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Educational simulation game and method for playingRelated Patent Categories: Amusement Devices: Games, Board Games, Pieces, Or Boards ThereforEducational simulation game and method for playing description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20070063433, Educational simulation game and method for playing. Brief Patent Description - Full Patent Description - Patent Application Claims CROSS REFERENCE TO RELA TED APPLICA TIONS [0001] This application claims priority benefit of commonly owned U.S. Provisional Patent Application No. 60/718,032 filed Sep. 16, 2005, the contents of which are incorporated herein by reference. FIELD [0002] The present invention relates to games, and more particularly to educational simulation games. BACKGROUND [0003] Examples of educational games are known in the art for the purpose of teaching a particular concept or skill to a student through playing a game. Educational board games are known which are directed towards teaching specific skills such as reading or arithmetic. Similarly, educational games for use in a classroom setting are known in the art, and may typically allow for multiple students to play at once in order to learn a particular topic or skill taught by the game. [0004] Examples of simulation games are also known in the art, many of which are directed towards entertainment purposes. Some known simulation games allow game players to simulate different situations or environments, which may be realistic or fanciful. However, many such simulation games are limited in the degree to which they may be applied in an educational setting. In addition, many educational and simulation games known in the art are unable to provide a realistic simulation of complicated real-world world scenarios such as the functioning of a modern democratic country or nation, which may be suitable for educational purposes, such as in a classroom setting. [0005] Consequently, it would be desirable to provide an educational simulation game that simulates the functioning of a country, such as may be suitable for use in a government, economics or civics educational course. SUMMARY OF THE INVENTION [0006] An educational simulation game is provided in one embodiment of the present invention, comprising: a quantity of game money for use during play of the game; a game map comprising multiple adjoining game tiles representing elements of a country, comprising wilderness tiles, residence tiles, and business tiles, wherein each tile may be acquired by a player of the game, and wherein each tile represents at least a benefit or a cost to an acquiring player; a constitution comprising principles for governing collective game play by multiple players; and a plurality of hidden agendas, comprising one or more objectives, wherein each player is assigned a hidden agenda. The educational simulation game may be adapted to simulate aspects of the operation of a democratic country, including one or more of governmental, legal, economic and societal aspects. [0007] In a further embodiment of the present invention a method of playing an educational simulation game is provided, comprising: providing a game map, comprising multiple adjoining game tiles representing elements of a country, comprising wilderness tiles, residence tiles, and business tiles, wherein business tiles produce economic units; providing an initial amount of game money to each player; establishing a constitution comprising principles for governing collective game play; assigning a hidden agenda to each player; auctioning game tiles to be acquired by game players in exchange for game money; conducting a legislative session to establish additional principles for game play; conducting a judicial session to enforce principles for game play; conducting an executive session to execute duties of a collective government comprised of all players; and conducting an economic session wherein players may buy, sell or trade game tiles or economic units. [0008] In yet a further embodiment of the present invention, a graphical user interface for playing an educational simulation game is provided, comprising: a game map pane displaying a game map comprising multiple adjoining game tiles representing elements of a country, comprising wilderness tiles, residence tiles, and business tiles; a constitution pane displaying a constitution comprising principles for governing collective game play by multiple game players; a status summary pane displaying a player status summary for each game player; and a discussion forum pane displaying a discussion forum for interaction between game players. BRIEF SUMMARY OF THE DRAWINGS [0009] FIG. 1 illustrates a game map according to an embodiment of the invention. [0010] FIG. 2 illustrates an exemplary constitution according to an embodiment of the invention. [0011] FIG. 3 illustrates an exemplary hidden agenda according to an embodiment of the invention. [0012] FIG. 4A illustrates an exemplary wildcard with a positive consequence according to an embodiment of the invention. [0013] FIG. 4B illustrates an exemplary wildcard with a negative consequence according to another embodiment of the invention. [0014] FIG. 5 illustrates a series of game playing processes according to an embodiment of the invention. [0015] FIG. 6 illustrates an exemplary graphical user interface for implementing a computer delivered embodiment of the invention. DETAILED DESCRIPTION OF SEVERAL EMBODIMENTS [0016] The present invention may be more completely understood through the description of several embodiments below, with reference to the above-described drawings. [0017] FIG. 1 illustrates an exemplary game map 100 according to an embodiment of the invention, comprising multiple adjoining game tiles, and suitable for playing an educational simulation game according to the invention. The multiple adjoining game tiles of game map 100 represent elements of a country as simulated by the educational simulation game of the invention. More particularly, game map 100 comprises: wilderness tiles comprising river tile 116 and greenspace tile 122, residence tiles comprising apartment tile 114, house tile 120 and mansion tile 112, and business tiles comprising energy/industry tile 106, farm tile 126, healthcare tile 102, education tile 104, security tile 110, insurance tile 108, technology tile 118, and arts and entertainment tile 124. A game map according to an embodiment of the invention may also comprise additional types of game tiles representing additional elements of a country such as transportation tiles (not shown). [0018] In an embodiment of the invention, the game tiles comprised in game map 100 may be acquired by a player of the educational simulation game such as by buying, selling or trading of the game tile. Additionally, each game tile conveys at least one of a benefit or a cost to an acquiring player, such as an expense of money, or economic units, or a benefit of economic units, money, or game points, for example. In a further embodiment, each game tile may comprise an image and/or symbol representing the type of game tile. Continue reading about Educational simulation game and method for playing... Full patent description for Educational simulation game and method for playing Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Educational simulation game and method for playing patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. 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