Game program, game device, and game method -> Monitor Keywords
Fresh Patents
Monitor Patents Patent Organizer File a Provisional Patent Browse Inventors Browse Industry Browse Agents Browse Locations
site info Site News  |  monitor Monitor Keywords  |  monitor archive Monitor Archive  |  organizer Organizer  |  account info Account Info  |  
07/17/08 - USPTO Class 463 |  1 views | #20080171595 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Game program, game device, and game method

USPTO Application #: 20080171595
Title: Game program, game device, and game method
Abstract: In a present invention, a display position of a second circular mark is set by a CPU based on the character property data K of a game character, and the second circular mark is displayed on the display position of the second circular mark on the touch panel monitor. Then, when a stylus is positioned in a portion on the monitor on which a first circular mark is displayed, a moving start command is received by a control unit. Next, when the stylus is positioned in a portion on the monitor on which the second circular mark is displayed by sliding the stylus on the monitor and then the stylus is positioned in a portion on the monitor on which a third circular mark is displayed by sliding the stylus on the monitor, an object release command is issued by the control unit to move the object. (end of abstract)



Agent: GlobalIPCounselors, LLP - Washington, DC, US
Inventor: Noboru Nakasaka
USPTO Applicaton #: 20080171595 - Class: 463 31 (USPTO)

Game program, game device, and game method description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20080171595, Game program, game device, and game method.

Brief Patent Description - Full Patent Description - Patent Application Claims
  monitor keywords CROSS-REFERENCE TO THE RELATED APPLICATIONS

This application claims priority to Japanese Patent Application No. 2005-263791 and International Pant Application No. PCT/JP2006/312509. The entire disclosure of Japanese Patent Application No. 2005-263791 and International Pant Application No. PCT/JP2006/312509 is hereby incorporated herein by reference.

BACKGROUND OF THE INVENTION

1. Field of the Invention

The preset invention relates to a game program, particularly to a game program for causing a computer to execute a game in which an object is moved from a character to a target position on a screen displayed on a touch panel type monitor. Furthermore, the present invention relates to a game device for executing a game to be realized by the game program, and a video game method by which a computer is capable of controlling the game realized by the game program.

2. Background Art

A variety of video games have been proposed in the past. The video games are configured to be executed on the game devices. For example, a general game device (or a game console) has a monitor, a core unit that is manufactured separately from the monitor, and an input unit such as a controller, which is manufactured separately from the core unit. A plurality of input buttons are arranged on the controller. Also, a portable game device (or a portable game console) has a core unit, a liquid crystal display monitor (hereinafter called “LCD monitor”) provided on approximately the central portion of the core unit, and an input unit such as a plurality of input buttons, which is arranged on both sides of the LCD monitor. This type of game device is configured such that a player can instruct a character displayed on the monitor to execute a variety of commands by controlling the input unit.

As one of the plurality of video games that have been proposed in the past, a game has been known in which an object is moved from a character to a target position on a screen displayed on a monitor. This type of game, such as a baseball game, is configured such that a ball is allowed to be released from a pitcher character to a pitching course on a screen displayed on a monitor. JIKKYOU PAWAFURU PURO YAKYU 11, Official Guide Complete Edition, Japan, Konami Media Entertainment, Sep. 16, 2004, discloses such game, as an example. For the purpose of causing the pitcher character to release a ball in the baseball game, first of all, the pitcher character is instructed to release a game player's desired pitch by controlling a direction instruction button. Next, the pitcher character is caused to start a pitching motion by controlling a predetermined button such as an X-marked button. Here, when the X-marked button is consecutively controlled (i.e., repeatedly hit), the velocity of a ball released from the pitcher character is increased. Next, after the pitcher character is caused to start a pitching motion, the pitcher character is instructed a pitching course by consecutively controlling the direction instruction button. Accordingly, it is possible to cause the pitcher character to release a ball with the instructed pitch to the instructed pitching course.

SUMMARY OF THE INVENTION

The conventional baseball game is configured to make it possible to cause a pitcher character to release a ball to a desired pitching course on a screen displayed on a monitor by controlling an input button. In this type of baseball game, it is necessary to control a direction instruction button and an X-marked button a plurality of times for the purpose of causing a pitcher character to release a ball to a desired pitching course. Especially, it is necessary to repeatedly control the X-marked button and the direction instruction button in a short period of time since the pitcher character is caused to start a pitching motion until the pitcher character is caused to release a ball. Because of this, unless a game player does not quickly decide the ball velocity and the pitching course, the player runs out of time for controlling the X-marked button and the direction instruction button. Thus, a problem that the game player cannot completely instruct the desired ball velocity and pitching course by controlling the X-marked button and the direction instruction button arises. On the other hand, repeatedly controlling the X-marked button and the direction instruction button during the pitching motion of a pitcher character is classified as a system of controlling that is irrelevant to the pitch of the pitcher character. Accordingly, a problem that a game player cannot have an operational feeling of controlling the pitcher character arises.

An object of the present invention is to make it possible to readily instruct a character to execute a command.

Another object of the present invention is to make it possible to have an better operational feeling of controlling a character.

