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03/22/07 - USPTO Class 273 |  22 views | #20070063433 | Prev - Next | About this Page  273 rss/xml feed  monitor keywords

Educational simulation game and method for playing

Title: Educational simulation game and method for playing


Related Patent Categories: Amusement Devices: Games, Board Games, Pieces, Or Boards Therefor

Brief Patent Description - Full Patent Description - Patent Claims

The Patent Description & Claims data below is from USPTO Patent Application 20070063433, Educational simulation game and method for playing.


1. An educational simulation game comprising: a quantity of game money for use during play of the game; a game map comprising multiple adjoining game tiles representing elements of a country, comprising wilderness tiles, residence tiles, and business tiles, wherein each tile may be acquired by a player of the game, and wherein each tile conveys at least a benefit or a cost to an acquiring player; a constitution comprising principles for governing collective game play by multiple players; and a plurality of hidden agendas, comprising one or more objectives, wherein each player is assigned a hidden agenda.

2. The educational simulation game according to claim 1 additionally comprising a plurality of wildcards, wherein each wildcard comprises an announcement and positive or negative consequences to a player receiving the wildcard.

3. The educational simulation game according to claim 1 additionally comprising economic units wherein economic units are produced by business tiles.

4. The educational simulation game according to claim 1 wherein wilderness tiles comprise greenspace tiles and river tiles.

5. The educational simulation game according to claim 1 wherein residence tiles comprise mansion tiles, house tiles, and apartment tiles.

6. The educational simulation game according to claim 1 wherein business tiles comprise one or more of: energy/industry tiles, farm tiles, healthcare tiles, education tiles, security tiles, insurance tiles, technology tiles, arts and entertainment tiles, and transportation tiles.

7. The educational simulation game according to claim 1 wherein the game is configured for play in a classroom setting and the game players are students.

8. The educational simulation game according to claim 1 wherein the game is configured for online delivery over a computer network.

9. The educational simulation game according to claim 6 wherein each game tile comprises at least one of images and symbols representing the type of game tile.

10. The educational simulation game according to claim 1 wherein the object of a player is to earn status points during game play, and wherein status points may be earned by one or more of: earning well-being points during game play, accomplishing objectives of an assigned hidden agenda, and performance and/or participation in game play in a classroom setting.

11. A method of playing an educational simulation game comprising: providing a game map, comprising multiple adjoining game tiles representing elements of a country, comprising wilderness tiles, residence tiles, and business tiles, wherein business tiles produce economic units; providing an initial amount of game money to each player; establishing a constitution comprising principles for governing collective game play; assigning a hidden agenda to each player; auctioning game tiles to be acquired by game players in exchange for game money; conducting a legislative session to establish additional principles for game play; conducting a judicial session to enforce principles for game play; conducting an executive session to execute duties of a collective government comprised of all players; and conducting an economic session wherein players may buy, sell or trade game tiles or economic units.

12. The method according to claim 11 additionally comprising conducting an international session to interact with a separate second educational simulation game being played contemporaneously.

13. The method according to claim 11 additionally comprising determining a number of status points earned by each player.

14. The method according to claim 11 additionally comprising distributing wildcards to one or more players.

15. A graphical user interface for playing an educational simulation game comprising: a game map pane displaying a game map comprising multiple adjoining game tiles representing elements of a country, comprising wilderness tiles, residence tiles, and business tiles; a constitution pane displaying a constitution comprising principles for governing collective game play by multiple game players; a status summary pane displaying a player status summary for each game player; and a discussion forum pane displaying a discussion forum for interaction between game players.

16. The graphical user interface according to claim 15 wherein the graphical user interface is adapted for playing an education simulation game by a classroom comprising multiple student game players.

17. The graphical user interface according to claim 15 wherein a player status summary comprises a list of game tiles and economic units acquired a each player, a list of game tiles and/or economic units a player wishes to buy, sell or trade, and a total of status points earned by a player.

18. The graphical user interface according to claim 15 wherein the graphical user interface is configured for online delivery over a computer network.

19. The graphical user interface according to claim 18 wherein the computer network comprises a central hosting computer, and at least one remote client computer.

20. The graphical user interface according to claim 19 wherein the at least one remote client computer comprises one or more of: an instructor computer in a classroom and a student computer in a classroom.

Brief Patent Description - Full Patent Description - Patent Claims

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Lottery ticket with play action game involving predetermined set of sequential icons
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Journey
Industry Class:
Amusement devices: games

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