with means for determining whether the first or second start memory information is memorized, and the sum total displaying means has a function of displaying the number of the first start memory information in a first display mode and the number of the second start memory information in a second display mode different from the first display mode, based on a result determined by the determining means and thus displaying the sum total of the first and second start memory information.

[0021] (7) There is provided a simulation program enabling a computer to execute following processes: a first changeable display control process of carrying out a control of a changeable display of first identification information, on condition that a first predetermined start condition is fulfilled; a second changeable display control process of carrying out a control of a changeable display of second identification information, on condition that a second predetermined start condition is fulfilled; a first start memory process for memorizing first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when the first predetermined start condition is fulfilled but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the first predetermined start condition; a second start memory process for memorizing second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when the second predetermined start condition is fulfilled but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the second predetermined start condition; a process of counting a sum total of the first and second start memory information, based on the first start memory information memorized by the first start memory process and the second start memory information memorized by the second start memory process; and a process of displaying the sum total of the first and second start memory information through one process of displaying a sum total of the start memory information.

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