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Game and bonus game play for slot machinesRelated Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), In A Chance ApplicationGame and bonus game play for slot machines description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20070021176, Game and bonus game play for slot machines. Brief Patent Description - Full Patent Description - Patent Application Claims RELATED APPLICATIONS [0001] This application claims priority from provisional U.S. application Ser. No. 60/693,819, filed Jun. 24, 2005. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to the field of mechanical, virtual/mechanical or video wagering games, and particularly physical or virtual bonus games associated with slot-type wagering games. [0004] 2. Background of the Art [0005] Competition in the gaming industry to attract a player and then retain the player's interest for protracted periods of time is an increasingly greater challenge. The environment in a casino is typically rich in stimulation, both auditory and visual. Consequently, it is an ongoing effort to attract a player to a given machine and then to subsequently encourage the player to stay at the machine based on the machine's entertainment value. [0006] Slot machines have evolved from having three reels with a single horizontal pay line centrally disposed on the reels to having numerous reels with a plurality of pay lines. Regardless of the number of pay lines in the main game, the player may become bored with the monotony of playing the same main game over and over again. For this reason, most machines now also provide for the play of a entertaining bonus game if certain particular winning combinations are present in the main game. In addition, payouts in a bonus game are typically larger than the payouts in the main game, and therefore the player is encouraged to keep playing the main game until a bonus opportunity occurs. [0007] It is a challenge to provide new specific bonus game play that would provide the player with enticing game play entertainment. [0008] U.S. Pat. No. 6,814,664 titled METHOD OF OPERATING A GAMING DEVICE HAVING TERMINATION VARIABLES and U.S. Pat. No. 6,607,438 titled GAMING DEVICE HAVING TERMINATION SYMBOLS both describe a gaming machine that enables players to accumulate awards until there are no more awards or until one or more termination variables reaches a predetermined limit. The termination variables are defined by a plurality of units, and the termination limit may be reached by accumulating or losing the units. [0009] U.S. Pat. No. 6,669,559 titled GAMING DEVICE WITH BONUS SCHEME PROVIDING INCREASED REWARD FOR SELECTING RELATED SYMBOLS describes a bonus scheme for a gaming device which presents a plurality of selections to a player. When a player chooses a selection, the game exhibits a non-terminating symbol or a terminating symbol. The player is faced with an array of selections with the aim of locating as many related non-terminating symbols as possible, before reaching a terminating symbol. [0010] U.S. Pat. No. 6,632,139 titled GAMING DEVICE HAVING A BONUS SCHEME WITH SYMBOL GENERATOR AND SYMBOL TERMINATING CONDITION describes a gaming device with a bonus scheme which includes a symbol generator and a plurality of symbols. When two or more predetermined symbols are generated and displayed, the bonus round terminates. Depending upon which symbols the gaming device generates and displays, the bonus round may or may not terminate. [0011] U.S. Pat. No. 6,595,854 titled GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE SELECTION GROUPS describes a game method whereby the player picks from first and last selection groups. The game ends when a predetermined amount of picks has been made from the last group. [0012] U.S. Pat. No. 6,346,043 titled IMAGE MATCHING GAME METHOD AND APPARATUS describes a gaming device wherein a player picks from a number of player-selectable areas. Each pick is then displayed in a corresponding section. The first time a displayed section is filled with matching symbols, the player wins an award. [0013] U.S. Pat. No. 6,309,300 titled GAMING BONUS APPARATUS AND METHOD WITH PLAYER INTERACTION describes a game play method in which the player picks a selection, an award associated with that selection is shown, and a total bonus prize is based on the prizes, multipliers or other items associated with the selectable items selected by the player. [0014] U.S. Pat. No. 6,261,177 titled SLOT MACHINE GAME-HIDDEN OBJECT describes a game in which the player picks "zones" that may or may not contain awards. [0015] U.S. Pat. No. 6,231,442 titled VIDEO SLOT MACHINE WITH MULTI-CHOICE SECOND BONUS and U.S. Pat. No. 6,186,894 titled REEL SLOT GAME describe a slot machine wherein bonus game plays are based on the number of paylines wagered in the base game, or alternately, the symbol arrangement(s) achieved in the base game. [0016] U.S. Pat. No. 6,203,429 titled GAMING MACHINE WITH BONUS MODE describes a gameplay method whereby bonus picks are based on probability (i.e., one might have a 90% chance of winning, another 5%) and the player keeps picking until a losing pick is chosen. [0017] U.S. Pat. No. 6,190,255 titled BONUS GAME FOR A GAMING MACHINE and Published U.S. Patent Applications 20040185930 titled BONUS GAME FOR A GAMING MACHINE and 20040072607 titled BONUS GAME FOR A GAMING MACHINE describe a gaming machine in which a bonus game allows players to keep picking from hidden awards, accumulating the awards until an end-game symbol appears. The player may be able to get a special symbol prior to unveiling the end-game symbol, which would negate the end-game symbol, and continue play. [0018] U.S. Pat. No. 6,174,235 titled METHOD AND APPARATUS FOR DIRECTING A GAME WITH USER-SELECTED ELEMENTS describes a gaming machine wherein a player picks screen locations which have elements in them. The outcome of game depends on the elements selected, or the order of elements selected. Since the player selects the elements, he is provided with an illusion of control over the outcome of the game. [0019] U.S. Pat. No. 6,159,098 titled DUAL-AWARD BONUS GAME FOR A GAMING MACHINE describes a gaming machine where a dual award bonus game is provided. The bonus game consists of the selection of various elements having assigned bonus game outcomes. Some of the selection elements have assigned values and a number of the elements have assigned end-bonus penalties. The selection of an element not associated with an end-bonus penalty defines a successful trial, causing the processor to continue the bonus game, whereas the selection of an element associated with an end-bonus penalty causes the processor to end the bonus game. The processor determines a value of the selected elements and awards a credit based on that value. The processor also determines the number of successful trials accomplished in the bonus game and awards a credit based on that number. [0020] U.S. Pat. No. 6,089,976 titled GAMING APPARATUS AND METHOD INCLUDING A PLAYER INTERACTIVE BONUS GAME describes a game play that allows the player to continue picking symbols until a match is obtained. [0021] U.S. Pat. No. 6,015,346 titled INDICIA SELECTION GAME describes a game wherein a player picks two symbols at once, and if the symbols match, or the value associated with the symbols match, the player wins. [0022] Published U.S. Patent Application 20050059461 titled GAMING DEVICE HAVING A PLAYER SELECTION GAME describes a gaming device that includes a plurality of elements or symbols which are each in one or more of a plurality of element groups or sets. The gaming device also includes a plurality of player selectable selections. Each player selectable selection is associated with one of the plurality of element groups or sets. In one embodiment, the player is enabled to pick one of the selections and each element in the element group or set associated with the picked selection is flagged or marked. If a designated element or combination of elements are not flagged, the player is enabled to pick at another one of the selections, one at a time, until a designated element or combination of elements are flagged or marked. Once a designated element or combination of elements are flagged or marked, the player is provided an award based, at least in part, on the specific element or combination of elements which are flagged or marked. Continue reading about Game and bonus game play for slot machines... Full patent description for Game and bonus game play for slot machines Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Game and bonus game play for slot machines patent application. ### 1. Sign up (takes 30 seconds). 2. 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