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08/02/07 - USPTO Class 463 |  1 views | #20070178954 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Electronic image identification response game

USPTO Application #: 20070178954
Title: Electronic image identification response game
Abstract: An electronic game that allows a user to play the game of ROCK, SCISSORS, PAPER. The game includes a display that can display either a ROCK, a SCISSOR or a PAPER. The game further has three inputs. Each input corresponding to either a ROCK, a SCISSOR or a PAPER. The user is successful if they timely select an input that trumps the displayed image. For example, if the displayed image is a ROCK, the user will be successful if they select an input that corresponds to PAPER. (end of abstract)



Agent: Irell & Manella LLP - Newport Beach, CA, US
Inventors:
USPTO Applicaton #: 20070178954 - Class: 463 7 (USPTO)

Electronic image identification response game description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070178954, Electronic image identification response game.

Brief Patent Description - Full Patent Description - Patent Application Claims
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BACKGROUND OF THE INVENTION

[0001]1. Field of the Invention

[0002]The present invention relates to an electronic game.

[0003]2. Prior Art

[0004]There have been marketed various electronic games that require some type of user input. For example, Hasbro Games marketed a game under the name BOP-IT that required a user to pull, twist or press a button in response to a series of commands generated by a circuit within the toy. The player's input had to correspond exactly with the commands generated by the toy. The toy would vary the commands to increase the difficulty of providing successful user inputs.

[0005]Milton Bradley Company marketed a product under the name SIMON. The SIMON toy would generate a sequence of lights and sounds. The user would then depress a series of buttons to match the generated sequence. The SIMON toy allowed one user to create a sequence that had to be duplicated by an opposing player.

BRIEF SUMMARY OF THE INVENTION

[0006]An electronic game that has a display and a plurality of inputs. The display can display one of a plurality of images. The game has a circuit that selects one of the images for display. The circuit counts a success if an input that trumps the selected image is timely selected.

BRIEF DESCRIPTION OF THE DRAWINGS

[0007]FIG. 1 is an illustration of an electronic game;

[0008]FIG. 2 is a schematic of the electronic game;

[0009]FIG. 3 is an illustration of an alternate embodiment of the electronic game.

DETAILED DESCRIPTION

[0010]Disclosed is an electronic game that allows a user to play a game of ROCK, SCISSORS, PAPER in various forms. The game includes a display that can display either a ROCK, a SCISSOR or a PAPER. The game further has three inputs. Each input corresponds to either a ROCK, a SCISSOR or a PAPER. The user is successful if they timely select an input that trumps the displayed image. For example, if the displayed image is a ROCK, the user will be successful if they select an input that corresponds to PAPER.

[0011]Referring to the drawings more particularly by reference numbers, FIG. 1 shows an embodiment of an electronic game 10. The game 10 includes a housing 12. The housing 12 may be constructed from a hard plastic material. Attached to the housing 12 is a display 14. The display 14 may be an LCD or other type of display device. The display 14 displays an image 16. The image 16 may either be a ROCK, a SCISSOR or a PAPER.

[0012]The game 10 also includes three inputs 18, 20 and 22. The inputs 18, 20 and 22 may be buttons that can be depressed by a user. Input 18 may correspond to a ROCK and have a corresponding ROCK image on the input button 18. Input 20 may have a corresponding SCISSOR image, and input 22 may have a corresponding PAPER image. Alternatively, each input button 18, 20 and 22 may include a display screen that can display one of the ROCK, SCISSOR or PAPER images. Each button 18, 20 and 22 can be an LCD, or a translucent button that contains the ROCK, SCISSOR or PAPER image and is illuminated by one or more LEDs below the button.

[0013]FIG. 2 shows a circuit 30 of the game. The circuit 30 may include a processor 32 and a memory 34. The memory 34 may store data and instructions that are processed by the processor 32 in accordance with a software/firmware routine. The processor 32 may be connected to the display 14 and the inputs 18, 20 and 22. The processor 32 can generate an output to create the image in the display 14. The processor 32 may also process input from the inputs 18, 20 and 22. The circuit 30 may have various driver, A/D, D/A, etc. circuits to receive inputs and generate outputs. The circuit 30 may include a speaker 36 to provide audio feedback. The display 14 may also, or alternatively, provide visual feedback. The circuit 30 may be powered by a battery 38 and/or a power cord plugged into a wall outlet (not shown).

[0014]In operation, the processor 32 creates an image in the display 14. By way of example, the image may be a ROCK. The user must select an input button 18, 20 or 22 within a time interval. If the user selects the PAPER input 22, the processor 32 will increment a success counter, because PAPER trumps ROCK. If the user selects either ROCK or SCISSOR then the success counter is not incremented and the processor can record an end of game due to the unsuccessful response of the player.

[0015]After a successful response, the processor 32 may then generate a new image, for example a SCISSOR. If the user timely selects the ROCK input button 18, the processor increments the success counter. A subsequent PAPER image may be generated on the display 14. If the user timely selects the SCISSOR input 20, then the success counter is once again incremented. The speaker 36 and/or display 14 may provide feedback to the user of the value in the success counter. For example, the speaker may generate a message "You have won three games".

[0016]If the input buttons 18, 20 and 22 can display an image, the ROCK, SCISSOR, PAPER images for each button can be varied after each game to increase the complexity of game play. Likewise, the time interval for selecting an input can be varied to change the difficulty of game play.

[0017]FIG. 3 shows an alternate embodiment of the electronic game 10', wherein the display contains permanent ROCK, SCISSOR and PAPER images 16' in the display 14'. One of the images is illuminated to indicate that the illuminated image is in play. The game buttons 18', 20' and 22' may each have input displays 40. Each button display 40 displays either a ROCK, a SCISSOR or a PAPER image. The image for each button 18', 20' and 22' changes after each play. The user must timely select a button that trumps the illuminated image in display 14' to increment the success counter.

[0018]While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art.

[0019]The processor may operate the game so that one player must provide a successful response to the response of another player. For example, if one player selects ROCK, a second player must select PAPER within a certain time limit to trump the first player.



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