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Game for magnetically associating symbols to convey intelligenceRelated Patent Categories: Amusement Devices: Games, Board Games, Pieces, Or Boards Therefor, MagneticGame for magnetically associating symbols to convey intelligence description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20060087077, Game for magnetically associating symbols to convey intelligence. Brief Patent Description - Full Patent Description - Patent Application Claims FIELD OF THE INVENTION [0001] This invention relates to a game that is played by magnetically coupling and selectively associating symbols contained on the surfaces of a plurality of magnetizable cubic shaped bodies to convey intelligence. BACKGROUND OF THE INVENTION [0002] In word games, for example, where the words are constructed by the association of indicia representing the letters of the alphabet, the indicia are carried by a plurality of non-magnetic right prism shaped bodies where the player associates the indicia to form words by juxtaposing the right prism bodies in a selected order. The same indicia forming the pre-determined word can also be used in forming another word containing that indicia; and the indicia of the newly formed word may also be used in forming further words. The same process may also be used where the indicia are mathematical symbols that may be juxtaposed to form various equations and their solutions. [0003] It is desirable that a surface of one of the bodies upon which indicia are observable is associated to another surface to permit the building of trains of bodies that remain connected and retain the selected order of indicia throughout the playing off the game. An object of this invention, therefore, is to provide a game for associating symbols in a selected order where the symbols are magnetically coupled together to promote the integrity of horizontal and vertical trains of indicia that form observable words or equations and consequently the conveyance of intelligence. SUMMARY OF INVENTION [0004] There is, therefore, provided according to the present invention, a symbol association game where the symbols consist of indicia observable on each face of a magnetizable right prism body which may be magnetically coupled with other magnetizable right prism bodies containing surface indicia to convey intelligence. [0005] The present invention is directed to a symbol association game where the game is played by magnetically coupling selected surface indicia to communicate intelligence that consists of a plurality of magnetizable bodies having mutually perpendicular and parallel surfaces of approximately equal area that form a body having right prism shapes. The right prism preferably is a right prism of cubic shape. A magnet may be carried by any one of the surfaces of the right prism body to permit magnetic coupling with the surface of another right prism shaped magnetizable body. [0006] In the preferred embodiment, an insert member, which is removably and reversably mountable to a surface of the right primbody, carries the magnet which the magnet is removably and reversibly mountable to the insert member. Each surface of the right prism body contains a recess region that is so dimensioned and proportioned to permit the insert member to be captively held in the recess region. Observable indicia are displayed within at least one recess region of each surface and in preferred embodiment, the indicia are letters of the alphabet. [0007] A game board having a magnetized planar surface has a multiplicity of delineated squares whose surface area is approximately equal to the surface area of a face of the right prism body to permit selective magnetic coupling of the right prism body with the surface of the game board. [0008] In playing the game, the player forms horizontal and vertical trains of coupled magnitized bodies. To support a horizontal train of coupled magnetizable right prism bodies extending from a vertical train above the game board surface, magnetizable support members are provided of varying lengths that magnetically couple with the game board surface and a selected right prism body of a horizontal train. Thus, if the horizontal train is at a multiple of right prism heights above the game board surface, a magnetizable support member of that height may be selected and coupled with both the horizontal train and the game board. BRIEF DESCRIPTION OF THE DRAWINGS [0009] These and other features and advantages will become appreciated as the same become better understood with reference to the following specifications, claims, and drawings wherein: [0010] FIG. 1 is a perspective view illustrating the symbol association game of this invention where the indicia are letters of the alphabet and the right prism shaped magnetizable bodies are coupled in a horizontal and vertical train; [0011] FIG. 2 is an exploded view of a right prism shaped magnetizable body illustrating the insert member, magnet, and magnetizable body; [0012] FIG. 3 is an assembled view of the insert member, magnet, and magnetizable body illustrated in FIG. 2; [0013] FIG. 4 is a cross-sectional view of FIG. 2; [0014] FIG. 5 is a cross-sectional view of FIG. 3; [0015] FIG. 6 is a perspective view of various size support members used to support a horizontal train of magnetically coupled magnetizable right prism shaped bodies as shown in FIG. 1; [0016] FIG. 7 is a front view of each respective support member shown in FIG. 6; [0017] FIG. 8 is a selected cross-sectional view of a support member illustrated in FIG. 7; and [0018] FIG. 9 is a selected top view of a support member illustrated in FIG. 6. DETAILED DESCRIPTION [0019] FIG. 1 is a perspective view of the preferred embodiment of the symbol association game of this invention. As can be seen in FIG. 1, the symbols or indicia are letters of the alphabet which are arranged in a train or sequence so as to impart intelligence. In FIG. 1, for illustrative purposes, the word "PEAR" has been spelled in a horizontal train and the letters "EPA" can be seen to form a vertical train. By adding the letter "X" to the vertical train, the word "APEX" is created and, thus, by extending the trains vertically and horizontally, other trains of letters to form other words may be initiated. By further example, lateral trains incorporating the letter "D", or the letter "Q", or the letter "B" may be initiated to form a sequence of letters, or indicia, that convey intelligence. Continue reading about Game for magnetically associating symbols to convey intelligence... Full patent description for Game for magnetically associating symbols to convey intelligence Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Game for magnetically associating symbols to convey intelligence patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. Start now! - Receive info on patent apps like Game for magnetically associating symbols to convey intelligence or other areas of interest. ### Previous Patent Application: Travel game Next Patent Application: 2 through 6 main bet Industry Class: Amusement devices: games ### FreshPatents.com Support Thank you for viewing the Game for magnetically associating symbols to convey intelligence patent info. 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