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07/17/08 - USPTO Class 463 |  1 views | #20080171595 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Game program, game device, and game method

Title: Game program, game device, and game method




Brief Patent Description - Full Patent Description - Patent Claims

The Patent Description & Claims data below is from USPTO Patent Application 20080171595, Game program, game device, and game method.


1. A computer readable medium storing a computer game program for moving an object on a contact input type monitor, the computer game program comprising: code for recognizing where an input position is, the input position at which an instruction means touches the contact input type monitor; code for displaying a first region, a second region, and a third region on the contact input type monitor, the first region for starting inputting a command to move the object, the second region for representing a characteristic of a game character, and the third region for inputting the command to start moving the object from the game character to the third region; code for recognizing where the first region is, the second region is, and the third region is, in the contact input type monitor, the second region being decided where to be on the basis of the characteristic of the game character; code for moving the third region; code for starting moving the object, if the input position is within the third region after being within the second region after being within the first region, while the input position is consecutively recognized; and code for displaying the object that moves from the game character to the third region.

2. The computer readable medium according to claim 1, wherein the third region is moved by using the instruction means or an instruction button.

3. The computer readable medium according to claim 1, the computer game program further comprising code for setting a first object property of the object on the basis of where the input position is within the second region, if the input position is within the second region, while the input position on the contact input type monitor is consecutively recognized.

4. The computer readable medium according to claim 1, the computer game program further comprising code for calculating elapsed time between when the input position is within the first region and when the input position is within the third region, if the input position moves to the third region after being within the second region after being within the first region, while the input position on the contact input type monitor is consecutively recognized, code for setting a second object property of the object on the basis of the elapsed time, and code for displaying the object that moves from the game character to the third region on the contact input type monitor, based on the second object property.

5. The computer readable medium according to claim 1, the computer game program further comprising code for setting bounds of the second region based on the characteristic of the game character.

6. The computer readable medium according to claim 1, the computer game program further comprising code for recognizing a permissible-time in which the input position moves to the third region after being within the second region after being within the first region, and code for displaying a first indicator on the contact input type monitor to indicate the permissible-time, and code for displaying a second indicator on the contact input type monitor to indicate between when the input position is within the first region and when the input position is within the third region, if the input position moves to the third region after being within the second region after being within the first region, while the input position on the contact input type monitor is consecutively recognized.

7. A computer game device having a contact input type monitor, the computer game devise comprising: an input position recognition means for recognizing where an input position is on the contact input type monitor; a region display means for displaying a first region, a second region, and a third region, the first region for starting inputting a command to move an object, the second region for representing a characteristic of a game character, the third region for inputting the command to start moving the object from a game character to the third region; a region recognition means for recognizing where the first region is, the second region is, and the third region is, in the contact input type monitor, the second region being decided where to be on the basis of the characteristic of the game character; a third region moving means for moving the third region; a movement start means for starting moving the object, if the input position is within the third region after being within the second region after being within the first region, while the input position is consecutively recognized; and an object display means for displaying the object that moves from the character to the third region.

8. A method for moving an object in a computer game on a contact input type monitor, the method comprising: recognizing where an input position is, the input position at which an instruction means touches the contact input type monitor; displaying a first region, a second region, and a third region on the contact input type monitor, the first region for starting inputting a command to move the object, the second region for representing a characteristic of a game character, and the third region for inputting the command to start moving the object from the game character to the third region; recognizing where the first region is, the second region is, and the third region is, in the contact input type monitor, the second region being decided where to be on the basis of the characteristic of the game character; moving the third region; starting moving the object, if the input position is within the third region after being within the second region after being within the first region, while the input position is consecutively recognized; and displaying the object that moves from the game character to the third region.

Brief Patent Description - Full Patent Description - Patent Claims

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Previous Patent Application:
Coin operated game terminal
Next Patent Application:
Wireless controller for a video game console capable of measuring vital signs of a user playing a game on the console
Industry Class:
Amusement devices: games

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