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01/25/07 | 101 views | #20070018388 | Prev - Next | USPTO Class 273 | About this Page  273 rss/xml feed  monitor keywords

Game piece and method of using the same

USPTO Application #: 20070018388
Title: Game piece and method of using the same
Abstract: A game piece includes symbol identification areas, symbol definition areas, and a first symbol area. Each symbol identification area visually identifies a unique symbol, each symbol definition area is visually proximate to a corresponding symbol identification area and wherein each symbol definition area defines a prize that is represented by the symbol visually identified in the corresponding symbol identification area, and the first symbol area includes a visually concealed symbol. The visually concealed symbol is provided as a symbol that is visually identified in at least one of the symbol identification areas.
(end of abstract)
Agent: Sinsheimer Juhnke Lebens & Mcivor, LLP - San Luis Obispo, CA, US
Inventor: Thomas W. Smith
USPTO Applicaton #: 20070018388 - Class: 273138100 (USPTO)
Related Patent Categories: Amusement Devices: Games, Chance Devices
The Patent Description & Claims data below is from USPTO Patent Application 20070018388.
Brief Patent Description - Full Patent Description - Patent Application Claims  monitor keywords

BACKGROUND OF THE INVENTION

[0001] 1. Field of the Invention

[0002] The principles of the present invention relate to games of chance.

[0003] 2. Discussion of the Related Art

[0004] One form of advertising campaign that has been used to attract customers to stores revolves around the use of game pieces in certain games of chance. Stores often distribute game pieces to their customers with the goal of increasing sales by attracting more or repeat customers. The game pieces sometimes provide an instant prize and may include a portion that is combined with other game pieces to redeem a different prize.

[0005] One type of game piece includes a perforated cover that conceals a hidden prize. To play the game, the player removes the cover to reveal the prize and exchanges the game piece for the prize. Another type of game piece includes a scratch-off cover that conceals a selection of potential prizes. Accordingly, the player exposes a prize by scratching-off the cover with a coin, fingernail, etc.

SUMMARY OF THE INVENTION

[0006] An embodiment of the present invention generally provides game piece including symbol identification areas, symbol definition areas, and a first symbol area. Each symbol identification area visually identifies a unique symbol, each symbol definition area is visually proximate to a corresponding symbol identification area and wherein each symbol definition area defines a prize that is represented by the symbol visually identified in the corresponding symbol identification area, and the first symbol area includes a visually concealed symbol. The visually concealed symbol is provided as a symbol that is visually identified in at least one of the symbol identification areas.

[0007] Another embodiment of the present invention generally provides a method of producing game pieces including receiving, from at least one sponsor, at least one offer to provide at least one prize that is exchangeable for at least one game piece defining a plurality of prizes; and producing at least one game piece as described in the preceding paragraph.

BRIEF DESCRIPTION OF THE DRAWINGS

[0008] The above and other aspects, features and advantages of several embodiments of the present invention will be more apparent from the following more particular description thereof, presented in conjunction with the following drawings.

[0009] FIGS. 1 and 2 illustrate first and second portions of a game piece in accordance with a first aspect of the present invention; and

[0010] FIGS. 3 and 4 illustrate first and second portions of a game piece in accordance with a second aspect of the present invention.

[0011] Corresponding reference characters indicate corresponding components throughout the several views of the drawings. Skilled artisans will appreciate that elements in the figures are illustrated for simplicity and clarity and have not necessarily been drawn to scale. For example, the dimensions of some of the elements in the figures may be exaggerated relative to other elements to help to improve understanding of various embodiments of the present invention. Also, common but well-understood elements that are useful or necessary in a commercially feasible embodiment are often not depicted in order to facilitate a less obstructed view of these various embodiments of the present invention.

DETAILED DESCRIPTION

[0012] The following description is not to be taken in a limiting sense, but is made merely for the purpose of describing the general principles of exemplary embodiments. The scope of the invention should be determined with reference to the claims.