A game program according to a first aspect of the present invention is a game program for causing a computer to execute the following functions, the computer which is capable of executing a game that an object is moved from a character to a target position on a screen displayed on a contact input type monitor.

(1) An input position recognition function for causing a control unit to recognize the coordinate data of an input position on the contact input type monitor that corresponds to a first input signal from the contact input type monitor, based on the first input signal.

(2) A region display command issue function for causing the control unit to issue a region display command for displaying a first region for starting an input for moving the object, a second region for expressing a character property of the character, and a third region for inputting a movement start command for starting movement of the object from the character to the target position, on the contact input type monitor.

(3) A region recognition function for causing the control unit to recognize the coordinate data within the display bounds of the first region, the coordinate data within the display bounds of the second region, and the coordinate data within the display bounds of the third region.

(4) A third region movement command issue function for causing the control unit to issue a third region movement command for moving the third region on the touch input type monitor while the third region is displayed on the touch input monitor based on either of the first input signal and a second input signal from an input unit.

(5) A position data judgment function for causing the control unit to judge if the coordinate data of the input position corresponds to the coordinate data within the bounds of the first region, the coordinate data within the bounds of the second region, and the coordinate data within the bounds of the third region, respectively, while the coordinate data of the input position on the contact input type monitor is consecutively recognized by the control unit.

(6) A movement start command issue function for causing the control unit to receive the input for moving the object in case that the coordinate data of the input position is judged to correspond to the coordinate data within the bounds of the first region by the control unit, and for causing the control unit to issue the movement start command in case that the coordinate data of the input position is judged to correspond to the coordinate data within the bounds of the first region, the coordinate data within the bounds of the second region, and the coordinate data within the bounds of the third region, while the coordinate data of the input position on the contact input type monitor is consecutively recognized by the control unit.

(7) An object display command issue function for causing the control unit to issue an object display command for displaying the object that moves from the character to the target position on the contact input type monitor.

In this game program, the input position recognition function causes the control unit to recognize the coordinate data of an input position on the contact input type monitor, which corresponds to a first input signal from the contact input type monitor, based on the first input signal. The region display command issue function causes the control unit to issue the region display command for displaying the first region for starting the input for moving the object, the second region for expressing the character property of the character, and the third region for inputting the movement start command for starting movement of the object from the character to the target position, on the contact input type monitor. Here, the region display command includes the second region position setting command for setting the display position of the second region based on the character property of the character, and the second region display command for displaying the second region on the display position of the second region on the contact input type monitor. The region recognition function causes the control unit to recognize the coordinate data within the display bounds of the first region, the coordinate data within the display bounds of the second region, and the coordinate data within the display bounds of the third region. The third region movement command issue function causes the control unit to issue the third region movement command for moving the third region displayed on the contact input type monitor based on either of the first input signal or the second input signal from the input unit, while the third region is displayed on the contact input type monitor. The position data judgment function causes the control unit to judge if the coordinate data of the input position corresponds to the coordinate data within the bounds of the first region, the coordinate data within the bounds of the second region, the coordinate data within the bounds of the third region, respectively, while the coordinate data of the input position on the contact input type monitor is consecutively recognized by the control unit. The movement start command issue function causes the control unit to receive the input for moving the object in case that the coordinate data of the input position is judged to correspond to the coordinate data within the bounds of the first region by the control unit, and causes the control unit to issue the movement start command in case that the coordinate data of the input position is judged to correspond to the coordinate data within the bounds of the first region, the coordinate data within the bounds of the second region, and the coordinate data within the bounds of the third region by the control unit, while the coordinate data of the input position on the contact input type monitor is consecutively recognized by the control unit. The object display command issue function causes the control unit to issue the object display command for displaying the object that moves from the character to the target position on the contact input type monitor.



Continue reading about Game program, game device, and game method...
Full patent description for Game program, game device, and game method

Brief Patent Description - Full Patent Description - Patent Application Claims

Click on the above for other options relating to this Game program, game device, and game method patent application.

Patent Applications in related categories:

20090270169 - Game device, game device control method, and information storage medium - To provide a game device capable of realizing a user interface that makes it easier for a player to realize a reference trajectory to input and a time to begin inputting of the reference trajectory. A display unit (74) displays a game screen including a moving image and a trajectory ...


###
monitor keywords

How KEYWORD MONITOR works... a FREE service from FreshPatents
1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored.
3. Each week you receive an email with patent applications related to your keywords.  
Start now! - Receive info on patent apps like Game program, game device, and game method or other areas of interest.
###


Previous Patent Application:
Coin operated game terminal
Next Patent Application:
Wireless controller for a video game console capable of measuring vital signs of a user playing a game on the console
Industry Class:
Amusement devices: games

###

FreshPatents.com Support
Thank you for viewing the Game program, game device, and game method patent info.
IP-related news and info


Results in 0.28113 seconds


Other interesting Feshpatents.com categories:
Canon USA , Celera Genomics , Cephalon, Inc. , Cingular Wireless , Clorox , Colgate-Palmolive , Corning , Cymer , 174
filepatents (1K)

* Protect your Inventions
* US Patent Office filing
patentexpress PATENT INFO