| Game played by a golf foursome during a round of golf -> Monitor Keywords |
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Game played by a golf foursome during a round of golfRelated Patent Categories: Games Using Tangible Projectile, GolfGame played by a golf foursome during a round of golf description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20070049394, Game played by a golf foursome during a round of golf. Brief Patent Description - Full Patent Description - Patent Application Claims FIELD OF THE INVENTION [0001] The present invention relates to a game expressed intended to be played by a golf foursome during their round of golf, which game may or may not include a wager. BACKGROUND OF THE INVENTION [0002] Golf is an extremely popular game. There have been numerous games developed which "simulate" the game of golf, such as U.S. Pat. No. 6,047,967 to Murphy et al., and U.S. Pat. No. 5,234,218 to LaRocca. SUMMARY OF THE INVENTION [0003] According to the present invention there is provided a game to be played by a golf foursome during a round of golf. The game includes instructions outlining a number of golf contests, intended to make the round of golf more entertaining, in the form of skills, challenges, or scoring options. The instructions instruct the players to compete in golf pairings and randomly select one of the golf contests prior to beginning each golf hole. BRIEF DESCRIPTION OF THE DRAWINGS [0004] These and other features of the invention will become more apparent from the following description in which reference is made to the appended drawings, the drawings are for the purpose of illustration only and are not intended to in any way limit the scope of the invention to the particular embodiment or embodiments shown, wherein: [0005] FIG. 1 is a perspective view of a golf pairings selection dice constructed in accordance with the teachings of the present invention. [0006] FIG. 2 is a pattern view of the golf pairings selection dice illustrated in FIG. 1, so that all sides can be viewed at once. [0007] FIG. 3 is a perspective view of a golf contest selection dice constructed in accordance with the teachings of the present invention. [0008] FIG. 4 is a pattern view of the golf contest selection dice illustrated in FIG. 3, so that all sides can be viewed at once. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT [0009] The preferred embodiment, a game intended to be played by a golf foursome during a round of golf will now be described with reference to sample set of instructions and selection dice illustrated in FIGS. 1 through 4. [0010] The game includes instructions and two dice: a golf pairings selection dice 100 shown in FIGS. 1 and 2, and a golf contest selection dice 200 shown in FIGS. 3 and 4. [0011] On the first tee one player in the foursome rolls both dice to begin the game. Golf pairings selection dice 100 determines the partners while golf contest selection dice 200 determines the game to be played for that hole. As each die is six sided, there are 36 different combinations. Dice 100 and 200 are rolled on each tee, rotating through all four players. [0012] An example of the presentation of the game may have dice 100 and 200 as different colors, such as blue and red, respectively. Dice 100 and 200 come in a faux velvet bag with drawstring (not shown), are made of polurethane foam or other such material, and about 2 inches on each side with rounded corners with debossed or inscripted print on each side. [0013] Each player accumulates points when their team wins a hole and/or when points are awarded individually in certain games. Make sure you are clear on the bet value of points to be won before you tee off. At the end of the round each player in the foursome adds up the points they have accumulated, both as individuals and as team players. Their total is compared to that of the other players, and rewarded accordingly. For example, if there was a friendly wager, each person would pay what he or she owes to the others. [0014] Referring to FIG. 2, there are 6 example pairings on die 100. The pairings include: long hair vs. short hair 102 (the two players with the longest hair team up against the two with the shortest hair), giants vs. dwarfs 104 (the tallest players pair up against the shortest), vintage vs. fresh 106 (the oldest players pair up against the youngest), chubbies vs. small fries 108 (the heaviest players pair up against the lightest), big feet vs little feet 110 (the two players with the largest feet pair up against the two with the smallest feet), and choose partners 112 (foursome's choice). [0015] Referring to FIG. 4, there are 6 example games on die 200, one of which is to be played on a hole. The games include hi/lo 202, greenies, 204, skills challenge 206, best ball 208, Stableford 210, and Las Vegas 212. Details on the games are given below, with an example method of scoring. [0016] Hi/Lo 202: In this game each player on a team plays their own ball and their scores are totaled to give a team score. If player A gets 4, and player B gets 5, the team score is 9. The team with the lowest total wins the hole. A point is added to the winning team's individual totals. [0017] Greenies 204: In this game, one good shot on the hole can help your team win a bet point. Points or nibs are won by individual players as follows: [0018] hitting the fairway=1 point [0019] closest to the pin=1 point [0020] a Sandy (up and down from a bunker--ie out of a sand trap and into the hole in two shots)=1 point [0021] first player in the hole=1 point Other shots could be added to this list, and point values may vary based upon relative difficulty. Individual points won on the hole are tallied for a team total to determine which team won the hole. The players of the winning team add an additional point to their individual point totals. In the case of a tie between golf pairings, individual player points are awarded, but no golf pairing team points are awarded. [0022] Skills Challenge 206: Points or nibs are won by individual players as follows: [0023] longest drive=1 point [0024] straightest drive=1 point [0025] fewest putts=1 point [0026] lowest score on the hole=1 point Individual points won on the hole are tallied for a team total to determine which team won the hole. The players of the winning team add an additional point to their individual point totals. Other skills challenges could include: hitting the fairway, straightest drive, closest to the pin, first player in the hole, or out of a sand trap and into the hole in two shots. Again, in the case of a tie, individual points are awarded, but no golf pairing team points are awarded. [0027] Best Ball 208: Each player on the team plays his or her own golf ball throughout the hole, and the low score or "best ball" of the two players serves as the team score. If Player A gets a 5 and B gets a 4, then the team score for that hole is 4. The team with the lowest best ball adds a point to each of their individual totals for winning the hole. Continue reading about Game played by a golf foursome during a round of golf... Full patent description for Game played by a golf foursome during a round of golf Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Game played by a golf foursome during a round of golf patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. 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