[0013] The principles of the present invention provide a method and system of implementing advertising campaigns, fundraising campaigns (e.g., for nonprofit, political and/or charitable purposes) and the like, using game pieces. Game pieces such as those described below may be purchased from a game piece distributor for a predetermined amount of money. Individual game pieces may be provided in substantially any size, shape, design, etc., and in any denomination. Prizes that may be won with an individual game piece may be provided by one or more sponsors (e.g., a commercial establishment) and may have a fixed monetary value. The purchase price of an individual ticket may be less than or equal to the monetary value of any prize that may be won with the game piece.

[0014] Referring to FIGS. 1 and 2, a game piece 10 in accordance with a first aspect the present invention includes first and second portions 20 and 30, respectively. In one embodiment, the first and second portions 20 and 30 are provided as opposing surfaces of a single ticket.

[0015] A first symbol area 22 in which a symbol (e.g., one or more numbers, letters, pictures, or the like, or combinations thereof) may be arranged within the first portion 20 (e.g., printed on a surface of the ticket) and visually concealed with a removable concealer. In one embodiment, the removable concealer may include an opaque structure (e.g., latex material, pull tabs formed of plastic, paper, etc.), a structure containing patterned translucent/transparent areas, or the like, or combinations thereof. In one embodiment, the symbol within the first symbol area 22 may be visually concealed by the concealer when a user purchases the game piece from the game piece manufacturer/distributor.

[0016] The second portion 30 may include a plurality of symbol identification areas 32a to 32n and corresponding symbol description areas 34a to 34n visually proximate thereto. A symbol (e.g., one or more numbers, letters, pictures, or the like, or combinations thereof) may be arranged within each symbol identification area 32a to 32n (e.g., printed on a surface of the ticket). In one embodiment, each symbol identification area 32a to 32n visually identifies a unique symbol. Each symbol definition area 34a to 34n defines a particular prize that is represented by the symbol visually identified by the corresponding symbol identification area 32a to 32n. Particular prizes defined within the symbol definition areas 34a to 34n may, for example, include goods and/or services that the sponsor is engaged in selling. In one embodiment, the particular prizes defined within the symbol definition areas 34a to 34n may include an entirety of a particular good and/or service that the sponsor is engaged in selling. For example, the particular prize may consist of an oil change service, a watermelon, installation of carpet, or the like, rather than 20% off the cost of an oil change service, a watermelon, or installation of carpet.

[0017] The user may reveal the symbol concealed within the first symbol area 22 by removing the removable concealer (e.g., by scratching the latex material, removing the pull-tabs, etc.). Once revealed, the user may visually inspect the symbol and compare the revealed symbol with symbols arranged within the symbol identification areas 32a to 32n. When the user identifies the revealed symbol as a symbol arranged within at least one of the symbol identification areas 32a to 32n, the user may exchange the game piece 10 for the particular prize(s) defined within the corresponding symbol definition area(s) 34a to 34n.

[0018] In one embodiment, the symbol arranged within the first symbol area 22 can always be identified as a symbol arranged within at least one of the symbol identification areas 32a to 32n. Accordingly, the game piece 10 can always be exchanged for a prize. In another embodiment, the symbol arranged within the first symbol area 22 may be randomly selected from among the symbols arranged within the symbol identification areas 32a to 32n. Accordingly, the user of game piece 10 is prevented from knowing exactly which prize the game piece 10 can be exchanged for until the symbol arranged within the first symbol area is revealed.

[0019] Each symbol identification area 34a to 34n may further identify the sponsor providing the particular prize. In one embodiment, sponsors may be identified via name, address, phone number, web address, or the like, or combinations thereof. In another embodiment, each symbol identification area 34a to 34n may further identify how the game piece 10 can be exchanged for the particular prize (e.g., a symbol identification area may identify that the game piece 10 can be exchanged for the particular prize by physically bringing the game piece 10 to the sponsor's place of business).

[0020] Referring to FIGS. 3 and 4, a game piece 10' in accordance with a second aspect of the present invention may, for example, include a lower game piece portion 12 and an upper game piece portion 14. In one embodiment, the lower and upper game piece portions 12 and 14 detachably coupled to each other via, for example, perforations 16 formed within the game piece 10'.

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