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08/03/06 - USPTO Class 273 |  33 views | #20060170161 | Prev - Next | About this Page  273 rss/xml feed  monitor keywords

Family board game

USPTO Application #: 20060170161
Title: Family board game
Abstract: The present invention provides a game activity for family gatherings that is simultaneously challenging to both children and adults, yet capable of being tailored to the relative skill level of each participant. It comprises a game board with at least one tile track and a set of tiles. The tile track comprises a set of in-line slots separated by a set of track plugs. The tile set comprises a plurality of identically dimensioned tiles, wherein each tile is shaped to fit within any one slot. Each individual tile possesses a unique mark. The mark is a member of an ordered set and is disposed on the tile so as to be obscured when the tile is placed into a slot. The object of the game is to be the first player to arrange their tiles in ascending order in the tracks. (end of abstract)



Agent: Laura N. Tunnell - Santa Barbara, CA, US
Inventor: Richard Bickmore
USPTO Applicaton #: 20060170161 - Class: 273276000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Board Games, Pieces, Or Boards Therefor, Construction Or Assembly Games

Family board game description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20060170161, Family board game.

Brief Patent Description - Full Patent Description - Patent Application Claims
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FIELD OF THE INVENTION

[0001] The present invention relates to a board game particularly suited for family gatherings.

BACKGROUND

[0002] Family gatherings are an integral component of human culture. What was once a necessity driven by the need to partake in a commonly acquired cache of food has grown into stylized traditions enhanced with each passing century. Regardless of its trappings, the basic function of the family gathering is to facilitate mutual bonding of its members. Once provided by the collective efforts involved in hunting and food gathering, such bonding today requires a conscious effort in order to overcome the constraints imposed by modern living. Game activities are a stylized version of the stone-age hunt and as such, game participation facilitates the formation of bonds that have been lost in the modern day world.

[0003] Activities appropriate to family gatherings must, by nature, accommodate participants of many ages and skill levels. Games that are challenging to an adult usually overwhelm a child. By the same token, a game that is fun for a child can quickly grow tedious for an adult. The task of keeping an adolescent engaged in joint family activities presents an even more extended set of challenges beyond those involving simply age and skill level.

[0004] Nevertheless, one can make a list of attributes necessary for an ideal family game. The most basic characteristic is that the activity should be worthwhile. This would imply that the game serves to improve either a physical or mental skill. Accommodation and full engagement of skill levels ranging from those of a child to those of an adult is also a necessity for a good family game. The tempo of the game should be such that engagement is kept at an optimum while fatigue is kept at a minimum. This requirement, too, dictates a wide flexibility adaptable to both children and adults.

[0005] Although there are certainly traditional games involving cards or other playing pieces such as dominoes, the set of qualities that engage older members of the family rarely intersect with the set of qualities that fully engage the children. There is always a need for more family activities in which all members can become involved, thereby helping to reconstruct the bonds integral to human culture.

SUMMARY

[0006] It is an objective of the present invention to provide an activity for family gatherings that is simultaneously challenging to both children and adults.

[0007] It is an objective of the present invention to provide a game capable of being tailored to the relative skill level of each participant.

[0008] A game system is provided that meets the foregoing objectives of the invention. The game apparatus comprises a game board with at least one tile track and a set of tiles. The tile track comprises a set of in-line slots separated by a set of track plugs. The tile set comprises a plurality of identically dimensioned tiles, wherein each tile is shaped to fit within any one slot. Each individual tile possesses a unique mark. The mark is a member of an ordered set and is disposed on the tile so as to be obscured when the tile is placed into a slot. The object of the game is to be the first player to arrange their tiles in ascending order in the tracks.

[0009] The features of the invention believed to be novel are set forth with particularity in the appended claims. However the invention itself, both as to organization and method of operation, together with further objects and advantages thereof may be best understood by reference to the following description taken in conjunction with the accompanying drawings.

DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0010] The term "ordered sequence" as used herein, is meant to describe any set of objects wherein there exists a well understood internal hierarchy between individual members of the set. The most obvious example is the set of numbers from 1 to 10. Very obviously, 1 precedes 2, 2 precede 3, etc. Other examples might be the days of the week, the US presidents, the alphabet, or all the prime numbers between 1 and 100, to name a few.

BRIEF DESCRIPTION OF THE DRAWINGS

[0011] FIG. 1 is a perspective view of the game board apparatus in accordance with the present invention.

[0012] FIG. 2 is a close-up view of the game tiles in accordance with the present invention.

[0013] FIG. 3 is a plan view of the game board.

[0014] FIG. 4 is an elevational view of the game board with tiles inserted in the tracks.

[0015] FIG. 5 illustrates a computer networked embodiment of the game of the present invention.

IDENTIFICATION OF NUMBERS USED IN THE DRAWINGS

[0016] 10--game apparatus

[0017] 11--playing board

[0018] 12--playing tiles

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